Nowater Posted December 14, 2015 Share Posted December 14, 2015 How do you get EV3 Clipper in Orbit? regards Mike Link to comment Share on other sites More sharing options...
Raptor9 Posted December 14, 2015 Author Share Posted December 14, 2015 (edited) On 12/13/2015 at 3:36 AM, Nowater said: How do you get EV3 Clipper in Orbit? regards Mike In pieces. You will need to assemble it in orbit using the craft files provided on the first page: Launch 1: EV-3 LabLaunches 2 & 3: NTR Type BLaunches 4, 5 & 6: NTR Type ALaunch 7: LV-4A 'Armadillo' Edited May 26, 2016 by Raptor9 Link to comment Share on other sites More sharing options...
BlastedOutTheAirlock Posted December 14, 2015 Share Posted December 14, 2015 14 hours ago, blowfish said: Two words: Infernal Robotics And welcome to the forums Thank you kindly! Link to comment Share on other sites More sharing options...
Nowater Posted December 15, 2015 Share Posted December 15, 2015 Thank you Link to comment Share on other sites More sharing options...
Shantaboy Posted December 18, 2015 Share Posted December 18, 2015 Huge fan, any chance we could get a large /ships folder. Would make installing all of these a lot easier. Or something on CKAN. Link to comment Share on other sites More sharing options...
Raptor9 Posted December 19, 2015 Author Share Posted December 19, 2015 I'm afraid not. I don't use Github or CKAN, nor do I understand how to use them. I barely know how to use photobucket. Link to comment Share on other sites More sharing options...
The Optimist Posted December 19, 2015 Share Posted December 19, 2015 How do you have your craft in the SPH? Link to comment Share on other sites More sharing options...
Raptor9 Posted December 19, 2015 Author Share Posted December 19, 2015 1 minute ago, The Optimist said: How do you have your craft in the SPH? I'm not sure I understand the question. If you're asking how to install them, simply put the craft files in your own SPH folder inside your savegame folder. Link to comment Share on other sites More sharing options...
The Optimist Posted December 19, 2015 Share Posted December 19, 2015 2 minutes ago, Raptor9 said: I'm not sure I understand the question. If you're asking how to install them, simply put the craft files in your own SPH folder inside your savegame folder. No, I meant how you display them like that on the first page. Link to comment Share on other sites More sharing options...
Raptor9 Posted December 19, 2015 Author Share Posted December 19, 2015 Oh, I save them all as subassemblies, and linked them together. It's actually one big, very big, craft file. Photo op only of course. Link to comment Share on other sites More sharing options...
Stone Blue Posted December 19, 2015 Share Posted December 19, 2015 18 hours ago, Shantaboy said: Huge fan, any chance we could get a large /ships folder. Would make installing all of these a lot easier. Or something on CKAN. How about two .zip/.rar archives?... One for SPH, one for VAB?.... I know "I" just spent almost half an hour downloading them one-by-one, and "lost" my place several times... lol Maybe even include documentation (ie the awesome renders), and the flight instructions/actiongroup lists in the archives? Link to comment Share on other sites More sharing options...
Raptor9 Posted December 19, 2015 Author Share Posted December 19, 2015 (edited) 15 hours ago, Stone Blue said: Maybe even include documentation (ie the awesome renders), and the flight instructions/actiongroup lists in the archives? To be honest, I never expected anybody to download everything. The only documentation needed is what is included in the "brochure" renders, which have the necessary description and captions of what the craft is intended for, along with the action groups. These descriptions and action groups are pulled straight from the description box in the VAB/SPH, so you can review them in game if needed. Further, each expandable spoiler area on the first page that has an Engineer's Notes will have a list of any additional pertinent details the player should be aware of. Edited December 19, 2015 by Raptor9 Link to comment Share on other sites More sharing options...
JWOC Posted December 20, 2015 Share Posted December 20, 2015 what is the plane at 1:39 in your raptor Aerospace video -JWOC Link to comment Share on other sites More sharing options...
Raptor9 Posted December 20, 2015 Author Share Posted December 20, 2015 (edited) 40 minutes ago, JWOC said: what is the plane at 1:39 in your raptor Aerospace video It's a passenger transport I was working on at the time of this video recording. I haven't published it because I can't get the performance to my liking. Edited December 20, 2015 by Raptor9 Link to comment Share on other sites More sharing options...
Raptor9 Posted December 20, 2015 Author Share Posted December 20, 2015 Meanwhile, on youtube, I just published my latest cinematic featuring the SVR-16 'Ranger'. You can watch it HERE. Link to comment Share on other sites More sharing options...
JWOC Posted December 29, 2015 Share Posted December 29, 2015 Are you going to release anything soon? If so what will it be -JWOC Link to comment Share on other sites More sharing options...
Raptor9 Posted December 29, 2015 Author Share Posted December 29, 2015 (edited) It will probably be the SVR-23. I'm still not satisfied with the lifter configuration throughout the ascent profile, and I still don't have any performance or payload testing done. No timeline on when it will be released unfortunately, I just got back from holiday travels. It's the one on the right (the other being a prototype for the SR-19A): Edited January 11, 2017 by Raptor9 Link to comment Share on other sites More sharing options...
Raptor9 Posted January 1, 2016 Author Share Posted January 1, 2016 (edited) First craft file updates of 2016. The first of the two updates is the EV-1C. For those familiar with the EV-1A and EV-1B, which were influenced by NASA's Mercury and Gemini programs, the EV-1C takes it one step further. It's modeled after the US Air Force's MOL (Manned Orbiting Laboratory) concept of the 1960's. This program never became operational, but if you want to know more about it, you can check out Amy Shira Teitel's VIDEO from her Vintage Space series on Youtube. I recommend subscribing to the Vintage Space series since it provides a lot of interesting and useful information about aerospace programs that usually aren't well known or heard about. The second update is my first subassembly I've ever posted. Ever since creating my SVR-16 shuttle derivative, I've been trying to figure out how the best way would be to construct my International Space Station analogue without a RMS (Remoter Manipulator System) robotic arm. I could just undock the modules and redock with the shuttle, and then maneuver the shuttle around to attach the payload where it needs to go, but that is cumbersome and wasteful on the RCS. Not to mention that at some point during the construction, the shuttle can't get positioned properly without smacking another part of the station with it's wings or vertical tail. So, my best solution was to create a small, single-Kerbal craft. It's just big enough to mount a small docking port and sufficient monopropellant reserves for moving station modules around, but small enough to fit almost anywhere, to include a shuttle bay already occupied by a reasonably large payload. Plus, with its basic set of science equipment and a comms antenna, it can also be adapted for various low/zero-G missions, making it quite versatile in its application. Not to mention making the backside of the docking port into an instrument panel provides a well-needed aesthetic improvement over such a compact craft. Both are available for download via KerbalX links on the first page. Happy station building Edited July 30, 2017 by Raptor9 Link to comment Share on other sites More sharing options...
He_162 Posted January 2, 2016 Share Posted January 2, 2016 (edited) I love your designs! From Me-262 to Sr-72 its awesome! Edited January 2, 2016 by He_162 Link to comment Share on other sites More sharing options...
chadgaskerman Posted January 2, 2016 Share Posted January 2, 2016 what's the jet at 3:09 it looks like the lost art of the VTOL SSTO Link to comment Share on other sites More sharing options...
Raptor9 Posted January 2, 2016 Author Share Posted January 2, 2016 (edited) 8 hours ago, chadgaskerman said: what's the jet at 3:09 it looks like the lost art of the VTOL SSTO Yeah, it was a fully-functional VTOL SSTO spaceplane...in 0.90. I had an earlier Raptor Aerospace video filmed with SPH craft files in 0.90, which included that particular VTOL spaceplane as well as a cargo VTOL spaceplane using Mk3 parts (a screenshot of which is posted on the first page of this thread midway down). I decided to leave those particular shots in the new video because they were really good, and it was the best spaceplane design I had ever produced, the crown jewel of my SPH fleet at that time. These weren't quite ideal for Kerbin use; they could barely make circular orbit. The cargo spaceplane needed an internal aux tank for more delta-V. But they were intended as personnel and cargo shuttles to and from the surface of Laythe, which worked wonderfully since there were obviously no runways. Unfortunately, these designs are now defunct with all the changes since 0.90. Having said that, I wouldn't go back to the pre-1.0.x aerodynamics, I'm satisfied with all the changes made to the game since; aero or otherwise. I just hope that Squad (or Porkjet) generates some dedicated VTOL parts in the future so we can revive some of our early projects. For the time being, I'm still re-learning SSTO spaceplanes, but that's part of the fun of this game IMO. EDIT: In other news, I've updated my X-13 (F-35 derivative) for better performance. Overall the craft looks better; ever so slightly faster, more fuel giving it a huge increase in range/endurance, and thrust-vectoring disengaged due to the improved airfoil performance (don't worry, it still turns insanely ) Edited January 3, 2016 by Raptor9 Link to comment Share on other sites More sharing options...
Raptor9 Posted January 3, 2016 Author Share Posted January 3, 2016 (edited) Next round of craft file uploads is the SVR-23 'Raven'. It's way more economical than the SVR-16 'Ranger', about 40% the cost. It can't build space stations like the 'Ranger' can, but it provides a more focused design strategy per different spaceplane model. The A-model can be used for placing (or retrieving) small satellites in LKO, perform quick science experiments by transporting a materials bay and other sensors to orbit, or provide small equipment payloads to space stations already in orbit. In contrast, the B-model is strictly a crew-carrying variant, with a six-Kerbal capacity. The only other spacecraft with six seats is the SR-19B, but as an SSTO the SR-19 can't achieve as high of an orbital altitude as the SVR-23 (without refueling in orbit of course). You could also place some crew cabins in the SVR-16 cargo bay, but that's a comparatively expensive way to ferry crews to orbit. SVR-16 Launch Cost (minus payload): 204,544 funds (return of 114,999 for the orbiter at the KSC runway, not including any remaining fuel)SVR-23A Launch Cost (minus payload): 80,682 funds (return of 26,760 for the orbiter at the KSC runway, not including any remaining fuel)SVR-23B Launch Cost: 84,418 funds (return of 30,496 for the orbiter at the KSC runway, not including any remaining fuel)Actual expenditures: SVR-16 89,545 funds vs SVR-20A/B 53,922 funds Even if you take into account the funds return from the recovery of the spaceplane itself, it's still cheaper Edited January 11, 2017 by Raptor9 Link to comment Share on other sites More sharing options...
Rune Posted January 7, 2016 Share Posted January 7, 2016 On 1/1/2016 at 8:19 PM, Raptor9 said: The second update is my first subassembly I've ever posted. Ever since creating my SVR-16 shuttle derivative, I've been trying to figure out how the best way would be to construct my International Space Station analogue without a RMS (Remoter Manipulator System) robotic arm. I could just undock the modules and redock with the shuttle, and then maneuver the shuttle around to attach the payload where it needs to go, but that is cumbersome and wasteful on the RCS. Not to mention that at some point during the construction, the shuttle can't get positioned properly without smacking another part of the station with it's wings or vertical tail. So, my best solution was to create a small, single-Kerbal craft. It's just big enough to mount a small docking port and sufficient monopropellant reserves for moving station modules around, but small enough to fit almost anywhere, to include a shuttle bay already occupied by a reasonably large payload. Plus, with its basic set of science equipment and a comms antenna, it can also be adapted for various low/zero-G missions, making it quite versatile in its application. Not to mention making the backside of the docking port into an instrument panel provides a well-needed aesthetic improvement over such a compact craft. Both are available for download via KerbalX links on the first page. Happy station building Sweet MMU! These things are a blast. I didn't tell you by message, but you are continuing a fine tradition of re-inventing an actual NASA thing. I've seen it come up a good few times over the years, most of the time independently! Clearly there is something here, and berthing is the future. Mayhaps a tad too heavy in parts, since its main job is to save on parts on station builds, but hey, that instrument panel does look cool. I do think I hold the record for smallest, so it may be a bit of shameless advertising on my part... Rune. If so, it's totally unintentional! Link to comment Share on other sites More sharing options...
Raptor9 Posted January 10, 2016 Author Share Posted January 10, 2016 (edited) Deleted Edited January 11, 2017 by Raptor9 Link to comment Share on other sites More sharing options...
MagicFireCaster Posted January 10, 2016 Share Posted January 10, 2016 Pretty nice concepts you have in there, they can help a lot of players to understand the mechanics of the game and how to build crafts taking them in mind Link to comment Share on other sites More sharing options...
Recommended Posts