Kreuzung Posted April 12, 2012 Share Posted April 12, 2012 How do you change the scale/size of the output image?Console params. Check first post for exact description Link to comment Share on other sites More sharing options...
SasquatchM Posted April 12, 2012 Share Posted April 12, 2012 Latest Render with merged data. For some reason my map is generating upside down in quickgrid. I just cheated and flipped it in the Gimp. Link to comment Share on other sites More sharing options...
Peewee Posted April 12, 2012 Share Posted April 12, 2012 Dat scale ;D Link to comment Share on other sites More sharing options...
pina_coladas Posted April 12, 2012 Share Posted April 12, 2012 How long until we\'ve mapped every conceivable point of data on the Mun? This could get out of hand. Then someone will figure out that 40° radar beam and obsolete all our work in a few short hours. Link to comment Share on other sites More sharing options...
SasquatchM Posted April 12, 2012 Share Posted April 12, 2012 Actually there is still quite a bit of extrapolation. If you look at the larger scale maps there is still a lot of blank spaces.On a side note my BigTrack lander with the mapping module returned no results. Link to comment Share on other sites More sharing options...
pina_coladas Posted April 12, 2012 Share Posted April 12, 2012 Actually there is still quite a bit of extrapolation. If you look at the larger scale maps there is still a lot of blank spaces.I know, which is why I said this could get out of hand! I just know one of these weirdos with 16 gigs of ram and an overclocked quad core is going to try to run 50 instances of ksp at once. Link to comment Share on other sites More sharing options...
SasquatchM Posted April 13, 2012 Share Posted April 13, 2012 Well, I have 8 gigs and an overclocked quad core, but I also have dangerous levels of lazy. Link to comment Share on other sites More sharing options...
Peewee Posted April 13, 2012 Share Posted April 13, 2012 How long until we\'ve mapped every conceivable point of data on the Mun? This could get out of hand. Then someone will figure out that 40° radar beam and obsolete all our work in a few short hours.According to Innsewerants (in IRC) last night, the current method of storing data (lat/long rounded to hundredths) can result in ~12GB of data on the hard drive with no duplicates. However, the current program does not de-duplicate data, it merely appends, so we could theoretically collect the same data point an infinite number of times.We\'ve collected a measly 13MB in what, 2 days? At the current rate that\'s around six years minimum until we\'ve collected all possible data points. Link to comment Share on other sites More sharing options...
Kreuzung Posted April 13, 2012 Share Posted April 13, 2012 And how much of them do you really need for an accurate map? Link to comment Share on other sites More sharing options...
SasquatchM Posted April 13, 2012 Share Posted April 13, 2012 Define accurate. Kerbal accurate? About 16 points total. Link to comment Share on other sites More sharing options...
Kreuzung Posted April 13, 2012 Share Posted April 13, 2012 I mean 1920*1080 or so \'cause that is a normal new screen and nobody needs it larger (has it actually a sense besides of being a (the first?) real science project in KSP?) Link to comment Share on other sites More sharing options...
Peewee Posted April 13, 2012 Share Posted April 13, 2012 Define accurate. Do you mean a data point for every pixel? Then you need 1920x1080= 2 073 600 data points minimum.Of course, you don\'t have to look at the whole map at once. If you want to zoom in 4x and still have a data point for every pixel, multiply by 16 to get 33 177 600 data points minimum.If you define accuracy in terms of square meters (potentially km) represented by each point, then work this out:Points = Area of Mun / area per data point Link to comment Share on other sites More sharing options...
Kreuzung Posted April 13, 2012 Share Posted April 13, 2012 I still bet that there will be a detailed map at the end of this month ;P Link to comment Share on other sites More sharing options...
Radion Posted April 13, 2012 Share Posted April 13, 2012 Is google Earth good Enough?http://dl.dropbox.com/u/62434044/Mun_Map/Map1.kmzJust download google earth and this should pop right in. May I ask how you did that? I\'d love to see a Kerbin version. Link to comment Share on other sites More sharing options...
Kreuzung Posted April 13, 2012 Share Posted April 13, 2012 Kerbin whould require new data = new plugin version + much plane scouts Link to comment Share on other sites More sharing options...
Radion Posted April 13, 2012 Share Posted April 13, 2012 Kerbin whould require new data = new plugin version + much plane scoutsWould the standard Kerbin 2D map be applicable to Google Earth? Link to comment Share on other sites More sharing options...
Kreuzung Posted April 13, 2012 Share Posted April 13, 2012 Maybe, if someone figures out how to 'calculate' Kerbin or simply brings the existing maps into a high enough resolution... Link to comment Share on other sites More sharing options...
dvc Posted April 13, 2012 Share Posted April 13, 2012 Thanks again for your data, dvc, SasquatchM, toastar, and togfox1.By the way dvc, does that attachment include your old data, or is it all fresh? I didn\'t notice any repeats at the beginning/end.fresh...btw render coming soon Link to comment Share on other sites More sharing options...
SmiteZero Posted April 13, 2012 Share Posted April 13, 2012 I can tell how much this plugin has taken off by how many pages I have to read through when I wake up. First day it was none. Then one. Then two. Now three.Has anyone noticed anything strange with the altitudes in the larger sets? Link to comment Share on other sites More sharing options...
toastar Posted April 13, 2012 Share Posted April 13, 2012 Would the standard Kerbin 2D map be applicable to Google Earth?You mean the texture map? Like thisThis is an old version of the map, If you have a newer one(with icecaps) i could use it instead. http://dl.dropbox.com/u/62434044/Mun_Map/Kerbin%20Map.kmzI\'m thinking any real mapping mission on kerbin will take cheat parts. Link to comment Share on other sites More sharing options...
ddavis425 Posted April 13, 2012 Share Posted April 13, 2012 How did you do that? Like get the texture for Kerbin? Link to comment Share on other sites More sharing options...
toastar Posted April 13, 2012 Share Posted April 13, 2012 How did you do that? Like get the texture for Kerbin?Searched the forum http://kerbalspaceprogram.com/forum/index.php?topic=7534.msg109592#msg109592http://libnoise.sourceforge.net/examples/complexplanet/images/planet.jpgIt\'s flipped about the X Axis Link to comment Share on other sites More sharing options...
togfox Posted April 13, 2012 Share Posted April 13, 2012 I\'m totally waiting for the SQUAD Dev\'s to go and just release a fully rendered high definition map extracted from the game itself.The Kerbal Geographic Society, at this point, can rest, knowing it\'s job is done. 8) Link to comment Share on other sites More sharing options...
SasquatchM Posted April 13, 2012 Share Posted April 13, 2012 Just to check: has there been any problem having this part on multiple persistent ships? I have my first mapping vehicle in orbit, from which i get data. I have a Mun rover vehicle that generates no data, and i made a cheater plane and flew a few hundred kilometers down on Kerbin and get no data from that either. Just trying to determine if the lack of data is from multiple instances or if the part just wont work in those circumstances, Link to comment Share on other sites More sharing options...
semininja Posted April 13, 2012 Share Posted April 13, 2012 I think only the current ship will generate data, and IIRC, it\'ll only create data if you\'re in flight view (i.e. not map view). Link to comment Share on other sites More sharing options...
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