KazanNinja Posted February 3, 2015 Share Posted February 3, 2015 The Rangers will be ready when Shryq has time to work on them. I don't have any control over that.I would make a cinematic but the computer I play KSP on isn't really powerful enough to run it on high quality and screen capture at the same time. Much as I'd love to I don't think a cinematic will happen, at least from me. If anyone else wants to then that'd be brilliant though.If I may ask, can I have the 3D models for the Endurance, Modules, Lander... etc? I would like to create some 3D renders with them. Link to comment Share on other sites More sharing options...
SpriteCoke Posted February 4, 2015 Share Posted February 4, 2015 The Rangers will be ready when Shryq has time to work on them. I don't have any control over that.I would make a cinematic but the computer I play KSP on isn't really powerful enough to run it on high quality and screen capture at the same time. Much as I'd love to I don't think a cinematic will happen, at least from me. If anyone else wants to then that'd be brilliant though.Already ahead of you. Link to comment Share on other sites More sharing options...
Shryq Posted February 4, 2015 Share Posted February 4, 2015 I've been buys with school, but I just started reworking the landing gear today. I have them animated and exported into unity. Just gotta figure out the colliders, and i'll have the ranger in an alpha state, with a workable cockpit. Link to comment Share on other sites More sharing options...
MarkViper21 Posted February 4, 2015 Share Posted February 4, 2015 You should still be able to get the kerbals out by clicking EVA on their portraits. I'm looking into the hatch unclickable bug! No idea why it's happening. Glad you guys like the Lander! Any feedback on balance/resource levels etc etc?OK, no problem then, I wasn't sure if it was something going on my end. Take your time this is already an amazing mod. Link to comment Share on other sites More sharing options...
L4rg3Singularity Posted February 4, 2015 Share Posted February 4, 2015 The Rangers will be ready when Shryq has time to work on them. I don't have any control over that.I would make a cinematic but the computer I play KSP on isn't really powerful enough to run it on high quality and screen capture at the same time. Much as I'd love to I don't think a cinematic will happen, at least from me. If anyone else wants to then that'd be brilliant though.I have you covered. My rig is beast. I tried to make the docking scene, however I can't afford any video editing program with my pocket money atm so yeah. This might not be the best but I tried it https://drive.google.com/file/d/0B_XAOQI5YInbUm11MGtUa3RTblU/view?usp=sharing Link to comment Share on other sites More sharing options...
Cripion101 Posted February 4, 2015 Share Posted February 4, 2015 Nassault showed interest in making a short film with this mod, rest assured, if that guy makes a movie with those ships its going to knock your socks off Nassault's stuff is always sock knocking. No assurance needed! Link to comment Share on other sites More sharing options...
benjee10 Posted February 4, 2015 Author Share Posted February 4, 2015 I have you covered. My rig is beast. I tried to make the docking scene, however I can't afford any video editing program with my pocket money atm so yeah. This might not be the best but I tried it https://drive.google.com/file/d/0B_XAOQI5YInbUm11MGtUa3RTblU/view?usp=sharingNice job! There's plenty of free video editing software out there, especially if you just want to put some music over it. Even Blender has a video editing function. You should take a look, would be great to see it with the music!I've been buys with school, but I just started reworking the landing gear today. I have them animated and exported into unity. Just gotta figure out the colliders, and i'll have the ranger in an alpha state, with a workable cockpit.Awesome. I look forward to it & take your time, IRL stuff always comes first!Update with new Lander configs and a deadly reentry patch will probably come Friday as I'm busy tonight and tomorrow. Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 4, 2015 Share Posted February 4, 2015 Here is the Interstellar packThis modPlus http://www.reddit.com/r/KerbalSpaceProgram/comments/2mvrvu/my_new_interstellar_inspired_eva_suit_also_a_wip/And the Astronomer's Visual Pack Interstellar V2- - - Updated - - -I have you covered. My rig is beast. I tried to make the docking scene, however I can't afford any video editing program with my pocket money atm so yeah. This might not be the best but I tried it https://drive.google.com/file/d/0B_XAOQI5YInbUm11MGtUa3RTblU/view?usp=sharingI love thisBut I agree you should put No Time For Caution in the videoIf you do that it will become a great Youtube video!! Link to comment Share on other sites More sharing options...
billbobjebkirk Posted February 4, 2015 Share Posted February 4, 2015 Plus http://www.reddit.com/r/KerbalSpaceProgram/comments/2mvrvu/my_new_interstellar_inspired_eva_suit_also_a_wip/Although, you may want to remove the other suit from the guy's pack. Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 4, 2015 Share Posted February 4, 2015 Why?I used all of the mods Link to comment Share on other sites More sharing options...
billbobjebkirk Posted February 4, 2015 Share Posted February 4, 2015 Why?I used all of the modsWhat I mean is the Texture repacer pack has two suits, one from Interstellar and one not. Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 4, 2015 Share Posted February 4, 2015 OhhhhhI get it Link to comment Share on other sites More sharing options...
L4rg3Singularity Posted February 5, 2015 Share Posted February 5, 2015 (edited) Here is the Interstellar packThis modPlus http://www.reddit.com/r/KerbalSpaceProgram/comments/2mvrvu/my_new_interstellar_inspired_eva_suit_also_a_wip/And the Astronomer's Visual Pack Interstellar V2- - - Updated - - -I love thisBut I agree you should put No Time For Caution in the videoIf you do that it will become a great Youtube video!!Thanks for the feedback! Anybody is free to edit the video and upload it as long as they give credit! I can't add no time for caution since I lack the IQ to edit the video. Windows movie maker is being a little **** so I cant add music. Anyways can't wait for this mod to be complete! Edited February 5, 2015 by L4rg3Singularity wanted to add more things Link to comment Share on other sites More sharing options...
L4rg3Singularity Posted February 5, 2015 Share Posted February 5, 2015 Just typed this so i can subscribe to this post Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted February 5, 2015 Share Posted February 5, 2015 Just typed this so i can subscribe to this postYou know that there is a little tool in the top for subscribing, right? In the grey bar, just above the thread, click on Thread Tools and then subscribe. Link to comment Share on other sites More sharing options...
L4rg3Singularity Posted February 5, 2015 Share Posted February 5, 2015 You know that there is a little tool in the top for subscribing, right? In the grey bar, just above the thread, click on Thread Tools and then subscribe.Just realised. I'm nooby with forums .I like your mod btw Link to comment Share on other sites More sharing options...
Ramix09 Posted February 6, 2015 Share Posted February 6, 2015 This is great. I'll TOTALLY do the docking scene extremely close as the original one (I even will record the dialog so the kerbals can talk the same as the movie, luckily I'm a Inverse Kerbal speaker) Link to comment Share on other sites More sharing options...
Orange_Ignition Posted February 6, 2015 Share Posted February 6, 2015 checked out the parts today, everything is looking awesome, one note on the lander. Can the Lander's main engine be a separate part? reason being users with mods like deadly reentry have consequences to heat buildup, seeing as the hull is an engine in this case i basically catch fire by using the main engines in atmosphere. but so far so good! love your work! Link to comment Share on other sites More sharing options...
L4rg3Singularity Posted February 6, 2015 Share Posted February 6, 2015 Yes. Press 2 to activate or deactivate the VTOL engines Link to comment Share on other sites More sharing options...
benjee10 Posted February 6, 2015 Author Share Posted February 6, 2015 checked out the parts today, everything is looking awesome, one note on the lander. Can the Lander's main engine be a separate part? reason being users with mods like deadly reentry have consequences to heat buildup, seeing as the hull is an engine in this case i basically catch fire by using the main engines in atmosphere. but so far so good! love your work!I originally had it set up like that with the engines separate, but the trouble with this is that as the fuel drains from the fuselage the centre of mass slips backwards and makes VTOL impossible. I'm currently focusing on making everything work with stock but I'll bundle some DRE configs with the next update and maybe that'll help fix the problem. Or failing that just increase the maxtemp value so it won't overheat. Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted February 7, 2015 Share Posted February 7, 2015 Benjee, can I make you a request?The Lander, to my surprise, is an amazing flying machine when FAR is included. It has inate Lifting-Body abilities that make it work like a wing, and it's angle of attack can be extremely high before it stalls.There is one problem, tough. The Vertical Landing is very hard, because due to the Lander's inate aerodynamic properties, when moving to a parallel-to-horizon position, after braking off all horizontal speed, the Ship regains it's Horizontal movement.I can cope with this and manage to reduce the touchdown speed to something around 8, 9 m/s. But on landing/impact, the Lander Fuselage is destroyed, while the engines survive.What I am asking is, would it be possible to crank the fuselage impact resistance to 15 m/s so it is on part with the VTO/L Engines? Link to comment Share on other sites More sharing options...
benjee10 Posted February 7, 2015 Author Share Posted February 7, 2015 Benjee, can I make you a request?The Lander, to my surprise, is an amazing flying machine when FAR is included. It has inate Lifting-Body abilities that make it work like a wing, and it's angle of attack can be extremely high before it stalls.There is one problem, tough. The Vertical Landing is very hard, because due to the Lander's inate aerodynamic properties, when moving to a parallel-to-horizon position, after braking off all horizontal speed, the Ship regains it's Horizontal movement.I can cope with this and manage to reduce the touchdown speed to something around 8, 9 m/s. But on landing/impact, the Lander Fuselage is destroyed, while the engines survive.What I am asking is, would it be possible to crank the fuselage impact resistance to 15 m/s so it is on part with the VTO/L Engines?Yeah I've noticed some issues with the fuselage crash tolerance. I'll look into it and work that out for next release! Glad to know it works well with FAR as well! Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted February 7, 2015 Share Posted February 7, 2015 Yeah I've noticed some issues with the fuselage crash tolerance. I'll look into it and work that out for next release! Glad to know it works well with FAR as well!Thanks a lot, Banjee, you're the best! Link to comment Share on other sites More sharing options...
L4rg3Singularity Posted February 7, 2015 Share Posted February 7, 2015 Yeah I've noticed some issues with the fusel ate crash tolerance. I'll look into it and work that out for next release! Glad to know it works well with FAR as well!What features will the next update consist of? Link to comment Share on other sites More sharing options...
benjee10 Posted February 7, 2015 Author Share Posted February 7, 2015 Latest update is up. It's basically just tweaks to what already exists to make it a bit more balanced and usable. Link to comment Share on other sites More sharing options...
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