RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 it just looks like it would create rocket instability, so when i say more far friendly im not implying it isnt already. just something that might be collapsible for orbital insertion for example. which is wholly unnecessary if my assumption about rocket instability is wrongDid you try it? Quote Link to comment Share on other sites More sharing options...
slavik Posted November 28, 2014 Share Posted November 28, 2014 no thats why im asking ;p also will there be a version for intergration into SSTO designs? Quote Link to comment Share on other sites More sharing options...
sal_vager Posted November 28, 2014 Share Posted November 28, 2014 I think this is the version for intergration into SSTO designs, but it comes down to how you make your SSTO Quote Link to comment Share on other sites More sharing options...
slavik Posted November 28, 2014 Share Posted November 28, 2014 I think this is the version for intergration into SSTO designs, but it comes down to how you make your SSTO it looks like its for larger planes i was thinking more small scale stuff Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 no thats why im asking ;p also will there be a version for intergration into SSTO designs?How about this.Go try it. Let us know if there is in fact actually an issue.The 0.625m version is collapsible, as will be the upcoming 1.25m version.But given the sheer number of mods I support, it makes my job a lot easier if people try the mod first and come back with questions/etc. (and usually, screenshots of their craft) because your question is incredibly subjective and completely at the mercy of however you choose to build your craft. Quote Link to comment Share on other sites More sharing options...
TheReaper Posted November 28, 2014 Share Posted November 28, 2014 i dont know why but i start with maximum exotic matter, it also doesnt appear as tweak in hangar unlike xenon gas, when i try to activate the engine, a fast boble appears and quickly shrinks and dissappears with a loud engine sound, as if it quickly just opens and shuts down again, but no movement whatsoever.nothing i tried seems to work. any help, maybe someone encountered this before? Quote Link to comment Share on other sites More sharing options...
Bacon_commando Posted November 28, 2014 Share Posted November 28, 2014 i dont know why but i start with maximum exotic matter, it also doesnt appear as tweak in hangar unlike xenon gas, when i try to activate the engine, a fast boble appears and quickly shrinks and dissappears with a loud engine sound, as if it quickly just opens and shuts down again, but no movement whatsoever.nothing i tried seems to work. any help, maybe someone encountered this before?I have the bubble problem too. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 Same question for both of you.What altitude. Quote Link to comment Share on other sites More sharing options...
TheReaper Posted November 28, 2014 Share Posted November 28, 2014 Same question for both of you.What altitude.SPAAAAAACEE!!!!!i tested it in 100km, 350 km etc.. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted November 28, 2014 Share Posted November 28, 2014 won't work at any less than 1000 km for Kerbin, man.I think it's technically something like 3 times whatever the local planetary radius is, but it's still pretty damn close to 1000 kilometers for kerbin. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted November 28, 2014 Share Posted November 28, 2014 (edited) RoverDude, If you are making a 3.75m version, could it be omitting the "Star Trek" style nacelles that you've fitted to the 2.5m version. That way it naturally fit with the IXS parts, without needing to be an overt tie-in.Also as an idea, is it possible to have floating diffuse light sources just outside the bubble, but lacking mesh entities of their own, that cast light on the ship within, one at the "front" vortex, and one at the "rear" vortex. Both cast very dim white light at 0% throttle, but as you progress to 100% throttle they saturate to blue at the front and red at the rear. Edited November 28, 2014 by Gryphorim Quote Link to comment Share on other sites More sharing options...
TheReaper Posted November 28, 2014 Share Posted November 28, 2014 1000? so i basicly have to be like 1 million away ? at least? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 1000? so i basicly have to be like 1 million away ? at least?600KM for the 2.5m, 900KM for the 0.625m (at least for Kerbin, it varies by body).RoverDude, If you are making a 3.75m version, could it be omitting the "Star Trek" style nacelles that you've fitted to the 2.5m version. That way it naturally fit with the IXS parts, without needing to be an overt tie-in.Also as an idea, is it possible to have floating diffuse light sources just outside the bubble, but lacking mesh entities of their own, that cast light on the ship within, one at the "front" vortex, and one at the "rear" vortex. Both cast very dim white light at 0% throttle, but as you progress to 100% throttle they saturate to blue at the front and red at the rear.If anything now that I broke out the warp bubble I'll just make an MM config for the IXS parts. The 3.75/5m version is going to be a rotating (fixed) ring. The 1.25m is going to be a rotating/deployable ring. Each model is going to be pretty unique.Lights are how it used to work Right now it goes from purple through red based on throttle. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted November 28, 2014 Share Posted November 28, 2014 (edited) 1 million meters, yeah. It's pretty concievable that a drive like this, that uses what is effectively a gravitational shear point to decouple the inside of the bubble from the universe around it, would be awful sensitive to local gravity wells.Also, for balance reasons.Edit: Corrected by OP Edited November 28, 2014 by Gryphorim Quote Link to comment Share on other sites More sharing options...
Chyort Posted November 28, 2014 Share Posted November 28, 2014 0.0.5 is up!!!Tweaked config settings - Altitude is now a multiple of the orbiting body's radius, etc.Might make more sense if you based it off the orbiting body's mass/density, or surface gravity.FTL travel being based on warping spacetime, and gravity is one of the few things(only?) things we know of that can warp space.Although, now that i think about it, trying to explain that to people would lead to even more "So how high do i have to be?" & "It must be broken!" questions than a body's radius... Bleh, it was a nice dream. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 Might make more sense if you based it off the orbiting body's mass/density, or surface gravity.FTL travel being based on warping spacetime, and gravity is one of the few things(only?) things we know of that can warp space.Although, now that i think about it, trying to explain that to people would lead to even more "So how high do i have to be?" & "It must be broken!" questions than a body's radius... Bleh, it was a nice dream. At the end of the day though, you will end in roughly the same ballpark since density and gravity have a reasonably close correlation to the body's diameter, at least in KSP. And it's close enough that some hand-waviness is ok in this case Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted November 28, 2014 Share Posted November 28, 2014 Maybe this one would be usefulhttp://forum.kerbalspaceprogram.com/threads/91582-24-2-ESLD-Jump-Beacons-Dev-0-3b-2014-09-21How would that mod work with this mod? Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted November 28, 2014 Share Posted November 28, 2014 600KM for the 2.5m, 900KM for the 0.625m (at least for Kerbin, it varies by body).If anything now that I broke out the warp bubble I'll just make an MM config for the IXS parts. The 3.75/5m version is going to be a rotating (fixed) ring. The 1.25m is going to be a rotating/deployable ring. Each model is going to be pretty unique.Lights are how it used to work Right now it goes from purple through red based on throttle.Wait... are the other 2 going to rotate o.0 THAT WOULD BE AWESOME!- - - Updated - - -0.0.6 is upFixed mass issue with 0.625 driveBubble guides now work againAdded atmospheric cuttoff info to statusI think theres a bug. 0.0.6 is not showing up on the releases. only 0.0.5 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 How would that mod work with this mod?It wouldn't - but the point was if people want a jump beacon that plays well with the USI ecosystem, we already have one No need for me to make one.Wait... are the other 2 going to rotate o.0 THAT WOULD BE AWESOME!- - - Updated - - -I think theres a bug. 0.0.6 is not showing up on the releases. only 0.0.5Yes, they are rotating, and try again Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted November 28, 2014 Share Posted November 28, 2014 It wouldn't - but the point was if people want a jump beacon that plays well with the USI ecosystem, we already have one No need for me to make one.Yes, they are rotating, and try again Working now Quote Link to comment Share on other sites More sharing options...
Badsector Posted November 28, 2014 Share Posted November 28, 2014 Price of new drive is not a bit to hight ? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 Price of new drive is not a bit to hight ?Given what it does, I think it's just right They will all be of similar cost, but with different advantages and drawbacks Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted November 28, 2014 Share Posted November 28, 2014 Given what it does, I think it's just right They will all be of similar cost, but with different advantages and drawbacksWhat kind of advantages and draw backs? (except for the obvious that the bubble is smaller or bigger on each) Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 What kind of advantages and draw backs? (except for the obvious that the bubble is smaller or bigger on each)Fuel storage, operating altitude, ISP, accelleration, portability (Foldable, etc.) Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted November 28, 2014 Share Posted November 28, 2014 Fuel storage, operating altitude, ISP, accelleration, portability (Foldable, etc.)Ah. so that's why the small warp ring wanted a 900KM altitude. Quote Link to comment Share on other sites More sharing options...
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