Mitchz95 Posted February 5, 2016 Share Posted February 5, 2016 I don't think it needs to be faster. At full speed you could go four light years in 90 days. Just allowing for regular timewarp while using the drive would solve the problem. No idea how hard that would be, though. Maybe putting the ship on rails traveling in that one direction, and when timewarp is turned off it goes back off-rails again with its starting velocity? Quote Link to comment Share on other sites More sharing options...
max1982 Posted February 11, 2016 Share Posted February 11, 2016 [Log]: [WARP] Error in OnFixedUpdate - Object reference not set to an instance of an object ??? Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted March 2, 2016 Share Posted March 2, 2016 Is there any way to launch with the Exotic Matter tank empty? Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted March 2, 2016 Share Posted March 2, 2016 5 minutes ago, Whovian41110 said: Is there any way to launch with the Exotic Matter tank empty? Move the slider to 0 in the VAB Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted March 2, 2016 Share Posted March 2, 2016 Just now, SpaceMouse said: Move the slider to 0 in the VAB The slider isn't there Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted March 2, 2016 Share Posted March 2, 2016 *checks* hunh. Ok. fair point. The .cfg file has a value for it at the very end. Changing it there should probably empty the 'tank'. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 2, 2016 Author Share Posted March 2, 2016 So an easy question... why? Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted March 2, 2016 Share Posted March 2, 2016 I think it affects the KCT time which is now hovering at 234 days for a simple probe with a .625 meter drive Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 2, 2016 Author Share Posted March 2, 2016 It should not be.... maybe take it up with KCT folks? Quote Link to comment Share on other sites More sharing options...
Draconiator Posted March 21, 2016 Share Posted March 21, 2016 I'm trying this thing out and ran into a problem - when I start the engibne it immediatelyt turns off again. Electrical power isn't the issue (I have 20+ rtgs hidden by the ring) and both xenon and exotic matter are full. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 21, 2016 Author Share Posted March 21, 2016 How close are you to a planet or moon? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted March 21, 2016 Share Posted March 21, 2016 8 minutes ago, Draconiator said: I'm trying this thing out and ran into a problem - when I start the engibne it immediatelyt turns off again. Electrical power isn't the issue (I have 20+ rtgs hidden by the ring) and both xenon and exotic matter are full. The drives have a minimum altitude limit. Below that they won't run. Quote Link to comment Share on other sites More sharing options...
Battledamaged10 Posted March 22, 2016 Share Posted March 22, 2016 I'm trying to use the 2.5m alcubierre warp drive, but it wont activate. I'll get into orbit, point at my target, make sure my exotic matter is full, and click "activate engine". It doesn't activate, all it does is make a bubble that shrinks until it's gone. 2 minutes ago, Battledamaged10 said: I'm trying to use the 2.5m alcubierre warp drive, but it wont activate. I'll get into orbit, point at my target, make sure my exotic matter is full, and click "activate engine". It doesn't activate, all it does is make a bubble that shrinks until it's gone. I got it working Quote Link to comment Share on other sites More sharing options...
PringleMan Posted March 26, 2016 Share Posted March 26, 2016 I have a question. Can someone help me add the USI Warp Drive functionality to the transformable warp ring from Kerbal Interstellar? The one in question was made by ZZZ and is open use, so it should be permissible. Basically I think it just needs to have a thrust transform added to it, but that is beyond what I know in terms of editing. The wiki page from KSPI with the reference is located here https://github.com/FractalUK/KSPInterstellar/wiki/Alcubierre-Drive Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 30, 2016 Author Share Posted March 30, 2016 1.1 Pre-Release is up! 0.4.0 - 2016.03.29 ------------ Compatibility with KSP 1.1 Download from GitHub: https://github.com/BobPalmer/warpdrive/releases Quote Link to comment Share on other sites More sharing options...
Falco01 Posted April 16, 2016 Share Posted April 16, 2016 (edited) I'm trying to adapt the folding warp drive of the Interstellar mod to work with this plugin, but I run into troubles pretty quickly, there is no guide bubble inside the editor and I have troubles understanding how the cfg work for your module Could you help me ? If it can be done only through cfg, I'll do a MM cfg so other people can use it Just noticed that somebody asked already Edited April 16, 2016 by Falco01 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 16, 2016 Share Posted April 16, 2016 (edited) On 25-3-2016 at 11:18 PM, PringleMan said: I have a question. Can someone help me add the USI Warp Drive functionality to the transformable warp ring from Kerbal Interstellar? The one in question was made by ZZZ and is open use, so it should be permissible. Basically I think it just needs to have a thrust transform added to it, but that is beyond what I know in terms of editing. The wiki page from KSPI with the reference is located here https://github.com/FractalUK/KSPInterstellar/wiki/Alcubierre-Drive I don't think it will work with any of KSPI-E part models, If 'm not mistaken, it needs to have a working engine module to work with USI Warp engine, perhaps it would work with the Interstellar Endurance ring, which also contains engines Edited April 16, 2016 by FreeThinker Quote Link to comment Share on other sites More sharing options...
PringleMan Posted April 16, 2016 Share Posted April 16, 2016 7 hours ago, FreeThinker said: I don't think it will work with any of KSPI-E part models, If 'm not mistaken needs to have a working engine module to work with USI Warp engine, perhaps it would work with the Interstellar Endurance ring, which also contains engines Hence why the thrust transform has to be added. But that involves getting the unity suite installed and the KSP tools installed a whole lot of stuff that I dont have the experience for. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 16, 2016 Author Share Posted April 16, 2016 On 3/26/2016 at 6:18 PM, PringleMan said: I have a question. Can someone help me add the USI Warp Drive functionality to the transformable warp ring from Kerbal Interstellar? The one in question was made by ZZZ and is open use, so it should be permissible. Basically I think it just needs to have a thrust transform added to it, but that is beyond what I know in terms of editing. The wiki page from KSPI with the reference is located here https://github.com/FractalUK/KSPInterstellar/wiki/Alcubierre-Drive I'm pretty sure @helaeon did this already Quote Link to comment Share on other sites More sharing options...
helaeon Posted April 16, 2016 Share Posted April 16, 2016 I took zzz's models as-is and made the configs work. I have not tried them in 1.0.5 or 1.1. Here's the link though if someone needs to or wants to take it further. https://www.dropbox.com/sh/kuqyr9xgehefjro/AABt0nH2god526KNngYJB8jba?dl=0 Quote Link to comment Share on other sites More sharing options...
PringleMan Posted April 17, 2016 Share Posted April 17, 2016 1 hour ago, helaeon said: I took zzz's models as-is and made the configs work. I have not tried them in 1.0.5 or 1.1. Here's the link though if someone needs to or wants to take it further. https://www.dropbox.com/sh/kuqyr9xgehefjro/AABt0nH2god526KNngYJB8jba?dl=0 http://imgur.com/6SKsTwM it works. Thanks kindly. I see what I was doing wrong in the config, I feel silly. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 17, 2016 Author Share Posted April 17, 2016 Glad you got it sorted Quote Link to comment Share on other sites More sharing options...
razparaz Posted April 22, 2016 Share Posted April 22, 2016 I gave this mod a try today. Really like it.. but one thing scared me. I did a test run with the small warp drive, launched it 1000km above kerbin and then change directions towards Mun. Then I activated the warp drive and was omw to the moon \o/ After a short flight (awesome btw) I was at the Mun and flipped the camera around. To my suprise the debris (from launching the ship off kerbin) was 200m behind me at the Mun. I'm hoping this is a bug? I really dont want to "drag" my planned orbital station to the Mun Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 22, 2016 Author Share Posted April 22, 2016 Did you do a normal launch or use hyperedit? Quote Link to comment Share on other sites More sharing options...
razparaz Posted April 22, 2016 Share Posted April 22, 2016 10 hours ago, RoverDude said: Did you do a normal launch or use hyperedit? Normal. Havent tried to reproduce this tho.. Quote Link to comment Share on other sites More sharing options...
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