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ForumGeneral KSPGameplay Questions and Tutorials[unanswered] Can I make Turbojet engines burn out at the same time?

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Today, 12:23 #1

Cypherwraith

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Can I make Turbojet engines burn out at the same time?

Alright, so I've been experimenting with SSTO designs. I've gotten an SSTO into orbit before, but only when there was a single Turbojet engine at the center of my design. Whenever I have more than one, one of the engines burns out from lack of intake air before the other, causing it to spin uncontrollably (the yaw, not the pitch) and go into a death dive.

Two questions then:

Is it possible to make two turbojets run out of intake air simultaneously? (If not, is there some sort of chart that can tell me at what altitude my intake air will run out based on how many intakes I have per turbojet?)

and

How do you regain control of pitch, yaw, and roll when you're in a death dive?

"Quick, SCE to AUX!"

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Today, 12:27 #2

MiniMatt

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Assign jet engines to an action group in construction, then toggle them off manually just prior to flameout (keep an eye on the intake air resource).

As for regaining control.... prayer sometimes works

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Today, 12:31 #3

numerobis

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Originally Posted by Cypherwraith

(If not, is there some sort of chart that can tell me at what altitude my intake air will run out based on how many intakes I have per turbojet?)

You can use the mechjeb throttle control, which automatically throttles back to prevent jet flameouts if you ask it to. Or, 1 intake per jet => 21km if you can get going fast enough, and from there, every time you triple the number of intakes (or reduce your throttle by a factor of three) you get about 5km extra ceiling.

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Today, 12:45 #4

Johnno

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Open your resources tab during flight and keep an eye on your intake air. In the VAB/SPH you can look at the engines and each engine will have a set flameout point (think it's 0.10). If you're using two jets then when your intake air hits 0.20 you're at danger of flameout. The lower your throttle the lower the risk of flameout.

You can also look at your intakes individually to see how much air they have, I think if any single one goes to zero before you close it you'll flameout. I haven't confirmed this 100% but the way I fly is once my intake air hits 0.20 (with two jets) I monitor my individual intakes, if I for example have 10 intakes they'll have 0.02 each, once I find one that's at 0.01 I know that soon I'll be out of air and hit up my rocket engine. Works for me at least but I'm sure others fly differently.

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Today, 13:04 #5

annallia

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As others have said, use the action groups to shut off your jet engines/turn on your rocket.

If you really want to let them burn out I would say try fuel balancer and balance the air intakes, the few times I have done this it seemed that both engines, or in one poorly designed (poor alden the test pilot...) all 6 of the engines flamed out not quite at the same time but in fast enough succession that it only turned my plane not put it into a spin.

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Today, 13:56 #6

SRV Ron

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Since it is difficult to monitor which engine will flame out first, it is best, as others have stated, to have an action group that shuts them all down prior to a flame out occurring. Otherwise, you can fly a single engine to flame out without causing an uncontrollable spin. That condition can be just as fatal for real multi engine hypersonic high altitude aircraft such as the SR-71 Blackbird.

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7th April 2012, 23:59 #1

Caesar15

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the control+v game

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8th April 2012, 02:05 #2

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Re: the control+v game

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8th April 2012, 02:21 #3

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Re: the control+v game

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8th April 2012, 02:42 #4

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Re: the control+v game

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8th April 2012, 07:46 #5

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8th April 2012, 08:37 #6

Caesar15

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Re: the control+v game

Ha weird i copied this a little while ago too

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8th April 2012, 11:49 #7

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8th April 2012, 12:55 #8

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8th April 2012, 13:19 #9

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8th April 2012, 13:25 #10

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