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KSP Development Roadmap [999% realistic!]


dryer_lint

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Since beta has just been announced, let's have some KSP-development-themed forum games. Basically, this is like Kerbal History, but for the development of KSP. Post sarcastic "features" that you want the game to have. And there's no dates (unless you want some).

NOTE: This isn't meant to be a serious thread. Obviously, since I posted it in Forum Games. :P

Example:

Poster 1: KSP reaches beta and 10000 new developers are hired

Poster 2: HypeTrains are added to the stock game, with a whole new category

etc.

Let's do it!

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Reverts and quickloads are replaced by the ability to actually rewind time and change your past actions in your space program (without affecting unrelated vessels). These functions are activated from a blue phone box sitting just next to Mission Control.

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HypeTrains are added. Along with GregoxMun.

A new currency, Hype, gets implemented into the game. In the Admin Building, a new department is added: The HypeTrain Regulation Department, managed by Gregrox Kerman. The strategies are:

- HypeMart Visit: Trade funds in exchange for Hype.

- Hypehattan Project: Trade science for Hype

There is also a new tab of parts known as HypeParts. These allow you to collect and burn off Hype :P

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