JadeOfMaar Posted June 16, 2017 Share Posted June 16, 2017 One more thing... Link to comment Share on other sites More sharing options...
stali79 Posted June 16, 2017 Share Posted June 16, 2017 9 minutes ago, JadeOfMaar said: One more thing... Nice work. I always envisioned the K-SAS as a solid unit (imagine 1m long K Fuel Tank) as opposed to a bay segment. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 16, 2017 Share Posted June 16, 2017 @stali79 I imagined that too. Should I make a Drone Core? (I cannot add RCS thrusters. It's beyond my talent to do so.) Link to comment Share on other sites More sharing options...
stali79 Posted June 16, 2017 Share Posted June 16, 2017 Just now, JadeOfMaar said: @stali79 I imagined that too. Should I make a Drone Core? (I cannot add RCS thrusters. It's beyond my talent to do so.) If you have the skills to model the part then you could take a K fuel tank and shorten it to 0.5-1m thick and add the SAS to the config. another thing you could do if you do the modelling is to add the ports for rcs to the texture/model and I know who can help make the config to make the rcs work. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 16, 2017 Share Posted June 16, 2017 1 minute ago, stali79 said: If you have the skills to model the part I have a bit of a handle on scaling things on an individual axis. What I made is a 3m hollow fuselage scaled to 20% (0.6m) its depth. I can do the texture work and scale down a 3m tank to make the non-hollow SAS/RCS piece. But... a K-size RCS is exactly why I used a hollow bay to begin with. The fans will want to be able to both load/unload something into a K plane and have K-size RCS thrusters near the ramp. Link to comment Share on other sites More sharing options...
stali79 Posted June 16, 2017 Share Posted June 16, 2017 6 minutes ago, JadeOfMaar said: I have a bit of a handle on scaling things on an individual axis. What I made is a 3m hollow fuselage scaled to 20% (0.6m) its depth. I can do the texture work and scale down a 3m tank to make the non-hollow SAS/RCS piece. But... a K-size RCS is exactly why I used a hollow bay to begin with. The fans will want to be able to both load/unload something into a K plane and have K-size RCS thrusters near the ramp. hmmmm perhaps a model switch option.... Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 16, 2017 Share Posted June 16, 2017 (edited) 23 minutes ago, stali79 said: hmmmm perhaps a model switch option.... Well this went (or came) rather quickly. Will the non-hollow version be more powerful than the hollow version? I think that could be a good reason to keep them separate parts (if you choose to lean on this idea). Let me know if you want more port holes. Edited June 16, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
carss Posted June 17, 2017 Share Posted June 17, 2017 Awesome!! I'll definately have a look Link to comment Share on other sites More sharing options...
carss Posted June 17, 2017 Share Posted June 17, 2017 14 hours ago, JadeOfMaar said: @Mycroft has a perfect VTOL/SSTO Valkyrie on KerbalX (except it has no hind piece and it has a few parts from varied mods). Speaking of which, it contains some mods like B9, which I haven't found an updated version of yet Link to comment Share on other sites More sharing options...
King Something Posted June 17, 2017 Share Posted June 17, 2017 1 minute ago, carss said: Speaking of which, it contains some mods like B9, which I haven't found an updated version of yet The B9 thread is here. The mod itself is not yet officially updated for 1.3, but most of its dependencies are, and some users are reporting that B9 is working for them in 1.3. It seems that blowfish is waiting on an official release of RPM for 1.3 before releasing the official B9 for 1.3. The version of RPM for 1.3 is currently in beta. Link to comment Share on other sites More sharing options...
gilflo Posted June 23, 2017 Share Posted June 23, 2017 Here is my new OPT for Laythe, Hydro SSTO to land own Laythe sea, Stail Cockpit, Avatar Tank and cargo. I will present it on the Exchange thread, but i have a question with the crew There's 5 crews in the cockpit and 4 in the lab. I can access only the 2 crews we see on the pic. Is it normal? I tested ShipManifest which is not a issue for this problem.... Link to comment Share on other sites More sharing options...
stali79 Posted June 23, 2017 Share Posted June 23, 2017 (edited) 21 minutes ago, gilflo said: Here is my new OPT for Laythe, Hydro SSTO to land own Laythe sea, Stail Cockpit, Avatar Tank and cargo. I will present it on the Exchange thread, but i have a question with the crew There's 5 crews in the cockpit and 4 in the lab. I can access only the 2 crews we see on the pic. Is it normal? I tested ShipManifest which is not a issue for this problem.... Some issues I can see. 1) the stail cockpit should NOT have a crew of more than 2, it ONLY has 2 seats. 2) the portait in the corner shows seats per IVA, Lab has no IVA and that cockpit only has 2 seats in its IVA. 3) Lab should only have a crew of 2. Edited June 23, 2017 by stali79 Link to comment Share on other sites More sharing options...
ZewelVonLelek Posted June 23, 2017 Share Posted June 23, 2017 Greetings @K.Yeon, thanks for this awesome mod. I have to ask though, are you planning more K parts (both standalone fuselage and top-mounted for KH combo)? Cargo bay, service bay or cockpit might come handy. On 27. 4. 2017 at 0:54 PM, K.Yeon said: The 'H' fuselage will come in two variations, a fuselage version (bottom), and another for mounting on top of K fuselage (top). Link to comment Share on other sites More sharing options...
gilflo Posted June 24, 2017 Share Posted June 24, 2017 (edited) @Stali79 When in SPH, the crewmenber tab let choose 5 crews for cockpit and 4 scientists for lab. Maybe it's a bug Does the mod work with KSP 1.3 or is there an update in progress? Edited June 24, 2017 by gilflo Link to comment Share on other sites More sharing options...
stali79 Posted June 24, 2017 Share Posted June 24, 2017 I once @JadeOfMaar finishes the parts he is making for the legacy pack the fixes for the lab and cockpit will be included in it. works fine in 1.3 Link to comment Share on other sites More sharing options...
kpark Posted June 29, 2017 Share Posted June 29, 2017 First, I love this mod. I use this all the time. It makes SSTO's so much more interesting and diverse. I do see one thing strange... OPT-E ROCKET SCRAMJET "HAE-02" doesn't show up in Career mode. I see and have built a plane with it in sandbox and now Research in Career is done I wanted to build a new ship with it in Career. KSP v. 1.3.0.1804 Opt v. 1.9.9 All Facilities upgraded Everything researched in Research & Dev Looking thru the tech tree I don't see this part anywhere in it. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 29, 2017 Share Posted June 29, 2017 1 hour ago, kpark said: First, I love this mod. I use this all the time. It makes SSTO's so much more interesting and diverse. I do see one thing strange... OPT-E ROCKET SCRAMJET "HAE-02" doesn't show up in Career mode. I see and have built a plane with it in sandbox and now Research in Career is done I wanted to build a new ship with it in Career. KSP v. 1.3.0.1804 Opt v. 1.9.9 All Facilities upgraded Glad to hear you love OPT. I agree about that. Do you have the bugfixes for this mod? (See red text and spoiler in OP) It is known that this engine was missing is tech node data. Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 30, 2017 Share Posted June 30, 2017 Love the mod, one request: On the extendable docking connections, would it be possible to add an attachment node or make a generic version so you could attach whatever flavour docking collars one happens to use? I tried accomplishing the same thing with the deployment bay, but didn't have any luck. Link to comment Share on other sites More sharing options...
Starwaster Posted June 30, 2017 Share Posted June 30, 2017 1 hour ago, fwdixon said: Love the mod, one request: On the extendable docking connections, would it be possible to add an attachment node or make a generic version so you could attach whatever flavour docking collars one happens to use? I tried accomplishing the same thing with the deployment bay, but didn't have any luck. Things that you attach to animated parts don't move with the animated part when it extends. Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 30, 2017 Share Posted June 30, 2017 2 minutes ago, Starwaster said: Things that you attach to animated parts don't move with the animated part when it extends. well, that bites... Link to comment Share on other sites More sharing options...
Wolf Baginski Posted July 3, 2017 Share Posted July 3, 2017 I think I might be able to suggest a way of getting around the docking port problem Check the part.cfg and look for ModuleDockingNode This contains a line: "nodeType=size1" If you want to use a different style of docking port, change this to match the non-standard docking port. This won't change the look, but docking should work. I still use the old Universal Docking Ports, the multiple sizes from Cpt. Kipard, and they still work with v1.3 after sorting out how node locations/directions are specified. These have a comma-separated list of sizes: "nodeType=size1,size2" The models have multiple coupling rings. While you might have an unwanted effect with something such as Connected Living Space, and it might look odd with a totally different docking port that does have a different nodeType, of similar size, I reckon it's worth a try. Link to comment Share on other sites More sharing options...
stali79 Posted July 5, 2017 Share Posted July 5, 2017 Can I enlist the aid of a modeller to help @JadeOfMaar and myself with the OPT OMS project please. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 5, 2017 Share Posted July 5, 2017 (edited) What engine is this? It's not mine. And I'm sure it's nothing special. #melodrama Edited July 5, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
stali79 Posted July 6, 2017 Share Posted July 6, 2017 (edited) OPT Legacy Update 1.0.7 * Fixed Stail JSL cockpit cew capacity 2 (down from 5) * Fixed Stail Lab crew capacity 2 (down from 4) * Added SAGE and SURGE Enginges (JadeofMaar) * Added K, KH, Humpback OMS units (JadeofMaar) * Added/updated descriptions for some parts * Added all cockpit and cabin lights to Light action group * Fixed duplicate fuel switch options problem * Removed fuel tankage from Science Lab(s) * Increased IntakeAir amount in all cockpits (includes OPT Main) and added IntakeAtm which only appears when CommunityResourcePack installed * Fixed all remaining bulkhead profiles, reversion to J and K from OPTJ and OPTK to sync with OPT Main * Made proper texture for J60D Hybrid Screamjet (JadeofMaar) * Raised joint strength of Humpback parts * Incorporated Stealth Textures via FSTexture Switch * Stail Aerospike * Stail - Avatar Adapters (both) * Stail Drone Core * Stail - 2.5m Adaptors (Broken) * Stail BiCoupler (Broken) * Stail QS Cockpit * Stail Engine Mount * Stail 6 & 7m Cockpits. * Stail Lab * Stail Fuel Tank * Stail Tail * Stail Mk2 Adaptor * Legacy Pack Wings ** Known Issues * Door on the 6m Cockpit * Both Stail - 2.5m Adaptors not changing * Stail Bicoupler not changing * OMS units have no RCS/OMS thrust currently SPECIAL NOTE: @JadeOfMaar and I made a booboo with the .version file. Edited July 6, 2017 by stali79 Fixing a booboo Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 6, 2017 Share Posted July 6, 2017 (edited) v1.0.7: The Legacy Grows! K, KH and Humpback SAS! They are named OMS but the thrusters don't work yet. J-6X Lineage! New engines to carry you to space today! WarpJet engine (left), slightly improved classic ScreamJet (middle) and new J-60D for Dual (right). Long (S.U.R.G.E.) and short (S.A.G.E.) WarpJet engines! Edited July 6, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
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