Poldi Posted December 19, 2014 Share Posted December 19, 2014 I'd say it'll be ok to make it compatible with FP, but for people that doesn't use it (like me) there should still be scansat-contracts. in normal career i already got missions to place satellites in reasonable orbits for ScanSat or RemoteTech probes, so I think the existing missions just need an update on some of their parameters (change orbit , add antennas/scanners). Link to comment Share on other sites More sharing options...
Saint-Stanislas Posted December 19, 2014 Share Posted December 19, 2014 Well, it's mostly that Fineprint already implemented a contract gui that may be able to do that kind of stuff and that it is now vanilla(0.90).... So I would say it is just a matter of looking into FP documentation to see if there's a way to do this, and then we would not have to write another dll ?I didn't take a look at the docs yet, I don't even know if it's well documented, but you may be able to ask FB to check the bits of SCANsat maps for specific values or something ... Link to comment Share on other sites More sharing options...
Pharylon Posted December 19, 2014 Share Posted December 19, 2014 May be not completely switch, but make a Toolbar support optional. Like in Engineer.This please! Link to comment Share on other sites More sharing options...
Olympic1 Posted December 19, 2014 Share Posted December 19, 2014 I finished off the biome list, you can see it here. I don't know if it must be integrated to find the biomes, but I'll post it anyway. Link to comment Share on other sites More sharing options...
DMagic Posted December 19, 2014 Author Share Posted December 19, 2014 SCANsat version 9 release candidate 4 is out, get it on GitHub. The biome issues have been fixed and you can now scan all planets for biomes.Regolith support has been included in this version and ORSX support dropped. The overlays, resource selection, and resource scanning work the same as in the previous release. Link to comment Share on other sites More sharing options...
Obscene Gesture Posted December 19, 2014 Share Posted December 19, 2014 appreciate the update Link to comment Share on other sites More sharing options...
RainDreamer Posted December 19, 2014 Share Posted December 19, 2014 Thanks, downloading right away. Another essential mod for me is updated! Link to comment Share on other sites More sharing options...
PhoenixCola Posted December 19, 2014 Share Posted December 19, 2014 Downloaded v9rc3 30 minutes ago and was sad to see the big map not working, came here to post screenshots and found rc4! Thank you so much, without this mod i didn't even want to start playing, so now I am confirming everything works so far. Link to comment Share on other sites More sharing options...
ss8913 Posted December 19, 2014 Share Posted December 19, 2014 so wait, ORSX is gone? All my Karbonite stuff and ore for refining into rocketparts for extraplanetary launchpads.. that's all gone? Does regolith expand upon this/work with Karbonite in any way? Link to comment Share on other sites More sharing options...
RoverDude Posted December 19, 2014 Share Posted December 19, 2014 As of 0.90, ORSX has been deprecated and all of the USI stuff moved over to Regolith (as well as several adaptions). Link to comment Share on other sites More sharing options...
cfds Posted December 19, 2014 Share Posted December 19, 2014 I second the wish for an icon in the stock toolbar. Having to stop/start a scan to access the map gets old fast. Link to comment Share on other sites More sharing options...
ss8913 Posted December 19, 2014 Share Posted December 19, 2014 oh, ok, so if I have the latest Ka/MKS/OKS, and this, everything is good? nice. Link to comment Share on other sites More sharing options...
Pharylon Posted December 20, 2014 Share Posted December 20, 2014 I second the wish for an icon in the stock toolbar. Having to stop/start a scan to access the map gets old fast.Pretty please! Also, this is one of the first mods I always recommend. Love it! Link to comment Share on other sites More sharing options...
protoz Posted December 20, 2014 Share Posted December 20, 2014 I don't understand how to locate resources, i clicked on big map and its now stuck with a blank window of altimetery map of kerbin. https://www.dropbox.com/s/qysfjf54g8ky51u/4.png?dl=0 Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 20, 2014 Share Posted December 20, 2014 Did you get RC4? Link to comment Share on other sites More sharing options...
protoz Posted December 20, 2014 Share Posted December 20, 2014 (edited) V9rc4 is the only one i installed and the big map locked up on that filter setting which i can't exit out of.Edit: Re-installing mod fixed it. Edited December 20, 2014 by protoz Link to comment Share on other sites More sharing options...
AstroTim Posted December 20, 2014 Share Posted December 20, 2014 When scanning for Karbonite, does the map for Karbonite suppose to be in a grid pattern? Using most recent dev versions Link to comment Share on other sites More sharing options...
Dire_Squid Posted December 20, 2014 Share Posted December 20, 2014 (edited) Long-story-short, removed the preview 9.Dev with this version, and ships with monopropellant "spun" themselves apart into debris.See the next post below. Edited December 21, 2014 by Dire_Squid Link to comment Share on other sites More sharing options...
Dire_Squid Posted December 21, 2014 Share Posted December 21, 2014 UPDATE: Ugh... having to switch to 8.1 SCANsat, and terminating the affected ships out of the sky, I no longer have my current problem (ships/satellites ripping themselves apart), even IF 8.1 isn't fully compatible with Karbonite. If I switch from 8.1 to the 9.4Dev now... will I get the same problem again? Thanks in advance. Link to comment Share on other sites More sharing options...
Sarxis Posted December 21, 2014 Share Posted December 21, 2014 (edited) I am having a big problem with the big map too: http://steamcommunity.com/sharedfiles/filedetails/?id=359954347At first, all of the left column buttons were all squished on top of each other. Then once the map started its update, it just turned grey without any altimetry data. The small map was updating though. I'll see if any of the mods I have are causing this. bbl-edit- Thing is, the large map is working fine in the Space Center view.. it just isn't working properly in normal, vehicle view. Here's what I mean about the interface being squished before it tries updating: http://steamcommunity.com/sharedfiles/filedetails/?id=359966167mods-KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows Vista (6.0.6000) 64bitUSI Tools - 0.3Asteroid Recycling Tech - 0.6Community Resource Pack - 0.3.1DMagic Orbital Science - 0.9.1Karbonite - 0.5Karbonite Plus - 0.3KSP-AVC Plugin - 1.1.5RCS Build Aid - 0.5.4Regolith - 0.1.1SCANsat - 1.0.9.3USI Exploration Pack - 0.3Freight Transport Tech - 0.3MKS - 0.22Universal Storage (Core) - 1.0Universal Storage (KAS) - 1.0Switched to 8.1 for now. Edited December 21, 2014 by Sarxis Link to comment Share on other sites More sharing options...
DMagic Posted December 21, 2014 Author Share Posted December 21, 2014 The orbit overlays, which are on by default, break when using the first tier tracking station. Either upgrade the tracking station or manually turn off the orbit overlay in the save file (if you can't figure out how on your own then I don't trust you enough not to break your save file, so I won't explain how).For grid-like resource maps make sure you are using the latest version of Regolith, which may not be included in whatever resource-using addon you have. Link to comment Share on other sites More sharing options...
AstroTim Posted December 22, 2014 Share Posted December 22, 2014 For grid-like resource maps make sure you are using the latest version of Regolith, which may not be included in whatever resource-using addon you have.Thank you, that fixed my issue. Link to comment Share on other sites More sharing options...
Dire_Squid Posted December 22, 2014 Share Posted December 22, 2014 (edited) The orbit overlays, which are on by default, break when using the first tier tracking station. Either upgrade... Yeah... I did this in a Sandbox Mode file. I suppose it's as simple as clicking off the icons in the upper toolbar to turn off the orbit overlay?Though, how would turning it off help when I fly the ships, if I can ask (I'm curious, not being a jerk)? Edited December 22, 2014 by Dire_Squid Link to comment Share on other sites More sharing options...
Wirebraid Posted December 22, 2014 Share Posted December 22, 2014 Hello!I was wondering if it's possible for the mod to use the standard toolbar Link to comment Share on other sites More sharing options...
DMagic Posted December 22, 2014 Author Share Posted December 22, 2014 A small hotfix has been released to address the orbit overlay problem while still using the first tier tracking station.Get it on GitHub. Link to comment Share on other sites More sharing options...
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