neko77025 Posted May 6, 2015 Share Posted May 6, 2015 Its it just me ... or does anyone else get this filling of ... where did I go wrong when you see ppl like...BahamutoD, Roverdude, keptin, alexustas, Mihara, kospy44, Quiznos323 and many many more (so many more) make all these epic mods. I mean the make these amazing things and do it for free. I cant even cook without getting overwhelmed ... Oh well at least my cats love me.Thank you for your Epic work BahamutoD, as always its beautiful. Link to comment Share on other sites More sharing options...
VaporTrail Posted May 6, 2015 Share Posted May 6, 2015 Oh well at least my cats love me.Message for you sir!..."Oh it's not that. We just like the fact you bring delicious treats and clean out the sandbox. Those are the only things that are saving you from a midnight smothering. Now I believe there's a wide scattering of litter in the area of the sandbox. Go fulfill your purpose and leave the warm, soft, low-wheeled-platform and the noisy-tiled bed next to the glowing window for us to occupy.Sincerely,The Cats (your somewhat disdainful overlords)" Link to comment Share on other sites More sharing options...
qromodynmc Posted May 6, 2015 Share Posted May 6, 2015 After getting used to this,I cant stand to stock wheels,they are so simple,like ancient rock wheels.. Link to comment Share on other sites More sharing options...
BahamutoD Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) Update v1.1.0- KSP 1.0+ Compatibility- Added large gear set- Forked FSWheel and related classes (Firespitter no longer required)- Added brake torque tweakable- Added part scale tweakable- Fixed reversed motor issue- Negative leg angle- Smoothed steering- Fixed steering direction based on location on vessel- Other bugfixesKnown issues- Lag sometimes when looking at/adjusting tweakscale sliders- Part cost and mass do not scale with part scale- Shielding does not actually provide heat shielding (just color)- I didn't take the gear alignment guide lines from FS so.. no guide lines for now.Let me know if you find more issues. Edited May 6, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
blowfish Posted May 6, 2015 Share Posted May 6, 2015 Nice! I would recommend distributing the next version with DDS textures, which save significant memory and loading time. You don't have many textures here so it's not going to make a world of difference but when you have a large number of mods installed every bit counts! Link to comment Share on other sites More sharing options...
DavidBowman Posted May 6, 2015 Share Posted May 6, 2015 Phenomenal work! As always! Love the textures. (Also count me in on the DDS texture train!) Link to comment Share on other sites More sharing options...
Ikarim Posted May 6, 2015 Share Posted May 6, 2015 Totally luv it Can you add some more tweakables like just weelsize and smaller suspensionsso that i can build crafts with landing gears like these: (notice the maingear)http://upload.wikimedia.org/wikipedia/commons/8/8f/Arado_234B_2.jpg Link to comment Share on other sites More sharing options...
Nothalogh Posted May 6, 2015 Share Posted May 6, 2015 Whelp, time to fling all the other landing gear into the ocean off the end of the runway Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 6, 2015 Share Posted May 6, 2015 You have no idea how much I wish this was stock... Link to comment Share on other sites More sharing options...
futrtrubl Posted May 6, 2015 Share Posted May 6, 2015 These are very awesome. Definite must have mod. I just wish we had landing legs like these ;']Edward Link to comment Share on other sites More sharing options...
Nothalogh Posted May 6, 2015 Share Posted May 6, 2015 These are very awesome. Definite must have mod. I just wish we had landing legs like these ;']EdwardI was just thinking that, actually landing legs need to be adjustable in the field for leveling of structures Link to comment Share on other sites More sharing options...
zengei Posted May 6, 2015 Share Posted May 6, 2015 BahamutoD, can you push an update of the BDAnimationModules assembly to: https://github.com/BahamutoD/BDAnimationModules/releases ? It's what CKAN currently indexes for that dependency, thanks. Link to comment Share on other sites More sharing options...
Obnoxious_Gamer Posted May 6, 2015 Share Posted May 6, 2015 So, when I launch with these wheels they fall through the ground and don't animate at all. I've heard that extra FireSpitter.dll files might cause this, and I looked for extras but found none. Has anyone else had this problem/knows how to fix it? Link to comment Share on other sites More sharing options...
blowfish Posted May 6, 2015 Share Posted May 6, 2015 So, when I launch with these wheels they fall through the ground and don't animate at all. I've heard that extra FireSpitter.dll files might cause this, and I looked for extras but found none. Has anyone else had this problem/knows how to fix it?Firespitter.dll is no longer a dependency, but you need an up-to-date version of BDAnimationModules.dll, which is included in the download. Link to comment Share on other sites More sharing options...
BahamutoD Posted May 6, 2015 Author Share Posted May 6, 2015 BahamutoD, can you push an update of the BDAnimationModules assembly to: https://github.com/BahamutoD/BDAnimationModules/releases ? It's what CKAN currently indexes for that dependency, thanks.Forgot about that, thanks. Link to comment Share on other sites More sharing options...
taniel0401 Posted May 6, 2015 Share Posted May 6, 2015 Finally Proper scale landing gear for KSP :D no longer small planes must use landing gear fit for Tu-114/ Boeing 757 :D Link to comment Share on other sites More sharing options...
BahamutoD Posted May 6, 2015 Author Share Posted May 6, 2015 nuFAR determines the voxel profile of an aircraft to determine drag. For some reason, adjustable landing gears always show up with a bulky cube, bringing huge amount of drag in nuFAR. Stock gears are fine.I forgot to mention that in the new version, I made the bounding box get destroyed on start, so see if this gets rid of the bulky cube in nuFAR. Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted May 6, 2015 Share Posted May 6, 2015 It's back! And better than ever too. Are bogie wheels any easier now? I know the community has spend a long time trying to figure those out, but it seems like vnilla is built to handle it now. Update v1.1.0- Negative leg angleI'd been wishing for this! Link to comment Share on other sites More sharing options...
zengei Posted May 6, 2015 Share Posted May 6, 2015 Forgot about that, thanks.Thanks, CKAN should be up to date now. Link to comment Share on other sites More sharing options...
BahamutoD Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) It's back! And better than ever too. Are bogie wheels any easier now? I know the community has spend a long time trying to figure those out, but it seems like vnilla is built to handle it now. I'd been wishing for this!Yes, the new large landing gear are 'bogies'.The new code actually supports bogies that tilt up like this but I decided not to keep it in because it would mean that the gear couldn't be placed backwards. If you want it like that though, you can go into bdAdjLGLarge.cfg and change 'defaultWheelAlignment = 0' to -30 or something. Edited May 6, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
stali79 Posted May 7, 2015 Share Posted May 7, 2015 (edited) I love the bogies! only the Medium wheels seem to be working. when I adjust the small or the bogies my game becomes VERY choppy and nothing happens with the small or medium wheels.EDIT: Smalls are fine. Game gets chuggy also when I edit a 2nd set of medium wheels. Edited May 7, 2015 by stali79 Link to comment Share on other sites More sharing options...
Aviator-2010 Posted May 7, 2015 Share Posted May 7, 2015 Collision FX v3.0How can I fix this problem? Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 7, 2015 Share Posted May 7, 2015 Collision FX v3.0http://i.imgur.com/e899LOPl.jpgHow can I fix this problem?Might be better to ask in the Collision FX thread - there was a similar issue with stock gear, which got resolved. Link to comment Share on other sites More sharing options...
Beetlecat Posted May 7, 2015 Share Posted May 7, 2015 Collision FX v3.0http://i.imgur.com/e899LOPl.jpgHow can I fix this problem?Aw, drat! hahahaha. Yes -- We'll need to take this to pizza'.- - - Updated - - -Since no more firespitter, I'm assuming that's why I couldn't F2 to see the wheel alignment guides? I really want that as a default behavior for all wheels. Link to comment Share on other sites More sharing options...
qromodynmc Posted May 7, 2015 Share Posted May 7, 2015 Today I tried a simple plane with these gears, And I wasnt able to pass mach 1. then I used stock gears and easily passed mach 1. is there something wrong? Link to comment Share on other sites More sharing options...
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