Jump to content

[1.12.x] Sounding Rockets! Start small. Dream big!


RoverDude

Recommended Posts

In FAR they are very powerful, in stock much less due to the souposphere. The Isp figures are quite modest in fact, it's just that mass ratios are good and going straight up isn't THAT difficult. If you want to depress performance across the board to force stock sized rockets in FAR (or whatever other ratio), there is a special mod by Ferram for that.

Link to comment
Share on other sites

Figured out the issue, something in Universal Storage is causing the issues.

Edit: one-by-one adding of the various parts of Universal Storage didn't replicate the issue, think a to-small battery might of caused a false-positive.

Edited by ManaaniWanderer
Further testing
Link to comment
Share on other sites

From the looks of it, you'll need to add a new entry in one of the RemoteTech configs... I just used the "RemoteTech_Squad_Probes.cfg" and threw the following at the end:

@PART[SR_NoseCone]:FOR[RemoteTech]{
%MODULE[ModuleSPU] {
}

%MODULE[ModuleRTAntennaPassive] {
%TechRequired = start
%OmniRange = 3000

%TRANSMITTER {
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}

%TechRequired is normally "unmannedTech" for the built-in omni, but I kind of think by the time you get to that node in the tech tree... well then you should be launching actual rockets and probes...

Anyways, I *think* you might be able to throw that somewhere in the SoundingRockets folder, but I'm not too familiar with how KSP or RemoteTech handle any of that... so yeah...

Edit: might make sense to scrap the transmitter function entirely for these, since they don't actually have any electric charge...

Hello, thank you to have done this, I make a small improvement on what you have done.

// RTSoundingRockets
// This is free and unencumbered software released into the public domain.
// All the code from RemoteTech is in GPLv2

@PART[SR_NoseCone]:HAS[!MODULE[ModuleSPU],!MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[UmbraSpaceIndustries]:FINAL
{
%MODULE[ModuleSPU]
{
}
%MODULE[ModuleRTAntennaPassive]
{
%TechRequired = start
%OmniRange = 100000
%TRANSMITTER
{
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}
@PART[RTPassiveAntennaTech]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[RemoteTech]:FINAL
{
@TechRequired = start
}

With this the Sounding Rockets can:

- be used without the need to unlock the unmannedTech node because Sounding Rockets is useful at the start of a career.

- communicate to 100 km (we doesn't need the Reflectron DP-10 to go in the high atmosphere which is unlocked at the flightControl node).

Edited by Malah
Link to comment
Share on other sites

I found out why the rockets are actually performing better than what I was expecting.

They are huge. I was thinking that a single stage one would be 2kerbals height, but the science package is the same height than a capsule, so the rockets are actually huge.

Link to comment
Share on other sites

Jeb says he really likes the sounding rockets as they are.

Y7MnRxh.png

It took 16 SRM-S.

I think perhaps the issue is that they have realistic TWRs (nothing else in Kerbal really does) and that Kerbin is so extremely small compared to earth that orbital velocity is just so much lower.

Edit: that is, of course, presuming one thinks there is an issue. I think they're fun as-is.

Edited by lordkrike
Link to comment
Share on other sites

that is, of course, presuming one thinks there is an issue. I think they're fun as-is.

So true ;)

westamaflash: no, unfortunately the ground is just a surface as usual... they will touch it with their tips. You might want to build a stick tripod to get a precise angle (they won't break easily)

Link to comment
Share on other sites

is the probe compatible with remote tech?
No, it takes it as being local controlled when used with RT

Uh, we literally just posted a config for RemoteTech on the last two pages... lol.

|

|

v

Hello, thank you to have done this, I make a small improvement on what you have done.

// RTSoundingRockets
// This is free and unencumbered software released into the public domain.
// All the code from RemoteTech is in GPLv2

@PART[SR_NoseCone]:HAS[!MODULE[ModuleSPU],!MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[UmbraSpaceIndustries]:FINAL
{
%MODULE[ModuleSPU]
{
}
%MODULE[ModuleRTAntennaPassive]
{
%TechRequired = start
%OmniRange = 100000
%TRANSMITTER
{
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}
@PART[RTPassiveAntennaTech]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[RemoteTech]:FINAL
{
@TechRequired = start
}

With this the Sounding Rockets can:

- be used without the need to unlock the unmannedTech node because Sounding Rockets is useful at the start of a career.

- communicate to 100 km (we doesn't need the Reflectron DP-10 to go in the high atmosphere which is unlocked at the flightControl node).

Put the code in SR_NoseCone.cfg or one of the RT configs (or a new config file, even).

Edited by Nitrous Oxide
Link to comment
Share on other sites

Hello, thank you to have done this, I make a small improvement on what you have done.

// RTSoundingRockets
// This is free and unencumbered software released into the public domain.
// All the code from RemoteTech is in GPLv2

@PART[SR_NoseCone]:HAS[!MODULE[ModuleSPU],!MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[UmbraSpaceIndustries]:FINAL
{
%MODULE[ModuleSPU]
{
}
%MODULE[ModuleRTAntennaPassive]
{
%TechRequired = start
%OmniRange = 100000
%TRANSMITTER
{
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}
@PART[RTPassiveAntennaTech]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[RemoteTech]:FINAL
{
@TechRequired = start
}

With this the Sounding Rockets can:

- be used without the need to unlock the unmannedTech node because Sounding Rockets is useful at the start of a career.

- communicate to 100 km (we doesn't need the Reflectron DP-10 to go in the high atmosphere which is unlocked at the flightControl node).

I was just looking at the last few pages of this thread before running the new 0.90 with RemoteTech and Sounding Rockets combined. Thank you so very, very much for this fix.

Link to comment
Share on other sites

Am I supposed to be unable to steer them? Not using RemoteTech so that's not the issue.

Also these are lots of fun. I built a rocket that has all four science modules on it and use the little 'adapter' piece as a landing booster to bring the whole thing down intact.

Link to comment
Share on other sites

Am I supposed to be unable to steer them? Not using RemoteTech so that's not the issue.

Also these are lots of fun. I built a rocket that has all four science modules on it and use the little 'adapter' piece as a landing booster to bring the whole thing down intact.

Yes, they are supposed to be unguided. Any control will have to come from creative use of launch orientation and timing.

Link to comment
Share on other sites

I got a contract to put the meteorological package on a satellite. Is there any way to keep that from happening? Also, I've been working on a module manager cfg to make these less OP with FAR installed. Do you have target max altitudes for the 1, 2, and 3 stage versions?

Edited by PDelta41
typo
Link to comment
Share on other sites

I got a contract to put the meteorological package on a satellite. Is there any way to keep that from happening? Also, I've been working on a module manager cfg to make these less OP with FAR installed. Do you have target max altitudes for the 1, 2, and 3 stage versions?

Real Sounding Rockets dont leave atmosphere so easily as these do...

The Aerobee was an early rocket, with two stages and fins. The Aerobee could take a 68 kg payload to an altitude of 130 km. However, the Aerobees were LF\Os. Take a look at the Astrobee. http://en.wikipedia.org/wiki/Astrobee

Link to comment
Share on other sites

Thing is that these rockets have rather well balanced ISP's and trusts, but thanks to FAR givin them near to 0 drag and the fact that they are actually huge (put a science package next to a capsule and you will realize their real size) they get to space in a jiffy, using fins now I resort to having 2 scientific experiments in a single rocket

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...