Threadsinger Posted December 10, 2014 Share Posted December 10, 2014 I for one look forward to the coming orbital bombardment of Duna by sounding rocket. Might even strap on an antimatter payload... for science. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2014 Share Posted December 10, 2014 Sure, it's just a limited lifespan and it's dirt cheap.Side note:Wings are split off now Also added a launch-stick (literally a stick) to angle the rocket, so in the next release the SAS capability is being dropped and you will have to manually launch your rocket and set it's heading, and also make sure your fins are set to maintain stability.Well, what about:It would need a radio, but I suppose you could add that as a second module on the rocket, or replace the parachute with it. On second thought, replacing the parachute may not be a great idea, you'd want the probe to have enough time in atmosphere to record and transmit the data.I would also think that an extended battery might be useful, depending on how long it will take to get from an orbiting ship to the planet. Quote Link to comment Share on other sites More sharing options...
Contagano Posted December 10, 2014 Share Posted December 10, 2014 RoverDude, do you ever sleep? its like every time I get on the forums you have another mod uploaded that i must have! Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 10, 2014 Share Posted December 10, 2014 Heh, we've been thinking the same thought.RoverDude, you may want to look at RP-0's source. I've been meaning to release the backend for a while, but what I do is (1) add support for extra ProgressTree nodes (2) add a probe altitude record node and (3) add a contract depending on that. Quote Link to comment Share on other sites More sharing options...
Domfluff Posted December 10, 2014 Share Posted December 10, 2014 Can I make a request? If the sounding rockets were capable of radial attachment, then (perhaps with the AES radial decoupler) this would make for easier "missiles" and the like.A more compelling thought: it would also allow for something very much like OTRAG... Quote Link to comment Share on other sites More sharing options...
biohazard457 Posted December 10, 2014 Share Posted December 10, 2014 I'm having the same problem with my probe exploding upon landing. My decent speed stays at about 15m/s. I am using NEAR, so that might be the problem, but i added 3 Seperatrons to the probe body and set them all to minimum settings (Thruster Limiter at 5 and Fuel at 0.8) and activate them just before impact and it seems to resolve the issue.Other than the explody bit, I love this mod! RoverDude, you have the best mods ever! Quote Link to comment Share on other sites More sharing options...
KyleKidd Posted December 11, 2014 Share Posted December 11, 2014 Check out the Sounding Rockets Mod Spotlight I just posted on YouTube: http://youtu.be/t4a6ehvMH4A Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 11, 2014 Author Share Posted December 11, 2014 @NathanKell - very cool! I'll check it out @Domfluff / biohazard457 - I think you'll like the next release. Less explody (and I'll give it a go with NEAR/FAR), and radial rockets, including being separate from the fins. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 11, 2014 Share Posted December 11, 2014 Meteorological Survey PackageIt was only recently discovered that changes in the weather patterns of Kerbin can actually predicted in advance. By stuffing complicated SCIENCE in a tube, accurate and detailed measurements of the atmosphere can be taken from heights previous thought to be nearly impossible to send a cardboard tube.Flying Low: You measure the swirling atmospheric currents and determine the probability of the next launch being scrubbed by a thunderstorm.Flying High: The atmosphere is thin, but the altitude provides an excellent view of the weather patterns below.In Space: The extreme altitude of the rocket provides a new exciting look at the curvature of the planets, and even weather on the adjacent continent is visible!Aeronomical Science PayloadBy comparing the loss in gravitational attraction and the loss of the atmosphere with altitude, important data can be gathered to further the research of the atmosphere of our home planet. This is done by stuffing rather mangled and interesting combinations of instruments of SCIENCE stuck in a cardboard tube.Flying Low: The atmosphere seems to be decreasing with altitude, however the gravitation of the planet is not decreasing nearly as much.Flying High: The atmosphere is very thin and tenuous at this height, and seems to be getting thinner.In Space: There is no atmosphere whatsoever, but the downward accelleration of gravity seems to be almost identical to that on the ground!Materials Study Mini LabThe upcoming research of new structural methods has led to the development of a small cardboard tube that has been stuffed with various biological samples, scientific instruments, and experimental structural compounds.Flying Low: One of the weaker structural compounds fails, whilst the biological sample appears to be calm.Flying High: Some foam components begin to collapse, and the gel samples boil. The biological sample appears to be hanging on for dear life!In Space: The biological sample seems to be remarkably resistant to the space environment. Like the TARDIS, made out of a seemingly space-unworthy material but it passes the test of space better than expected. It gets a good grade on survivability.[There's a joke in that last one, btw]Engineering Study PackageIn the endeavor to develop the propulsion systems of a rocket powered space ship, a small cardboard tube has been stuffed with various rocket components and fuel mixes to expose them to the environment of the upper atmosphere. Keep away from fire. Do not allow small children to use. Keep away from fire. SERIOUSLY! MAKE SURE IT'S ON TOP OF THE SOUNDING ROCKET AND NOT BELOW IT!Flying Low: Measurements of the rocket's motor seem to indicate an improvement in efficiency with a gain in altitude.Flying High: Several of the fuel samples have boiled in the metal containers, except for those tanks covered in multi-layer insulation.In Space: The small rocket engine test seems to indicate a monopropellant is a viable fuel both in and outside of the atmosphere. Quote Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted December 11, 2014 Share Posted December 11, 2014 This mod really makes me wish I brought my laptop with me. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 11, 2014 Share Posted December 11, 2014 Using Cubic Octagonal Struts and a single small tank first liquid stage (FL-T400!), and four extra stored-charge nosecones, I managed far over escape velocity (3020 m/s) inside the atmosphere! And just seconds left on the battery. Quote Link to comment Share on other sites More sharing options...
Chyort Posted December 11, 2014 Share Posted December 11, 2014 (edited) Considering this is meant for starting a new save. I would personally love to see Wave's For Science! Updated/integrated.It is almost a requirement for me but it was built for .24.2, and while it works for .25 it does still have some bugs. And it seems Wave is busy with other things now days. Thus my mentioning it here.I know this is something of a long shot because you have so much on your plate already, not to mention wave does still occasionally log in, but hey... You might say yes. Edited December 11, 2014 by Chyort Quote Link to comment Share on other sites More sharing options...
sp1989 Posted December 11, 2014 Share Posted December 11, 2014 Definitely need to make that parachutes more powerful. Splash down results in destroyed payload. For some reason if you parachute on land the payload survives just fine. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 11, 2014 Author Share Posted December 11, 2014 New release is up - 0.0.2Give it a shot Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) Oh yeah.... fins under aero, and the 'stick' is under structural. You have to point these manually now, no SAS/etc. - so build carefully.(also found a couple of extra tweaks I need to do, so anticipate another patch tonight)[edit]ok - grab 0.0.3 instead Edited December 11, 2014 by RoverDude Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted December 11, 2014 Share Posted December 11, 2014 Great mod! Thanks!I have two questions though:how do I get the results (reports)? Right clicking doesn't seem to work...how do I use the stick? When I angle it (along with the rocket), as soon as physics kicks in the rocket tumbles... Quote Link to comment Share on other sites More sharing options...
sprohi Posted December 11, 2014 Share Posted December 11, 2014 (edited) I love the parts and the idea of the mod, but with no control it's extremely hard to get very much altitude now. Even aimed exactly 90° up I still spin out between 4-6km. I'll keep trying though!Edit: Adding strategically placed fins helps quite a bit. I just had them on the first stage... Edited December 11, 2014 by sprohi Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 11, 2014 Share Posted December 11, 2014 FAR will make that much, much easier (assuming you're not already running it). Quote Link to comment Share on other sites More sharing options...
aeroeng14 Posted December 11, 2014 Share Posted December 11, 2014 Wanted to chime in and give my thanks for this great mod! Just toying around with the different motor classes and fin sizes for 5 minutes has been some of the most fun I've had with this game in recent weeks. Really enjoy the new experiment types and I think you hit the color combinations on the mark! Who knew that trying to prop up a rocket at an angle with a bunch of sticks could be so addicting for an aerospace engineer? Keep up the great work. Quote Link to comment Share on other sites More sharing options...
Domfluff Posted December 11, 2014 Share Posted December 11, 2014 Awesome stuff. Quick OTRAG-like testing:Javascript is disabled. View full albumJust over 3000 funds, and 2,500 ms dV - so this is suborbital, but it wouldn't take much to push this into a super-cheap microsat launcher.(Struts were an attempt to keep the first stage together, but shrug). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 11, 2014 Author Share Posted December 11, 2014 Great mod! Thanks!I have two questions though:how do I get the results (reports)? Right clicking doesn't seem to work...how do I use the stick? When I angle it (along with the rocket), as soon as physics kicks in the rocket tumbles...1. Make sure you are on 0.0.3 (there was a bug in 0.0.2).2. Make sure if you use 000_USITools you overwrite with the newer version. The sticks should just drop off on launch.I love the parts and the idea of the mod, but with no control it's extremely hard to get very much altitude now. Even aimed exactly 90° up I still spin out between 4-6km. I'll keep trying though!Edit: Adding strategically placed fins helps quite a bit. I just had them on the first stage...Yep. secret IMO is to make sure that for each stage, your COM is forward (slightly) of your COL.Wanted to chime in and give my thanks for this great mod! Just toying around with the different motor classes and fin sizes for 5 minutes has been some of the most fun I've had with this game in recent weeks. Really enjoy the new experiment types and I think you hit the color combinations on the mark! Who knew that trying to prop up a rocket at an angle with a bunch of sticks could be so addicting for an aerospace engineer? Keep up the great work.Awesome! And yeah, I found myself spending more time playing with this one than actually coding it Which is usually a good sign for me as a mod creator. Quote Link to comment Share on other sites More sharing options...
MrOnak Posted December 11, 2014 Share Posted December 11, 2014 RoverDude does it again! This sounds amazing. Wait, where did that pun come from? Shoo! Added to my list of must-have mods once YAKK Mk-1 is finished. Quote Link to comment Share on other sites More sharing options...
thorfinn Posted December 11, 2014 Share Posted December 11, 2014 Awesome stuff. Quick OTRAG-like testing:They autostage even when surface attached? Sweet! (Juno 1 recreations become even easier) Quote Link to comment Share on other sites More sharing options...
Domfluff Posted December 11, 2014 Share Posted December 11, 2014 (edited) Orbital OTRAG-ish rocket:That will launch the pictured minimalist satellite into well beyond Kerbostationary orbit - so there's a fair amount of capacity there. Needs a fairing, but this is just using stock parts and Sounding Rockets.Total cost is 7,530 funds (you can do this with stock parts for just over 5,000 or so, since there's no economy of scale in KSP) Edited December 11, 2014 by Domfluff Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted December 11, 2014 Share Posted December 11, 2014 (edited) 1. Make sure you are on 0.0.3 (there was a bug in 0.0.2).2. Make sure if you use 000_USITools you overwrite with the newer version. The sticks should just drop off on launch.Thanks!About the reports, I'm sure I'm using 0.0.3, but I can't get them with right-click. Am I doing anything wrong?About the stick, I connected one end of it on the connection point under the rocket (where another rocket should be). I can confirm the stick does NOT drop off on launch if connected there. So, where should I connect it?Another question: how do I fixate the other end of the stick on the floor? Edited December 11, 2014 by jlcarneiro Spelling fix Quote Link to comment Share on other sites More sharing options...
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