Autochton Posted December 3, 2014 Share Posted December 3, 2014 Is there any linux version for this?I renamed my ckan.exe to just ckan, chmodded it a+x (would be really nice if the download came with exec perms), and put it in my local bin path so I could just use it as a proper shell command. Works a charm. Link to comment Share on other sites More sharing options...
NecroBones Posted December 3, 2014 Share Posted December 3, 2014 I renamed my ckan.exe to just ckan, chmodded it a+x (would be really nice if the download came with exec perms), and put it in my local bin path so I could just use it as a proper shell command. Works a charm. It's both an ELF file, and a windows executable? Now that's cool. Link to comment Share on other sites More sharing options...
kubi Posted December 3, 2014 Share Posted December 3, 2014 This is purely a hunch, but can you try installing it via the command-line? ckan.exe install FerramAerospaceResearch ? I'm going to guess that: (1) FAR is having a conflict because CKAN is trying to overwrite previously installed craft in the ships folder, and (2) the GUI client isn't telling you of the error even though it should.Thanks pjf!It was the craft files issue. Whenever I removed them, FAR installs nicely.However even the CLI CKAN says only Installing mod "FerramAerospaceResearch v0.14.4" FerramAerospaceResearch autodetected dll already installed, skippedSome more explicit error message would be nice to have...But finally, Realism Overhaul comes back alive Link to comment Share on other sites More sharing options...
raxo2222 Posted December 3, 2014 Share Posted December 3, 2014 (edited) Epic mod manager It reminds me Skyrim Mod Organizer.Also it would to see download ETA and size of download in megabytes not megabits.Also can't install FAR trough CKAN >.>Edit: removed FAR ships (that came with earlier install) and now I can install FAR trough CKANWhats about these mods: MehanicKASCompability V5: http://forum.kerbalspaceprogram.com/threads/71683-A-Mechanic-Is-Jeb-or-KAS-For-Almost-EverythingLoadonDemand V3.2: http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-requiredResearchThemAll V1.1: http://forum.kerbalspaceprogram.com/threads/78067-0-23-5-Research-Them-All-1-0-%28April-27%29000_Toolbar V1.7.4: http://forum.kerbalspaceprogram.com/threads/60066-0-23-5-Toolbar-Plugin-1-7-1-Common-API-for-draggable-resizable-buttons-toolbarAIES_Aerospace V1.5.1: http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2blizzy (Achievements) V1.6.0: http://forum.kerbalspaceprogram.com/threads/52535-0-23-5-Achievements-1-6-0-Earn-136-achievements-while-playingBobCatind (HOME) V3: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-productsBoulderCo (EVE/Better Atmospheres) V5M: http://forum.kerbalspaceprogram.com/threads/77523-Better-Atmospheres-V4-April-23rd-2014CoolRockets V0.5: http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FXEnvironmentalVisualEnhancements V7.3: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!EvaLoading (EVA Parachutes)EvaMechJeb V2-20: http://forum.kerbalspaceprogram.com/threads/70328-EVAMechJeb-%282014-02-20%29ForScience V0.24-1: http://forum.kerbalspaceprogram.com/threads/76437-WIP-Plugin-For-Science!-Automated-experiments-data-collection-%28May-2-2014%29FShangarExtender V1.1: http://forum.kerbalspaceprogram.com/threads/65747-0-23-Hangar-ExtenderHullCameraVDS V0.3: http://forum.kerbalspaceprogram.com/threads/46365-0-23-5-Hullcam-VDS-Converted-DEA-to-MU-Updated-29-AprImprovedChaseCamera V1.3.1: http://forum.kerbalspaceprogram.com/threads/80112-0-23-5-Improved-Chase-Camera-v1-2JSI (RPM) V0.16: http://forum.kerbalspaceprogram.com/threads/57603KittopiaSpace (Terraforming Tools) V0.141: http://forum.kerbalspaceprogram.com/threads/68619-Plugin-WIP-KittopiaTech-Ingame-Terraforming-Tools-V0-131KSPScienceLibrary V1.2: http://forum.kerbalspaceprogram.com/threads/78305-0-23-5-Science-Library-v1-1MagicSmokeIndustries (Infernal Robotics) V0.16.5a: http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-14-stable%29ModsByTal (Cargo Tansportion) V0.3.4: http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29Protractor V2.4.7: http://forum.kerbalspaceprogram.com/threads/83173-23-5-Protractor-Continued-Rendezvous-Plugin-v2-4-7-%28June-14th-2014%29RftS (Early space race) V2: http://forum.kerbalspaceprogram.com/threads/57833ROMFARER (Lazor) V33: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29SmokeScreen V2.0.1.0: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-pluginSovietPack: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-productsTimmers (KeepFit): V1.0.44: http://forum.kerbalspaceprogram.com/threads/67739-0-23-WIP-PLUGIN-KeepFit-Kerbal-fitness-degradation-mod-v1-0-43TriggerTech (Alt. Resource Display) V2.4.0.0: http://forum.kerbalspaceprogram.com/threads/60227-0-23-5-KSP-Alternate-Resource-Panel-v2-2-0-0-%28April-19%29VNG V1.2: http://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-%28Dec-30%29WarpPlugin (Interstellar) V0.11: http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11WorldCup2014 V2: http://forum.kerbalspaceprogram.com/threads/82936-SQUAD-S-Kerbin-Cup-Add-On-Discussion-Thread Edited December 3, 2014 by raxo2222 Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted December 3, 2014 Share Posted December 3, 2014 Hey, is KSPRC not meant to be downloaded for any particular reason? It isn't in the mod list. Link to comment Share on other sites More sharing options...
Beetlecat Posted December 4, 2014 Share Posted December 4, 2014 Hey, is KSPRC not meant to be downloaded for any particular reason? It isn't in the mod list.There are a ton not yet in the list. That mod also has a lot of potential over-writes, which CKAN doesn't yet allow. Best do it by hand for now. Link to comment Share on other sites More sharing options...
pjf Posted December 4, 2014 Author Share Posted December 4, 2014 For everyone wondering how they can get their favourite mods on the CKAN, there's a guide for that. Link to comment Share on other sites More sharing options...
drtedastro Posted December 4, 2014 Share Posted December 4, 2014 For everyone wondering how they can get their favourite mods on the CKAN, there's a guide for that.I am 'guessing' that the mod's creator must do this.... Only way I can see that working...Is there anyway to 'add' mods that we use that are not on the list, such as WIP mods or 'older', etc...????Great mod, really needed. This will help lots...Cheers. Link to comment Share on other sites More sharing options...
pjf Posted December 4, 2014 Author Share Posted December 4, 2014 I am 'guessing' that the mod's creator must do this.... Only way I can see that working...One of the core designs of the CKAN is that it works without mod author involvement; they don't need to change their files, or embed metadata in their own mods. Lots of mod authors have added their own mods to the CKAN, but still more have been added by fans of those mods, often working with the mod author to ensure their assumptions are correct.Is there anyway to 'add' mods that we use that are not on the list, such as WIP mods or 'older', etc...????The very same guide. Provided there's a way to explain to the CKAN client how to install a mod and how it relates to other mods and KSP itself (all of which is done using our metadata format), then the mod can be added to the CKAN. ~ Paul Link to comment Share on other sites More sharing options...
drtedastro Posted December 4, 2014 Share Posted December 4, 2014 One of the core designs of the CKAN is that it works without mod author involvement; they don't need to change their files, or embed metadata in their own mods. Lots of mod authors have added their own mods to the CKAN, but still more have been added by fans of those mods, often working with the mod author to ensure their assumptions are correct.The very same guide. Provided there's a way to explain to the CKAN client how to install a mod and how it relates to other mods and KSP itself (all of which is done using our metadata format), then the mod can be added to the CKAN. ~ PaulMost excellent... Will get started and see what I can get done... Again, really like the general layout, design and methodology of this mod.... Link to comment Share on other sites More sharing options...
drtedastro Posted December 4, 2014 Share Posted December 4, 2014 (edited) Ok, it looks like the QuantumStrutsContinued 'link' is bringing down the source code / all needed to build the mod...Must be a different name/ file for the 'finished binary'...I will post this in that mod's forum page as well...Cheers. Edited December 4, 2014 by drtedastro Link to comment Share on other sites More sharing options...
thyriel Posted December 4, 2014 Share Posted December 4, 2014 (edited) Fantastic Tool But i got a serious problem with it after i moved my KSP installation to my SSD drive. Starting ckan.exe results in unhandled exception. The problem seems to be that he still tries to open files in the old KSP directory.Going to command line and trying to use commands to fix that results in a lot crashes too. (at least the commands "repair", "ksp forget ID", "ksp list" and so on)So i copied the game files back to the old directory too. CKAN starts then again, but i can't remove the old directory. Commandline still crashes, and there is no remove button in the GUI. Strangely too, CKAN lists all the previous mods as being installed, but it's a clean new installation of KSP with no mods.So, how do i get it running again, or where are the settings stored so i can manually delete them ? (Win7 64bit, KSP 32bit used)edit: Got it working again, somehow the commandline delete did work then while the gamefiles are still present in the old directory. Edited December 4, 2014 by thyriel Link to comment Share on other sites More sharing options...
kanelives Posted December 5, 2014 Share Posted December 5, 2014 (edited) how does one get this to work on osx 10.10.1? I have the .exe in a folder on my desktop and I have the mono runtime environment installed 3.10.0. where do i go from there? as in what am i supposed to be typing into terminal? i tired doing "mono ckan.exe" and just "ckan.exe" but nothing happens.I read through the thread and can't figure it out still. Edited December 5, 2014 by kanelives Link to comment Share on other sites More sharing options...
arieloq Posted December 5, 2014 Share Posted December 5, 2014 I'm still waiting for the inclusion of KSP Interstellar... Link to comment Share on other sites More sharing options...
Simes Posted December 6, 2014 Share Posted December 6, 2014 I'm still waiting for the inclusion of KSP Interstellar... Feel free to help, if you like: https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN Link to comment Share on other sites More sharing options...
TheGamingNoobster Posted December 7, 2014 Share Posted December 7, 2014 I understand that this may have been mentioned before but CKAN is a .EXE. What I am trying to get at is that the people using OSX would have to install Wine or Wine bottler (http://winebottler.kronenberg.org/) to run it. Even then, as I embarrassingly must say, have failed to convert the .EXE to .APP (kind of like the equivalent to .EXE's for mac for running programs). May you please release an OSX compatible version of CKAN.Cheers mate! Link to comment Share on other sites More sharing options...
Ippo Posted December 7, 2014 Share Posted December 7, 2014 I understand that this may have been mentioned before but CKAN is a .EXE. What I am trying to get at is that the people using OSX would have to install Wine or Wine bottler (http://winebottler.kronenberg.org/) to run it. Even then, as I embarrassingly must say, have failed to convert the .EXE to .APP (kind of like the equivalent to .EXE's for mac for running programs). May you please release an OSX compatible version of CKAN.Cheers mate!It's already compatible CKAN is built on Mono, so you can take that exe and run it on OSX too Link to comment Share on other sites More sharing options...
icecreamberni Posted December 7, 2014 Share Posted December 7, 2014 I cant connect to repository. In Windows it works fine but in Linux it wont work. Link to comment Share on other sites More sharing options...
Ippo Posted December 7, 2014 Share Posted December 7, 2014 I cant connect to repository. In Windows it works fine but in Linux it wont work.Hi Could you please give us more details? What repository are you trying to connect to, and what isn't working exactly? If you happen to have a github account, we'd really love if you opened a support ticket so we can follow up with you easily. Link to comment Share on other sites More sharing options...
Shurikeeen Posted December 7, 2014 Share Posted December 7, 2014 I dont get how I operate this on Linux :/ Link to comment Share on other sites More sharing options...
TheGatesofLogic Posted December 8, 2014 Share Posted December 8, 2014 Unfortunately ippo that isn't entirely correct. OSX will not handle executables directly in any fashion. They simply do not recognize it as capable of running internally. As a result it does require some sort of conversion framework to run it on a mac. which is rather inconvenient for mac users. Link to comment Share on other sites More sharing options...
godarklight Posted December 8, 2014 Share Posted December 8, 2014 @FinnishGameBox/TheGatesofLogic: What Ippo means is that these aren't normal windows EXE's, they are .NET framework ones. If you're on mac, you'll want to download mono from http://www.mono-project.com/download (The MRE), if you're on linux, you'll want to install it from your package manager (apt-get install mono-complete on debian and ubuntu).Then you open the exe with mono Link to comment Share on other sites More sharing options...
Ippo Posted December 8, 2014 Share Posted December 8, 2014 I would just like to congratulate everyone for a new cool milestone: we have now more than 200 indexed mods Link to comment Share on other sites More sharing options...
ola Posted December 8, 2014 Share Posted December 8, 2014 (edited) This is an awesome tool! I've been looking for something like this for ages now. I'm used to yum, apt-get, npm and gem (and yes, even cpan) et al, so this fits like a glove.A couple of things I'd like (I'd like to implement some of the things myself, but all three kids are sick at the moment):ckan update, please add a flag or whatnot so I can see what mods are new. A fingerprint/last update thingie would be nice as well, so ckan only updates when there's a newer mod repo file.I'd like ckan upgrade without a specified mod to upgrade all upgradeable mods. Please.I'd like a -y flag to ckan install so I won't have to enter Y and press enter. I'd also like Y to be the default answer when asked about whether I'd like to go ahead with the install, so if I just press enter the install goes through.Maybe I should just go ahead and add these to the issue tracker on github? As I mentioned, thanks for a great tool! Edited December 8, 2014 by ola Added wishes. Link to comment Share on other sites More sharing options...
ola Posted December 8, 2014 Share Posted December 8, 2014 Oh yeah, and another thing: since I'm on OS X, I've added the following to ~/.profile:alias ckan='mono ~/bin/ckan.exe' Link to comment Share on other sites More sharing options...
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