Tellion Posted January 19, 2015 Share Posted January 19, 2015 Yeah, it should definitely mention something in the output.log. When I was looking for that TR bug, I had like 1200 mentions from kopernicus, its not like that one does not give anything away Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 19, 2015 Share Posted January 19, 2015 Nicholander, what normal map generator are you using? Link to comment Share on other sites More sharing options...
Nicholander Posted January 19, 2015 Share Posted January 19, 2015 Normal Map generator? What's that? I just found something In SpaceEngine and exported it, and used the images that it had to make this. Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 19, 2015 Share Posted January 19, 2015 Oh. That makes much more sense. I just didn't know. Link to comment Share on other sites More sharing options...
Nicholander Posted January 19, 2015 Share Posted January 19, 2015 Umm... Uh... What's with all the green lines?Did I press a key which did this? How do I make them go away? (I remember something like this while viewing the original Kopernicus thread, but I don't remember what a post said to press to make them go away) Link to comment Share on other sites More sharing options...
Padishar Posted January 19, 2015 Share Posted January 19, 2015 Umm... Uh... What's with all the green lines?Did I press a key which did this? How do I make them go away? (I remember something like this while viewing the original Kopernicus thread, but I don't remember what a post said to press to make them go away)Either Ctrl-C or, if you've compiled the very latest code from Github, then Mod-/ (where Mod is left alt on windows and right shift on Linux). Link to comment Share on other sites More sharing options...
Thomas988 Posted January 20, 2015 Share Posted January 20, 2015 Either Ctrl-C or, if you've compiled the very latest code from Github, then Mod-/ (where Mod is left alt on windows and right shift on Linux).And it goes away when you restart the game. I had the same problem. Link to comment Share on other sites More sharing options...
Nicholander Posted January 20, 2015 Share Posted January 20, 2015 Fixed it! And I've released the mod! http://forum.kerbalspaceprogram.com/threads/107873-0-90-Kerbol-Minor-Bodies-%281-0%29?p=1680760#post1680760Uses Flight indexes 2000-2020 Link to comment Share on other sites More sharing options...
Nicholander Posted January 20, 2015 Share Posted January 20, 2015 By the way, could you remove Kerbol+ from the OP (I've stopped work on that) and replace it with Minor Bodies Mod? (With a link too!) Thanks in advance! Link to comment Share on other sites More sharing options...
Borisbee Posted January 20, 2015 Share Posted January 20, 2015 Do you have your changes in a fork on GitHub? It could be a useful starting point for someone to extend the config loading system to handle this...Haven't forked anything. I'm still trying to see if I can't get custom planets to load along with config planets but it's slow going. I'm pretty new to KSP modding and the config node system I don't quite understand just yet. Link to comment Share on other sites More sharing options...
HafCoJoe Posted January 20, 2015 Share Posted January 20, 2015 I really wish there was a venus-like planet in one of these mods. Like a version of Kerbin gravity-wise and with liquid oceans but no jet engines. Maybe even a thick enough atmosphere that you can barely see the ground in EVE. I'd love a challenge like that . Link to comment Share on other sites More sharing options...
Nicholander Posted January 20, 2015 Share Posted January 20, 2015 There's one in the base game, It's called Eve. Link to comment Share on other sites More sharing options...
HafCoJoe Posted January 20, 2015 Share Posted January 20, 2015 There's one in the base game, It's called Eve. Like a version of Kerbin gravity-wiseOne with Kerbin's gravity? Link to comment Share on other sites More sharing options...
Nicholander Posted January 20, 2015 Share Posted January 20, 2015 You know... You can try to make one yourself. And it can be quick, such as I made the Minor Bodies Mod in less than a day! Link to comment Share on other sites More sharing options...
Thomas988 Posted January 20, 2015 Share Posted January 20, 2015 I really wish there was a venus-like planet in one of these mods. Like a version of Kerbin gravity-wise and with liquid oceans but no jet engines. Maybe even a thick enough atmosphere that you can barely see the ground in EVE. I'd love a challenge like that .Hmmmm...maybe... Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 21, 2015 Share Posted January 21, 2015 (edited) I'm thinking of adding an asteroid in from Space Engine. Is it easy? Edited January 21, 2015 by TheJewelOfJool Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 21, 2015 Author Share Posted January 21, 2015 I'm thinking of adding an asteroid in from Space Engine. Is it easy?Somewhat.Depends on the 'roid. Link to comment Share on other sites More sharing options...
Borisbee Posted January 21, 2015 Share Posted January 21, 2015 I'm thinking of adding an asteroid in from Space Engine. Is it easy?To add an asteroid is easy. To make it with the quality of a stock planet is much harder. Link to comment Share on other sites More sharing options...
Thomas988 Posted January 21, 2015 Share Posted January 21, 2015 I'm thinking of adding an asteroid in from Space Engine. Is it easy?Like what Boris said, getting an asteroid to be good is extremely difficult. You'll find that straight from the export asteroids are absolutely insane and their terrain is crazy, sometimes a little too crazy to be believeable. In my planet pack, I had to do Polyphemus numerous times before it really looked right. Getting this result was a combination of setting the contrast of the heightmap extremely and getting lucky with the right asteroid.Happy planet-making! Link to comment Share on other sites More sharing options...
Larrt_M Posted January 21, 2015 Share Posted January 21, 2015 (edited) Where exactly do the Kerbal Konstructs files go when installing? If it is the GameData does the Kerbal Konstructs folder go into GameData or just the folders in it? I am trying to get your Stella Expansion working. Thanks!Got the location, all set! Edited January 21, 2015 by Larrt_M Link to comment Share on other sites More sharing options...
VonFrank Posted January 21, 2015 Share Posted January 21, 2015 Is anyone else having a problem where Heightmaps applied to Kopernicus planets are overriding the heightmaps of the stock planets that the template is based on?For example, i tried to create Mimas (a moon of Saturn) for RSS, and it gets in-game all okay, but since I based the template off Mun, Earth's moon now has the heightmap of Mimas instead of its stock RSS heightmap.Is there a way around this problem? Link to comment Share on other sites More sharing options...
Tellion Posted January 21, 2015 Share Posted January 21, 2015 Same thing happened with biome maps on the Outer Planets mod (i hope its not the heightmaps as well ._.)And not that I know of yet... Link to comment Share on other sites More sharing options...
Olympic1 Posted January 21, 2015 Share Posted January 21, 2015 Is anyone else having a problem where Heightmaps applied to Kopernicus planets are overriding the heightmaps of the stock planets that the template is based on?For example, i tried to create Mimas (a moon of Saturn) for RSS, and it gets in-game all okay, but since I based the template off Mun, Earth's moon now has the heightmap of Mimas instead of its stock RSS heightmap.Is there a way around this problem?Heightmaps shouldn't override the stock planets unless you want to. Link to comment Share on other sites More sharing options...
VonFrank Posted January 21, 2015 Share Posted January 21, 2015 Heightmaps shouldn't override the stock planets unless you want to.Well, they do. I tried changing the template of Mimas to use Moho (Mercury) instead and I got the same result. Mercury now has Mimas' heightmap instead of its own.Here's my code so maybe you can point out something I'm doing wrong.Mimas' Kopernicus file:@Kopernicus { // Moon of Saturn, Mimas. Body { name = Mimas flightGlobalsIndex = 61 Template { name = Moho } Properties { } Orbit { referenceBody = Dres color = 0.5,0.5,0.5,1 inclination = 25.164 eccentricity = 0.0196 semiMajorAxis = 18552000 longitudeOfAscendingNode = 126 argumentOfPeriapsis = 182 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = RSSTextures/Mimas_map } } }}Mimas' information in the RSS config file. // Mimas = Mimas Mimas { SSTScale = 1 Radius = 198300 bodyDescription = Moon of Saturn, Mimas. rotationPeriod = 118386 tidallyLocked = true axialTilt = 0 Mass = 3.7493E+19 Orbit { semiMajorAxis = 185539000 eccentricity = 0.0196 inclination = 28.304 meanAnomalyAtEpochD = 60 LAN = 50 argumentOfPeriapsis = 25 referenceBody = Dres orbitColor = 0.560, 0.560, 0.560, 1.0 } CelestialBodyScienceParams { InSpaceHighDataValue = 7 spaceAltitudeThreshold = 198300 InSpaceLowDataValue = 7 FlyingHighDataValue = 7 flyingAltitudeThreshold = 1983 FlyingLowDataValue = 7 LandedDataValue = 8 RecoveryValue = 8 } PQS { Mimas { PQSMod_VertexHeightMap { heightMapOffset = 0.0 heightMapDeformity = 10000.0 heightMap = GameData/RSSTextures/PluginData/Mimas_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/RSSTextures/Mimas_map.png blend = 1.0 order = 9999999 } } } } } Link to comment Share on other sites More sharing options...
JID00Gaming Posted January 22, 2015 Share Posted January 22, 2015 I successfully installed the Odysseus planet pack.. and i love it... but when I try to install any other pack, it doesn't work, whether i have the Odysseus pack or not...Please help, i want the Odysseus pack and the Stella pack... but i cant Link to comment Share on other sites More sharing options...
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