steve_v Posted November 14, 2014 Share Posted November 14, 2014 Is it a known issue that the small landing gear bay doesn't close?Me too.Also getting what appears to be debug/status info in the top left screen corner, both in flight:Gear fully retracted:And in the SPH:Stock-ish log. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 14, 2014 Share Posted November 14, 2014 Also getting what appears to be debug/status info in the top left screen cornerThat was fixed in the latest update. Link to comment Share on other sites More sharing options...
shreddedfuz Posted November 14, 2014 Share Posted November 14, 2014 (edited) same problem with the retracting leg. tried to edit through cfg to no avail. great work on the mod though. simply one of those mods i can't play without once i tried it. Edited November 14, 2014 by shreddedfuz Link to comment Share on other sites More sharing options...
steve_v Posted November 14, 2014 Share Posted November 14, 2014 That was fixed in the latest update.Ah, so it was. Never mind then Link to comment Share on other sites More sharing options...
BahamutoD Posted November 14, 2014 Author Share Posted November 14, 2014 Is everyone getting the door problem with v1.0.3, or just a few people? Link to comment Share on other sites More sharing options...
gkorgood Posted November 14, 2014 Share Posted November 14, 2014 Is everyone getting the door problem with v1.0.3, or just a few people?I believe it is everyone. I experienced the issue as well. Link to comment Share on other sites More sharing options...
PlanetJoepiter Posted November 14, 2014 Share Posted November 14, 2014 Is everyone getting the door problem with v1.0.3, or just a few people?I have the same problem. The doors wont close even in the SPH. I cant seem to figure out how to get the engine motors to work either but that might just be my fault for not knowing how. Link to comment Share on other sites More sharing options...
JeffreyCor Posted November 14, 2014 Share Posted November 14, 2014 Is everyone getting the door problem with v1.0.3, or just a few people?Same problem here as well. It may be useful to know this did not happen with v1.0.1 Link to comment Share on other sites More sharing options...
BahamutoD Posted November 14, 2014 Author Share Posted November 14, 2014 This is really strange. I just tested it with the local file that I uploaded to KS, and it worked fine. Then I tested it with a copy that I downloaded from KS, and the door bug happened. Somehow, something broke on the way to Kerbal Stuff. I'll try reuploading. Link to comment Share on other sites More sharing options...
sp1989 Posted November 14, 2014 Share Posted November 14, 2014 This is really strange. I just tested it with the local file that I uploaded to KS, and it worked fine. Then I tested it with a copy that I downloaded from KS, and the door bug happened. Somehow, something broke on the way to Kerbal Stuff. I'll try reuploading.Also I dont know if it matters but there is a recompilled dll of firespitter. The whole pack isnt .25 but the dll is available on snjos github. You might want to include that updated dll. Link to comment Share on other sites More sharing options...
kcs123 Posted November 14, 2014 Share Posted November 14, 2014 Is everyone getting the door problem with v1.0.3, or just a few people?I can also confirm this bug. Medium landing gears have no problem at all. If it is of any help, my full list of installed mods are on this picture. On top of that is this mod and Advanced Jet Engine mod.Btw, if it is not too much to ask, is it possible to have -25/+25 degree for leg angle, or maybe even higher degree like -45/+45 ?I'm asking this becose on some parts with unusuall symetry like S3 parts from B9 mod it is not possible to place nicely some outbound wheels without negative degree. Link to comment Share on other sites More sharing options...
BahamutoD Posted November 14, 2014 Author Share Posted November 14, 2014 (edited) Updatev1.0.4- Fixed doors on small gear bay wouldn't closeNotes:*sigh* It was a dumb mistake on my end. In 1.0.3 I had updated the dll in the zip but forgot to update the changes in the models to match.Hopefully this is end of that line if problems.As for concerns about Firespitter, I found this on the Firespitter thread:For reuse of the plugin, please either direct people to download the dll from my official release, OR recompile the wanted partmodule/class with a new class name to avoid conflicts.I might go with the second option because there are some changes I want to make to FSwheel and related classes anyways. This will allow me to customize the wheel module to create more freedom of adjustment. I just need to make sure I have full permission. Edited November 14, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
ShredLikeTed Posted November 14, 2014 Share Posted November 14, 2014 Hey so i have been having some issues with it. every time i spawn in a ship with these they don't interact with the ground. they just fall through and my plane preforms a belly flop. unfortunately i am not near my usual computer so i cant really get any snapshots or show what mods i am using (Approximately one metric crap ton of mods) i would just like to know if anyone else had this issue and i will post screenshots and more info when i get around to it. Link to comment Share on other sites More sharing options...
JeffreyCor Posted November 14, 2014 Share Posted November 14, 2014 I haven't seen this at all, every time the gear has held up the ship as expected and raising and lowering the gear while landed made the ship drop down and lift up (helped when made the ladder too short ). It definitely seems to be a conflict with another mod you have in there, and a problem with one not being updated possibly resulting in the issue. Link to comment Share on other sites More sharing options...
yohuan Posted November 14, 2014 Share Posted November 14, 2014 These Wheels need to be in stock ksp !! current ksp wheels are just meh, also they fit in pretty well with the b9 parts. Link to comment Share on other sites More sharing options...
Taki117 Posted November 14, 2014 Share Posted November 14, 2014 If I might make a request: I would like to see a set of shorter wheels to match these. Even at the lowest wheel height setting I think they are too tall. Something akin to the height of the B9 heavy gear bsy would be wonderful. Link to comment Share on other sites More sharing options...
JeffreyCor Posted November 14, 2014 Share Posted November 14, 2014 I concur on a smaller/shorter version adding as well. With the larger ones already mentioned that would make these a total replacement for all landing gear needs Link to comment Share on other sites More sharing options...
kcs123 Posted November 14, 2014 Share Posted November 14, 2014 If I might make a request: I would like to see a set of shorter wheels to match these. Even at the lowest wheel height setting I think they are too tall. Something akin to the height of the B9 heavy gear bsy would be wonderful.Sugggested the same not so long ago, but it seems that my post was buried in all other peoples post and left unnoticed. Good to see that I'm not the only one that see benefits from shorter legs of landing gears. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted November 15, 2014 Share Posted November 15, 2014 Sugggested the same not so long ago, but it seems that my post was buried in all other peoples post and left unnoticed. Good to see that I'm not the only one that see benefits from shorter legs of landing gears.It would be nice to have Chinook-length gear. Link to comment Share on other sites More sharing options...
madbadger2742 Posted November 15, 2014 Share Posted November 15, 2014 Fantastic part, Baha! Very well done!+1 to the requests for landing lights. Link to comment Share on other sites More sharing options...
JT2227 Posted November 15, 2014 Share Posted November 15, 2014 Are these compatible with deadly reentry? Link to comment Share on other sites More sharing options...
JeffreyCor Posted November 15, 2014 Share Posted November 15, 2014 with the high temperature limit they seem to work ok with it, but I always deorbit my spaceplanes from low orbit. I am hoping for the heatshield option to become adding actual heatshielding rather than just the texture which would ensure they play well with DR Link to comment Share on other sites More sharing options...
royying Posted November 16, 2014 Share Posted November 16, 2014 Hi BahamutoD, could you make the gear bay be thinner and remove the black boarder when heat shield is disabled?It will make the gear bay be less visible when it retracted and looks like more aerodynamically. Link to comment Share on other sites More sharing options...
ABZB Posted November 16, 2014 Share Posted November 16, 2014 I seem to be having a problem with the motor - my wheels don't all spin in the same direction, and enabling reverse motor on the backwards wheels does not seem to help. my craft end up staying in place or veering wildly when I try to taxi. Link to comment Share on other sites More sharing options...
Jivaii Posted November 16, 2014 Share Posted November 16, 2014 I seem to be having a problem with the motor - my wheels don't all spin in the same direction, and enabling reverse motor on the backwards wheels does not seem to help. my craft end up staying in place or veering wildly when I try to taxi.Check out the bottom of the OP. Right side motors need to be changed to reverse motor due to an unknown bug (But at least it's got an easy workaround.) Link to comment Share on other sites More sharing options...
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