EdusacconBR Posted June 29, 2015 Share Posted June 29, 2015 i want some pics xD Link to comment Share on other sites More sharing options...
minepagan Posted July 1, 2015 Share Posted July 1, 2015 Subbed! This is the best approach to procedural cities in KSP I've ever seen. I wish you the best of luck.Agreed.Nice job so far! Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 17, 2015 Share Posted July 17, 2015 is this mod dyeing? :c Link to comment Share on other sites More sharing options...
HiAmerica Posted July 19, 2015 Share Posted July 19, 2015 is this mod dyeing? :cI hope not. Link to comment Share on other sites More sharing options...
Motokid600 Posted July 31, 2015 Share Posted July 31, 2015 Good god just read through this thread. You guys are fiends you know that? Link to comment Share on other sites More sharing options...
minepagan Posted August 14, 2015 Share Posted August 14, 2015 Good god just read through this thread. You guys are fiends you know that?What? Link to comment Share on other sites More sharing options...
comham Posted August 14, 2015 Share Posted August 14, 2015 If you were planning to make something for this, you might as well get started, it's all simple blender and gimp work. The precise specs of the hex plates don't matter. Link to comment Share on other sites More sharing options...
Olympic1 Posted August 15, 2015 Share Posted August 15, 2015 If you were planning to make something for this, you might as well get started, it's all simple blender and gimp work. The precise specs of the hex plates don't matter.I think real life is more important then bringing out a mod Link to comment Share on other sites More sharing options...
Eskandare Posted August 15, 2015 Author Share Posted August 15, 2015 Hey guys... it's been hectic. I've been focused on real life crap for a bit and only had little time to keep Thermal Nuclear updated. I have Oceania for Kerbin Side to update and this project which is being made along side "Mounds" and the tentative "Pads" mod for Extraplanetary Launchpads also "EBM" (Electron Beam Melter) a smaller and more manageable set of models for EL. So, my plate is full. I make a few parts whenever I can. Sadly I don't get paid for modding. If I did, I could do this full time and put some cool stuff out there.Be patient, my work has not been forgotten. Link to comment Share on other sites More sharing options...
comham Posted August 15, 2015 Share Posted August 15, 2015 I think real life is more important then bringing out a modI was addressing the people waiting for release, not the mod creator Link to comment Share on other sites More sharing options...
HiAmerica Posted November 19, 2015 Share Posted November 19, 2015 Hey, Eskandade, when is the release coming? Link to comment Share on other sites More sharing options...
theonegalen Posted November 20, 2015 Share Posted November 20, 2015 According to his signature it is still "on hold." Give it time. :) Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted February 25, 2016 Share Posted February 25, 2016 (edited) Where is the download for this mod? Make it come soon! Anyway it looks very cooooolooooooooooooooooooooooooooooooool!Love it Edited February 25, 2016 by Jeb-head-mug kerman Link to comment Share on other sites More sharing options...
corbett Posted March 23, 2016 Share Posted March 23, 2016 (edited) sounds really cool. i really like kerbal konstructs, and hve been wanting a citie for a while Edited March 24, 2016 by corbett Link to comment Share on other sites More sharing options...
corbett Posted March 24, 2016 Share Posted March 24, 2016 (edited) when can this be downloadable Edited March 24, 2016 by corbett Link to comment Share on other sites More sharing options...
Falco01 Posted March 26, 2016 Share Posted March 26, 2016 If you want I could help with 3d modelling as long as you tell me what to do, I know how to use Blender pretty well now and also how to make textures Though I don't have that much free time so don't expect me to build a whole city in a day, also I can't make any cfg or unity thingy with my current knowledge and I don't speak of C coding Link to comment Share on other sites More sharing options...
martinezfg11 Posted March 28, 2016 Share Posted March 28, 2016 Hey this is cool! I've never seen this before... Maybe I'll fire up MODO and build some hex cities.. I've always wanted a heliport.. Link to comment Share on other sites More sharing options...
Eskandare Posted March 28, 2016 Author Share Posted March 28, 2016 Hi everyone, I put this on the back burner for the moment. It hasn't been forgotten, I'm waiting for 1.1 to be released and I'm redesigning the setup, again. I'm currently finishing Thermonuclear Turbines and planning out a ship mod. A few old assets I made for Kerbin Side are being reconstructed. On 3/26/2016 at 9:59 AM, Falco01 said: If you want I could help with 3d modelling as long as you tell me what to do, I know how to use Blender pretty well now and also how to make textures Though I don't have that much free time so don't expect me to build a whole city in a day, also I can't make any cfg or unity thingy with my current knowledge and I don't speak of C coding You're always welcome to contribute. 2 hours ago, martinezfg11 said: I've always wanted a heliport.. That is certainly an idea, I'll look into adding that to my to-do list, Link to comment Share on other sites More sharing options...
Falco01 Posted March 29, 2016 Share Posted March 29, 2016 20 hours ago, Eskandare said: You're always welcome to contribute. Just tell me what you want me to do Link to comment Share on other sites More sharing options...
Eskandare Posted March 29, 2016 Author Share Posted March 29, 2016 1 minute ago, Falco01 said: Just tell me what you want me to do Buldings, roads, geometry, whatever you feel like you can contribute. Meanwhile, I'm currently updating Oceania for KerbinSide, Minus the Carrier because it will now be made derivable and has had its mesh cleaned up. I plan on developing the rest of this once I have a few of my Cities of Kerbin cities completed. My new plan is that I will be developing this as a sister to my two larger cities Jool and Duna (ok Village of Duna isn't really large) Pictures soon, I don't have any textures on my meshes right now. The modular hex block city system is going to use some of the lager city assets. Link to comment Share on other sites More sharing options...
Falco01 Posted March 29, 2016 Share Posted March 29, 2016 1 minute ago, Eskandare said: Buldings, roads, geometry, whatever you feel like you can contribute Anything I should know before getting started ? Link to comment Share on other sites More sharing options...
Eskandare Posted March 29, 2016 Author Share Posted March 29, 2016 Just now, Falco01 said: Anything I should know before getting started ? Nothing at the moment, just think city. I currently have a bridge, road blocks, street lights, trees, streets... working on buildings... Link to comment Share on other sites More sharing options...
Falco01 Posted March 29, 2016 Share Posted March 29, 2016 3 minutes ago, Eskandare said: working on buildings. That I can do easily, I'll avoid using too high poly models, can I use bmp for more details ? Link to comment Share on other sites More sharing options...
Eskandare Posted March 29, 2016 Author Share Posted March 29, 2016 (edited) 2 minutes ago, Falco01 said: That I can do easily, I'll avoid using too high poly models, can I use bmp for more details ? Low poly is good Edit: Look at Kerbin Side for example. Edited March 29, 2016 by Eskandare Link to comment Share on other sites More sharing options...
Falco01 Posted March 29, 2016 Share Posted March 29, 2016 3 hours ago, Eskandare said: Look at Kerbin Side for example. good idea, I'll start tomorrow, I'll work slowly though, maybe one building a day Link to comment Share on other sites More sharing options...
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