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Kopernicus Core - Version NAN - Outdated


_Augustus_

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Umm... Uh... What's with all the green lines?

Pv6Ch3n.png

lLJFbEI.png

Did I press a key which did this? How do I make them go away? (I remember something like this while viewing the original Kopernicus thread, but I don't remember what a post said to press to make them go away)

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Umm... Uh... What's with all the green lines?

Did I press a key which did this? How do I make them go away? (I remember something like this while viewing the original Kopernicus thread, but I don't remember what a post said to press to make them go away)

Either Ctrl-C or, if you've compiled the very latest code from Github, then Mod-/ (where Mod is left alt on windows and right shift on Linux).

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Do you have your changes in a fork on GitHub? It could be a useful starting point for someone to extend the config loading system to handle this...

Haven't forked anything. I'm still trying to see if I can't get custom planets to load along with config planets but it's slow going. I'm pretty new to KSP modding and the config node system I don't quite understand just yet.

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I really wish there was a venus-like planet in one of these mods. Like a version of Kerbin gravity-wise and with liquid oceans but no jet engines. Maybe even a thick enough atmosphere that you can barely see the ground in EVE. I'd love a challenge like that :).

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I really wish there was a venus-like planet in one of these mods. Like a version of Kerbin gravity-wise and with liquid oceans but no jet engines. Maybe even a thick enough atmosphere that you can barely see the ground in EVE. I'd love a challenge like that :).

Hmmmm...maybe...

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I'm thinking of adding an asteroid in from Space Engine. Is it easy?

Like what Boris said, getting an asteroid to be good is extremely difficult. You'll find that straight from the export asteroids are absolutely insane and their terrain is crazy, sometimes a little too crazy to be believeable. In my planet pack, I had to do Polyphemus numerous times before it really looked right. Getting this result was a combination of setting the contrast of the heightmap extremely and getting lucky with the right asteroid.

Happy planet-making!

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Where exactly do the Kerbal Konstructs files go when installing? If it is the GameData does the Kerbal Konstructs folder go into GameData or just the folders in it? I am trying to get your Stella Expansion working. Thanks!

Got the location, all set!

Edited by Larrt_M
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Is anyone else having a problem where Heightmaps applied to Kopernicus planets are overriding the heightmaps of the stock planets that the template is based on?

For example, i tried to create Mimas (a moon of Saturn) for RSS, and it gets in-game all okay, but since I based the template off Mun, Earth's moon now has the heightmap of Mimas instead of its stock RSS heightmap.

Is there a way around this problem?

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Is anyone else having a problem where Heightmaps applied to Kopernicus planets are overriding the heightmaps of the stock planets that the template is based on?

For example, i tried to create Mimas (a moon of Saturn) for RSS, and it gets in-game all okay, but since I based the template off Mun, Earth's moon now has the heightmap of Mimas instead of its stock RSS heightmap.

Is there a way around this problem?

Heightmaps shouldn't override the stock planets unless you want to.

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Heightmaps shouldn't override the stock planets unless you want to.

Well, they do. I tried changing the template of Mimas to use Moho (Mercury) instead and I got the same result. Mercury now has Mimas' heightmap instead of its own.

Here's my code so maybe you can point out something I'm doing wrong.

Mimas' Kopernicus file:

@Kopernicus 
{
// Moon of Saturn, Mimas.
Body
{
name = Mimas
flightGlobalsIndex = 61
Template
{
name = Moho
}
Properties
{
}
Orbit
{
referenceBody = Dres
color = 0.5,0.5,0.5,1
inclination = 25.164
eccentricity = 0.0196
semiMajorAxis = 18552000
longitudeOfAscendingNode = 126
argumentOfPeriapsis = 182
meanAnomalyAtEpoch = 0
epoch = 0
}
ScaledVersion
{
Material
{
texture = RSSTextures/Mimas_map
}
}
}
}

Mimas' information in the RSS config file.

	// Mimas = Mimas
Mimas
{
SSTScale = 1
Radius = 198300
bodyDescription = Moon of Saturn, Mimas.
rotationPeriod = 118386
tidallyLocked = true
axialTilt = 0
Mass = 3.7493E+19
Orbit
{
semiMajorAxis = 185539000
eccentricity = 0.0196
inclination = 28.304
meanAnomalyAtEpochD = 60
LAN = 50
argumentOfPeriapsis = 25
referenceBody = Dres
orbitColor = 0.560, 0.560, 0.560, 1.0
}
CelestialBodyScienceParams
{
InSpaceHighDataValue = 7
spaceAltitudeThreshold = 198300
InSpaceLowDataValue = 7
FlyingHighDataValue = 7
flyingAltitudeThreshold = 1983
FlyingLowDataValue = 7
LandedDataValue = 8
RecoveryValue = 8
}
PQS
{
Mimas
{
PQSMod_VertexHeightMap
{
heightMapOffset = 0.0
heightMapDeformity = 10000.0
heightMap = GameData/RSSTextures/PluginData/Mimas_height.png
}
Add
{
PQSMod_VertexColorMapBlend
{
vertexColorMap = GameData/RSSTextures/Mimas_map.png
blend = 1.0
order = 9999999
}
}
}
}
}

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I successfully installed the Odysseus planet pack.. and i love it... but when I try to install any other pack, it doesn't work, whether i have the Odysseus pack or not...

Please help, i want the Odysseus pack and the Stella pack... but i cant :(

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