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Open letter to the developpers.


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Dear Squad developpers.

We all know that your game is great and has a great potential.

But (yes because there is a lot of buts :P)

1° What about performances ? Since the 0.24 the reaction time is even worst than before (and yes with a 4x core 2.4GHz and 12G ram) so, (for me at least) it just become unplayable. And the x64 just did not do the rest. Ok, you can point the Unity engine but it is a little bit easy to say that. Is it really necessary to "improve" things such as explosions and other "special effects" to make your game better ? I don't think so when I have to wait 10 mins before a ship has stopped to crash.

2° What about the "interface". Is it really "serious" the way you launch a game and/or exit it ? Look at other games. The principle is simple: Once the game launched, you can continue an old (saved) game. Once in the game you can exit the game (for example pressing the esc key) and save, and quit. That's all, folks. Same for switching between ships (thanks to the targetron mod), views, etc ... it is very slow and ... painfull.

3° What about the mods and modders. Are you kidding ? We all know that KSP is "mod based" (even your stock parts are a mod) so what did you do ? Nothing. Even worst you broke the modders community. You decided to go on Curse (financial arrangement ? maybe) and what ? A lot of great mods are at this time simply not available any more (because you closed the old site). And, as I said your game is "mod based", what did you do for the modders ? Again, Nothing. First you had to define a "protocol" for the modders, second you have to have your own mods site, and third you have to build your home made tool to handle mods, in preference incorporated in the game itself. Just have look on for example "Don't Starve", or even on "Nexus Mod Manager" to see what I'm talking about. Just have a regard on youtube (where a lot of people are making your "promotion" -such as Scott Manley-) to understand that somewhere your game, without mods just *sucks* (ok there are a "lot" (10% ?) playing KSP in Vanilla mode ... for sure)

Ok even I have a lot to say more I will stop here, thanks for the Squad team if you reply, trolls etc just get out of the way please.

And as S.M. said: Fly Save.

LKS

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Dear Squad developpers.

We all know that your game is great and has a great potential.

But (yes because there is a lot of buts :P)

1° What about performances ? Since the 0.24 the reaction time is even worst than before (and yes with a 4x core 2.4GHz and 12G ram) so, (for me at least) it just become unplayable. And the x64 just did not do the rest. Ok, you can point the Unity engine but it is a little bit easy to say that. Is it really necessary to "improve" things such as explosions and other "special effects" to make your game better ? I don't think so when I have to wait 10 mins before a ship has stopped to crash.

2° What about the "interface". Is it really "serious" the way you launch a game and/or exit it ? Look at other games. The principle is simple: Once the game launched, you can continue an old (saved) game. Once in the game you can exit the game (for example pressing the esc key) and save, and quit. That's all, folks. Same for switching between ships (thanks to the targetron mod), views, etc ... it is very slow and ... painfull.

3° What about the mods and modders. Are you kidding ? We all know that KSP is "mod based" (even your stock parts are a mod) so what did you do ? Nothing. Even worst you broke the modders community. You decided to go on Curse (financial arrangement ? maybe) and what ? A lot of great mods are at this time simply not available any more (because you closed the old site). And, as I said your game is "mod based", what did you do for the modders ? Again, Nothing. First you had to define a "protocol" for the modders, second you have to have your own mods site, and third you have to build your home made tool to handle mods, in preference incorporated in the game itself. Just have look on for example "Don't Starve", or even on "Nexus Mod Manager" to see what I'm talking about. Just have a regard on youtube (where a lot of people are making your "promotion" -such as Scott Manley-) to understand that somewhere your game, without mods just *sucks* (ok there are a "lot" (10% ?) playing KSP in Vanilla mode ... for sure)

Ok even I have a lot to say more I will stop here, thanks for the Squad team if you reply, trolls etc just get out of the way please.

And as S.M. said: Fly Save.

LKS

Oh, come on!

1. They can't do anything about the shortfalls of unity. Do yoy realize how hard it would be for them to change the engine? They might as well start from scratch, that would really kill the modding community.

2. The interface? Really? Is it really that hard for you to click through a couple of screens on your way into the game? I admit we could use an exit to windows button on the ingame menu, but most games out there do follow the same formula that KSP already uses for launching games.

3. What's wrong with the modding scene, There are plenty of mods that host on sites other then Curse. The switch to curse didn't kill any mods that are actively maintained, and any mods that were on spaceport but not ported to curse were either hopelessly outdated then or were made so by the updates since then, because obviously, if no one is able to port that mod, no one is maintaining it. 90% of the mods on spaceport were spam anyway, it needed to go.

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Oh, come on!

1. They can't do anything about the shortfalls of unity. Do yoy realize how hard it would be for them to change the engine? They might as well start from scratch, that would really kill the modding community.

2. The interface? Really? Is it really that hard for you to click through a couple of screens on your way into the game? I admit we could use an exit to windows button on the ingame menu, but most games out there do follow the same formula that KSP already uses for launching games.

3. What's wrong with the modding scene, There are plenty of mods that host on sites other then Curse. The switch to curse didn't kill any mods that are actively maintained, and any mods that were on spaceport but not ported to curse were either hopelessly outdated then or were made so by the updates since then, because obviously, if no one is able to port that mod, no one is maintaining it. 90% of the mods on spaceport were spam anyway, it needed to go.

1. And you expect them to 'release' a game that constantly crashes to desktop? Do you really expect everyone to get into tweaking their setup just so it's playable? I don't care if the excuse is unity or hamsters. I want it fixed. I'm tired of waiting 5 minutes to load a game that crashes to desktop after 10.

2. He's right and you agreed.

3. And what happened to all those mods that weren't actively supported? Where'd they go? How can we try to revive them if they don't exist any more?

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Fengist said:
...

3. And what happened to all those mods that weren't actively supported? Where'd they go? How can we try to revive them if they don't exist any more?

By now those mods would have been hopelessly outdated and wouldn't work anyway.

 If it still functions it is extremely unlikely YOU are the only person using a certain mod. Simply search or ask the forum.

Edited by Snark
Link to defunct website removed by moderator
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I'm always hesitant to join a rant but this strikes home.

1) The crashing behaviour is unacceptable. Regardless of the early access concept. Its a delicate balance and the Devs are right now on the knife edge (in my opinion). Major improvement MUST be achieved prior to declaring .90 beta.

2) The game start interface IS substandard. Full Stop. It should be much more elegant and simplified.

3) KSP thrives on a modding environment / ecosystem - This is not to say the Modding ecosystem has been nurtured effectively. I cannot entirely agree with the OP, but I "Feel" that the Devs could provide a more elegant implementation. I suggest Squad/Devs appoint a "modding community coordinator" to take SPECIFIC focus and control of this and assure consistent behaviour of supporting processes and policies. This is not about writing code. Modders should be considered a Critical Success Factor for KSP strategically - and therefor the entire system by which they are engaged should be carefully managed and NOT left to random evolution.

ROWSDOWER>>> I expect you and the devs already apply a good portion of your mental bandwidth to this, however, you would probably be well served if you had a minion 100% focused on this.

Edited by Wallygator
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And what happened to all those mods that weren't actively supported? Where'd they go? How can we try to revive them if they don't exist any more?

If they were no longer being maintained back then, they would most likely not work now. If they were being maintained, you can most likely find it on Curse, KerbalStuff or on the forums with a download link. And if a modder decides to come back, they most likely have a back up of their mod, somewhere safe, or they will need to start over. And if you wanted to use someone else's mod in your own mod, you would likely have to get permission from the mod's owner, which would be hard if the owner isn't around anymore.

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yknow what, physics is hard to simulate, and some stuff takes supercomputers to simulate, and your complaining that you cant play a game with near real life physics for more then ten minutes ON A LAPTOP!?

uninstall some mods, or get a better computer.

or just stop complaining. :mad:

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That's a shame ...

It is an "open letter" to the developpers ... Are you from the Squad team developpers ? Nope, you are not.

Again, you like to spam. Don't you have another task to do in your life ?

So give me a breath, I'm just waiting for a discussion with the Squad team ... any good issue be welcome. Any spam come on, and get f* with this ok ?

LKS

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What's this talk about constant crashes? I've been playing KSP for a year, and I remember only two situations where the game would crash, both of them completely predictable. In 0.23.5, the game would crash if struts were used in a certain way with a physicsless 3.75 m decoupler. This was fixed in 0.24. There are also some symmetry bugs that can cause the game to crash in VAB. According to the latest devnotes, this might get fixed in the next update.

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It's a little unfair to complain about the stability of a heavily modded game.

You know nexus so you likely know the ugly truth about Bethesda's engines and just how messy Skyrim/ Fallout/ Oblivion modding can be.

But having said that in my opinion there are serious flaws about how KSP handles physics that puts huge unnecessary load on the system.

If modders can figure out part welding why hasn't intelligent part welding been implemented?

it would only be to everyone's benefit for the desperately needed process of optimizing this behemoth before it goes into beta.

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That's a shame ...

It is an "open letter" to the developpers ... Are you from the Squad team developpers ? Nope, you are not.

Again, you like to spam. Don't you have another task to do in your life ?

So give me a breath, I'm just waiting for a discussion with the Squad team ... any good issue be welcome. Any spam come on, and get f* with this ok ?

LKS

the devs cant do anything about it, its just a matter of the limits of computers, a hundred years from now a computer might run KSP like notepad, youll just have to deal with it. :/

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yknow what, physics is hard to simulate, and some stuff takes supercomputers to simulate, and your complaining that you cant play a game with near real life physics for more then ten minutes ON A LAPTOP!?

uninstall some mods, or get a better computer.

or just stop complaining. :mad:

Ah there come the personal insults from the fanboy. First of all, I don't even own a laptop. Second of all, I'm talking about the game crashing to desktop after 10 minutes. And yes, I'm definitely complaining about that. And FINALLY, I don't recall reading anywhere in the help files where there's a limit to the number of mods I can install. And... if there's some physical memory limit then the damned game should be polite enough to tell me I need to unistal them rather than just crapping out.

And no, no and... no.

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Aaaand this thread ends here, we've turned to profanity and personal attacks it seems, well done, you're really going to get Squad on your side with that...

Maybe if people read the forums more, they'd see these topics have been asked and answered many times, and maybe if they were a little less angry and a little more humble they'd see there's a great community here who are willing to help get the game working, there's so many different computers out there with gods know what installed on them, it's no wonder some people have issues with games.

If you'd paid attention you'd have seen KSP is still being made, Squad only have so much time and resources, and are still learning as they go.

Please keep that in mind :)

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