wasmic Posted March 20, 2015 Share Posted March 20, 2015 Any idea why a spaceplane built using MKIV parts and stock wings would flatspin after takeoff?http://i.imgur.com/ccoJJKI.pngIf you care to take a look, here's the CRAFT filehttps://www.dropbox.com/s/sgfskuoik7r9f9a/Spaceplane%20MkIV%20flatspin.craft?dl=0You have a very small tail fin. Make a bigger one. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted March 26, 2015 Share Posted March 26, 2015 Having a great time building all sorts of stuff with this mod....... but.....Every time I try to have the crew EVA, they are getting stuck in the craft....is there some way that I can re-assign where the little dudes pop out?????thanks. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted March 26, 2015 Share Posted March 26, 2015 Having a great time building all sorts of stuff with this mod....... but.....Every time I try to have the crew EVA, they are getting stuck in the craft....is there some way that I can re-assign where the little dudes pop out?????thanks.Had the same issue. I ended up always putting a cargo bay behind the cockpit till it gets fixed Quote Link to comment Share on other sites More sharing options...
drtedastro Posted March 26, 2015 Share Posted March 26, 2015 Had the same issue. I ended up always putting a cargo bay behind the cockpit till it gets fixedExcellent idea... Will do that...thanks. Quote Link to comment Share on other sites More sharing options...
Naf5000 Posted March 26, 2015 Share Posted March 26, 2015 If you click on the hatch on the bottom of the cockpit you can have kernels come out of there. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted March 26, 2015 Share Posted March 26, 2015 Wow.... OK...Never saw that one...Thanks.. Quote Link to comment Share on other sites More sharing options...
Typhoonator Posted March 30, 2015 Share Posted March 30, 2015 Would you please make a realistic Thunderbird 2 and send me the .craft pls? I would absolutely love it! Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 30, 2015 Share Posted March 30, 2015 Made myself a valkyrie vtol for dropping off rovers http://imgur.com/a/wb1EWWhat landing legs are you using there? Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted April 5, 2015 Share Posted April 5, 2015 they kinda look like the the ones from the B9 pack I think Quote Link to comment Share on other sites More sharing options...
The Space Man Posted April 5, 2015 Share Posted April 5, 2015 What landing legs are you using there?I made those by part welding some of the Infernal Robotics Model Rework structural pieces. Quote Link to comment Share on other sites More sharing options...
Mapoko Posted April 14, 2015 Share Posted April 14, 2015 (edited) http://forum.kerbalspaceprogram.com/threads/115607-Mk3-to-3-75-and-Mk3-to-2-5-Hollow-adapters-And-more?p=1837829&viewfull=1#post1837829To Developers of the mod, please check this topic. Edited April 15, 2015 by Mapoko Quote Link to comment Share on other sites More sharing options...
Cosmic_Farmer Posted April 23, 2015 Share Posted April 23, 2015 Really like these parts. I think the current shape is fine, but I'm not so sure about the size in comparison to the Mk3 parts. I feel like it should be the case that the mk4 appears much bigger overall than the mk3, but the mk3 is currently much taller. It would seem better to me if the mk4 parts were scaled up from current by at least 1.1x. And the fuel tanks all seem to have a bit of a low capacity for their size. Not sure if it's just me getting confused by the unusual geometry, though. Also, adapters to mk3 and to 3.75m parts would be appreciated.Oh, and the FAR config that sets the SCIMITAR's airbreathing thrust to 150 results in FAR/NEAR halving the thrust to 75, making it less powerful than the Rapier. If you remove that line from the config, the Scimitar ends up at an appropriate 145 Quote Link to comment Share on other sites More sharing options...
_PRATTER_ Posted April 24, 2015 Share Posted April 24, 2015 is there any news on the next update or is this mod dead? Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 24, 2015 Author Share Posted April 24, 2015 Waiting for 1.0 to do a complete and total redo. Quote Link to comment Share on other sites More sharing options...
_PRATTER_ Posted April 24, 2015 Share Posted April 24, 2015 (edited) Sweet, only a couple of day!!!:):):) Edited April 25, 2015 by _PRATTER_ Quote Link to comment Share on other sites More sharing options...
Hellbrand Posted April 25, 2015 Share Posted April 25, 2015 Any chance we can get a cargo Section that's simply a fuselage and dosent have any bay doors or anything? just asay a hollow section! Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted April 27, 2015 Share Posted April 27, 2015 Waiting for 1.0 to do a complete and total redo.Shouldn't have to do too much. Your big issues would be any wings (which I don't recall) and the engines, mostly, as well as the air intakes on the nose sections and your engine pylons. Quote Link to comment Share on other sites More sharing options...
Odyssey Posted April 27, 2015 Share Posted April 27, 2015 Shouldn't have to do too much. Your big issues would be any wings (which I don't recall) and the engines, mostly, as well as the air intakes on the nose sections and your engine pylons.I'm wondering about the heating effects of reentry. Might be a bit more involved, but I really don't know... Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 27, 2015 Author Share Posted April 27, 2015 Nah, total redo means total redo. Rework the crossection as per a few pages ago, deprecate parts and add others. Quote Link to comment Share on other sites More sharing options...
Slye_Fox Posted April 27, 2015 Share Posted April 27, 2015 What do you think of the redesign of Thunderbird 2?Will it have an influence of any future updates? Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted April 27, 2015 Share Posted April 27, 2015 Nah, total redo means total redo. Rework the crossection as per a few pages ago, deprecate parts and add others.Awesome to hear. I'd just like to say I love your mods Nertea, they are some of my must have mods. I really appreciate the work you put in. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 27, 2015 Author Share Posted April 27, 2015 The intake is pretty, and the engine is too. Might make it into something, but I won't be changing much to that goal. Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted April 27, 2015 Share Posted April 27, 2015 SmashBrown is right. Nertea, your stuff is pretty badass. Thank you for everything. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 28, 2015 Author Share Posted April 28, 2015 Thanks guys, really means a lot . This pack contains (or did) some of my best work IMO, though it may be superseded by some new things, and it is great that people like it. Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted April 28, 2015 Share Posted April 28, 2015 This pack contains (or did) some of my best work IMONo, I'd say that the Near Future series is your masterpiece. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.