lipatden Posted September 9, 2013 Share Posted September 9, 2013 Can we not simple replace the maptextures with smaler ones?Or optimised ones for Web Applications?I mean... do we we ingame real need a x Mbyte big Map? (Is it not a (relative) tiny "screen" ingame?Xentoe, on the right of the map itself in the display window is a vertical slider, as you drag it up the main display will zoom in. While the whole-planet preview is a few hunder pixels wide/high, the fully zoomed in version seems at leats ten times bigger. The huge files support zoom, not the "small" overview, and replacing them isn't really possible since they're generated on-the-fly. Link to comment Share on other sites More sharing options...
KerbMav Posted September 9, 2013 Share Posted September 9, 2013 How does the mod decide that the GPS part is not for scanning - the module call in the part.cfg is the same? Link to comment Share on other sites More sharing options...
little square dot Posted September 10, 2013 Share Posted September 10, 2013 I managed to make this work, finally. Instead of having a folder in GameData, I just plopped the Plugins, Parts and PluginData into the empty folders of the same name under KSP_win. Also, they're in aerodynamics. Huh.erm... you sure that's 4.0?3.whatever had it's parts under the aerodynamics tab.... back when there was an aerodynamics tab. Methinks you may have downloaded the wrong version, because if 4.0 didn't work when installed in GameData, I don't see how doing what you did would fix the problem. Every page of this thread looks almost identical to the one before... if we got rid of all of the posts by people who downloaded the wrong version or are wondering why they're crashing, this thread would be like 10 pages instead of a few hundred. Link to comment Share on other sites More sharing options...
little square dot Posted September 10, 2013 Share Posted September 10, 2013 My Problem her eis more:I can insstall it, and have the parts.But when bring the thing onto the launchpag, it ends in an endless loadscreen (the black one between construction and lanuchsite)After setting Timewarp to 1, it loads and loads and loads........ (did test it and let it load 3 hours)What's your memory usage at? 9 times out of 10, endless loading or CTD's result from memory errors. Link to comment Share on other sites More sharing options...
Xentoe Posted September 10, 2013 Share Posted September 10, 2013 I know my Memory Usage is to high :-)But let`s be true you need only Home, Nova Punch and B9 aerospace parts to be outof the limit for this mod.This 4 GB Limit is real a shame for sutch a cool game with so many options. Link to comment Share on other sites More sharing options...
JadedStoner Posted September 11, 2013 Share Posted September 11, 2013 Is anyone working on this? With 0.22 coming out, an updated ISA MapSat would make me weep with joy! Innsewerants has a beautiful looking Dev build but it would seem he has been AFK for 3 months. I understand that life happens to the best of us and I hope everything is okay. If he is busy, could/should/would he hand it off to someone else?JS Link to comment Share on other sites More sharing options...
KerbMav Posted September 11, 2013 Share Posted September 11, 2013 I read the post about a file saving multiple instances of the same scanned "dot" - or something along the lines - but I didnt quite get it:Is the multiple scanning of parts of the planet/moon surface the reason for the map file being so big and choking the RAM?How exactly could this be remedied? Link to comment Share on other sites More sharing options...
Sirine Posted September 11, 2013 Share Posted September 11, 2013 Pretty boring while waiting for the Mapsat to map the map...Can I send multiple Mapsat (split from a single module) to speed up the mapping? Link to comment Share on other sites More sharing options...
DerekL1963 Posted September 11, 2013 Share Posted September 11, 2013 Can I send multiple Mapsat (split from a single module) to speed up the mapping?No. Even if it takes ten characters to spell it. Link to comment Share on other sites More sharing options...
Sirine Posted September 11, 2013 Share Posted September 11, 2013 Thanks. I take hours (real time) to complete a map...so....inefficient. Link to comment Share on other sites More sharing options...
Sirine Posted September 11, 2013 Share Posted September 11, 2013 The Mun .cvs file not generated? How come? Link to comment Share on other sites More sharing options...
nhnifong Posted September 11, 2013 Share Posted September 11, 2013 The Mun .cvs file not generated? How come?Read the OP, it was broken when he left. Link to comment Share on other sites More sharing options...
GavinZac Posted September 11, 2013 Share Posted September 11, 2013 Thanks. I take hours (real time) to complete a map...so....inefficient.How long do you think it takes to complete a map of a planet?! Link to comment Share on other sites More sharing options...
Sirine Posted September 11, 2013 Share Posted September 11, 2013 How long do you think it takes to complete a map of a planet?! About few generation in earth time? Well, even our earth until now, they haven get a "complete" map yet... many places still unexplored, especially the deep sea. Link to comment Share on other sites More sharing options...
KerbMav Posted September 11, 2013 Share Posted September 11, 2013 Thanks. I take hours (real time) to complete a map...so....inefficient.Go to a high (rather wide scan field at equator) slightly inclined orbit (5 deg from polar maybe) and set to 50x time acc. - tab out, stalk the forums, watch some entertaining/educational vids on youtube, talk to your family, pet your pet ... return to a complete map in under 1h for sure. Link to comment Share on other sites More sharing options...
BubbaWilkins Posted September 11, 2013 Share Posted September 11, 2013 I usually set my mapsats up on a 1-2 deg polar orbit, and then leave them scanning overnight at the highest speed they can stand. Link to comment Share on other sites More sharing options...
Tygroux Posted September 14, 2013 Share Posted September 14, 2013 Depend of the resolution of the map, and resolution and speed of the scanner.In game, the limiting factor is the scanner speed.So lower orbit, higher warp, and higher ping/second to keep the resolution stable mean less time.I think you can increase the ping/second by adding scanners, or modifying the mod/part files.At one point the game precisions limit put hard limits, though. Link to comment Share on other sites More sharing options...
brienne Posted September 15, 2013 Share Posted September 15, 2013 I wait for IsaMapSat and Remotech to be updated. Those 2 mods give a more realistic touch to the game.I ll also use Kos, scriptable autopilot.So, here is my question. Does Isa work? Is it reliable?Thanks for your answers. Link to comment Share on other sites More sharing options...
Tommygun Posted September 15, 2013 Share Posted September 15, 2013 I wait for IsaMapSat and Remotech to be updated. Those 2 mods give a more realistic touch to the game.I ll also use Kos, scriptable autopilot.So, here is my question. Does Isa work? Is it reliable?Thanks for your answers.I couldn't get version 4.0 to work reliably, so I just use "ISA MapSat 3.3.4 UNOFFICIAL Update" version on Spaceport. Link to comment Share on other sites More sharing options...
drtedastro Posted September 15, 2013 Share Posted September 15, 2013 I have been using 3.3.4 since 0.21 came out. I wrote my own data-prep to take all data that the probe(s) download and get it ready for the old MapGen routine. All works GREAT... Full resolution maps to work with and tiny memory footprint to deal with ..... Some things i liked with the 4.0 dev, but just too much of memory hog.....this will work fine for the time being.... Link to comment Share on other sites More sharing options...
Wrench Head Posted September 16, 2013 Share Posted September 16, 2013 I use Mechjeb, Set corse for 88 Degs. and 300000m It takes me about 2.5 hours to map a planet 2 50 x speed up. Link to comment Share on other sites More sharing options...
KerbMav Posted September 17, 2013 Share Posted September 17, 2013 What exactly causes the memory hogging of this mod? Is it the big map file? Can this be somehow reduced by JPGging it and/or going black&white or any other way? Link to comment Share on other sites More sharing options...
Crater Posted September 17, 2013 Share Posted September 17, 2013 What exactly causes the memory hogging of this mod? Is it the big map file? Can this be somehow reduced by JPGging it and/or going black&white or any other way?It is, essentially, the fact that Unity seems to expand all images into an uncompressed representation in-memory while it is running, coupled with the fact that there is a very high res image for each body in the system.There is another thread that is discussing this ( http://forum.kerbalspaceprogram.com/showthread.php/47150-ISA-MapSat-Legacy-discussion ), and essentially, the primary way to do it would be to store the terrain data out-of-band, and build the textures on the fly for display on screen - this would be a huge change in how the addin works. Link to comment Share on other sites More sharing options...
Kaa253 Posted September 24, 2013 Share Posted September 24, 2013 Is there any new progress on this mod? I have had to stop using it because it has been such a memory hog (yes, I run the batch script clean-up regularly). I cannot find http://forum.kerbalspaceprogram.com/...nd-blog-update where the xR41 version resides since the forum restart. It's a truly great mod, I would love to see it sorted. Link to comment Share on other sites More sharing options...
epicbuilder333 Posted September 24, 2013 Share Posted September 24, 2013 I can't find a link for Isa Mapsat 4.0 dev build. Where can I find you? Link to comment Share on other sites More sharing options...
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