Earthslug Posted October 17, 2016 Share Posted October 17, 2016 Woow tnx for that recompile. Much needed mod for getting landing zones right Link to comment Share on other sites More sharing options...
Youen Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) Thanks @Kobymaru for this recompile and tests. Since it seems I don't need to update any code, I should be able to publish the recompiled version on github and spacedock tonight. And maybe integrate the latest modifications on the API (for kOS). EDIT: released on github and SpaceDock Edited October 19, 2016 by Youen Link to comment Share on other sites More sharing options...
SpartanJack17 Posted October 20, 2016 Share Posted October 20, 2016 The .version file in the latest update seems to be wrong, the AVC keeps telling me to update. Link to comment Share on other sites More sharing options...
The Aziz Posted October 20, 2016 Share Posted October 20, 2016 Not sure if it was supposed to appear, but I see mod button in main menu, should it be there? No screenshot atm. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 20, 2016 Share Posted October 20, 2016 4 minutes ago, The Aziz said: Not sure if it was supposed to appear, but I see mod button in main menu, should it be there? No screenshot atm. They were talking about that over on the Hyperedit thread I think, or RCS Build Aid. Those both do it too. Something about needing to unregister or somesuch. It sounded very technical. What do I look like, a modder? Sheesh. (should probably make sure DAMN doesn't do that) Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 20, 2016 Share Posted October 20, 2016 45 minutes ago, 5thHorseman said: They were talking about that over on the Hyperedit thread I think, or RCS Build Aid. Those both do it too. Something about needing to unregister or somesuch. It sounded very technical. What do I look like, a modder? Sheesh. (should probably make sure DAMN doesn't do that) Yeah look at the RCS Build Aid thread for this. Essentially, you need to kill your button on all scene changes due to a stock idiosyncrasy. I think both Alshain and DMagic ran into the same problem. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 20, 2016 Share Posted October 20, 2016 2 minutes ago, Tarheel1999 said: Yeah look at the RCS Build Aid thread for this. Essentially, you need to kill your button on all scene changes due to a stock idiosyncrasy. I think both Alshain and DMagic ran into the same problem. My button doesn't stick around, and I have no idea why. One of the problems with having no idea how to mod, is you don't even know why things WORK sometimes Link to comment Share on other sites More sharing options...
BlackHat Posted October 20, 2016 Share Posted October 20, 2016 Yeah I have 3 buttons that "stick around" and show on the Main Menu when I exit to there. "RCS Build Aid" is one, and "Experiment Tracker" was another but I cant recall now what the last one is. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2016 Share Posted October 20, 2016 6 hours ago, Tarheel1999 said: Yeah look at the RCS Build Aid thread for this. Essentially, you need to kill your button on all scene changes due to a stock idiosyncrasy. I think both Alshain and DMagic ran into the same problem. Basicly, when you enter a scene, you register the button, but the registration is global. So if you don't want it visible outside the scene, you need to unregister it when leaving Link to comment Share on other sites More sharing options...
Youen Posted October 21, 2016 Author Share Posted October 21, 2016 Thanks for the bug reports, I'll take a look at the version file and the button bugs soonTM Link to comment Share on other sites More sharing options...
rocketbuilder Posted October 22, 2016 Share Posted October 22, 2016 (edited) Just returned after a long break, how stable is it in 1.2? Can I install it on my main 1.2 save without many problems? EDIT : Doesn't matter, its fine. Edited October 22, 2016 by rocketbuilder Link to comment Share on other sites More sharing options...
Youen Posted October 23, 2016 Author Share Posted October 23, 2016 Version 1.6.5 released on github and spacedock: - fixed stock toolbar button that wasn't removed when exiting flight view - removed debug module (that was spamming the loading log in release builds) - fixed .version file for KSP-AVC Link to comment Share on other sites More sharing options...
Youen Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) I repackaged the very same version (1.6.5) with a custom ModuleManager dll that disables the Nyan Cat. You can download this modified version on github (Trajectories-v1.6.5a.zip). For anyone interested, you can also download ModuleManager.dll here: https://github.com/neuoy/ModuleManager/releases/tag/v2.7.1 This is exactly the same MM code, excepted the nyan cat doesn't enable itself whatever date of the year it currently is. You can still enable it with the -nyan-nyan parameter. If you want to get rid of the nyan cat whatever mods you have installed, just make sure this is the only ModuleManager.dll file you have in GameData. Also be sure no other mod needs a more recent version (it's the latest at the time I'm writing these lines). I also hope I didn't break anything by recompiling it, let me know if you have an issue. Edited October 25, 2016 by Youen Link to comment Share on other sites More sharing options...
Tallinu Posted October 30, 2016 Share Posted October 30, 2016 I dunno, I kinda like the Nyan Cat, his/her/its smooth rainbowy progress across the screen lets me know the game hasn't frozen up while loading. XD But seriously, thanks for getting Trajectories updated! It's so incredibly useful (even if I am usually just trying to maximize recovery funds)! Link to comment Share on other sites More sharing options...
tomf Posted November 7, 2016 Share Posted November 7, 2016 Would it be possible to display the time to impact alongside the impact velocities? Link to comment Share on other sites More sharing options...
Mark Tempe Posted November 15, 2016 Share Posted November 15, 2016 (edited) Possible bug: Been having a lot of game crashes ("access violation") since 1.2.1 and I think Trajectories is the culprit. Almost all of them have been in low-Kerbin-orbit rendezvous situations (rescue contracts) as the rescue ship gets close, or when the rescuee goes on EVA. Managed to isolate a 100% (for me) repeatable example in a quicksave: Start up game > load career > take control of rescue ship already on intercept course with stranded pod > wait until ship gets within about 2.3 km > BAM! game crashes. Deleting/reinstalling Trajectories turns the crash on or off. The rendezvous course has the intercepting ship on an orbit that dips below 70km. If I raise the periapsis above 70km the crash doesn't happen. If I raise periapsis above 70, then wait until after it normally happens and lower PE back below 70km the crash happens at roughly the same ship separation of 2.2-2.3 km. Afraid that's all the testing I've done so far, and I'm clueless about logs/crash dumps/other error-reporting stuff. Sorry. Edited November 15, 2016 by Mark Tempe Link to comment Share on other sites More sharing options...
Mark Tempe Posted November 20, 2016 Share Posted November 20, 2016 (edited) Update to the above post: Finally got off (on?) my lazy ass and did some more testing. Trajectories is NOT the sole cause of my crashes. It's somehow due to the combination of Trajectories (v1.6.5a) and Reentry Particle Effect (v1.2a). With both installed and no other mods except Module Manager and KER (had to leave it in since I had the KER chip's on my craft) the crash is 100% repeatable like before. Removing either mod stops the crashing. This is actually nice, because I'd rather play without Reentry Effects than without Trajectories. Screenshot of the failure: https://www.dropbox.com/s/vtvknesziu73ulm/Screenshot.jpg?dl=0 (The image won't embed for whatever reason.) The lower trajectory in the upper-right of the image is actually below 70km, and shows up red until the game freezes. Files from the crash report folder, in case anyone's interested: https://www.dropbox.com/s/ielh0ybl7oalxeu/crash.dmp?dl=0 https://www.dropbox.com/s/vzc9p7ciizf5woz/error.log?dl=0 Edited November 20, 2016 by Mark Tempe Link to comment Share on other sites More sharing options...
Youen Posted November 24, 2016 Author Share Posted November 24, 2016 Hmm, this bug seems weird, Trajectories is only managed code, so it should not cause this kind of crash (usually, the worst managed code can do is throw an exception, which is caught by Unity and logged ; no crash). So, I'm not saying it's not possible that Trajectories has a side effect that contributes to the crash, but I've no clue what could be happening. Also, so far, you seem to be the only one observing this behaviour. If I find some time, I'll try to reproduce your issue ; in the meantime, could you post your save game to help with that? Are you playing on Windows? Link to comment Share on other sites More sharing options...
Mark Tempe Posted November 25, 2016 Share Posted November 25, 2016 Sure. Playing on Windows 7 64-bit. 64-bit 1.2.1 KSP bought through Steam. Here's a zipped folder with my savegame folder, A copy of my gamedata folder with everything I had in it when testing (minus the "squad" folder) and a .txt with notes and steps to replicate. https://www.dropbox.com/s/15atx3j4np4g9ld/Career 1_2 - Definite Crashing on Rendezvous.zip?dl=0 Link to comment Share on other sites More sharing options...
demosofthaero Posted November 29, 2016 Share Posted November 29, 2016 (edited) any chance that this will get put up on CKAN? I'll hit spacedock for now, but just wondering. I could've sworn that I saw it on CKAN a week+ ago, but not anymore. Edited November 29, 2016 by demosofthaero Link to comment Share on other sites More sharing options...
The Aziz Posted November 29, 2016 Share Posted November 29, 2016 It is there, but marked as for 1.2.0. Look at incompatible section. Link to comment Share on other sites More sharing options...
Youen Posted November 30, 2016 Author Share Posted November 30, 2016 On 25/11/2016 at 1:56 AM, Mark Tempe said: Sure. Playing on Windows 7 64-bit. 64-bit 1.2.1 KSP bought through Steam. Here's a zipped folder with my savegame folder, A copy of my gamedata folder with everything I had in it when testing (minus the "squad" folder) and a .txt with notes and steps to replicate. https://www.dropbox.com/s/15atx3j4np4g9ld/Career 1_2 - Definite Crashing on Rendezvous.zip?dl=0 Thanks. I'll let you know if I find something (don't expect anything soon, I'm a bit busy at this time). Also, I didn't know KSP 1.2.1 was out. I only tested with KSP 1.2.0 so far (but I can't say if it's related to your bug). Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted December 1, 2016 Share Posted December 1, 2016 @Youen does Trajectories work with non-stock planets and if not what sort of changes do you think would it require (on my end) to get it working? Link to comment Share on other sites More sharing options...
Eklykti Posted December 1, 2016 Share Posted December 1, 2016 9 minutes ago, TheRagingIrishman said: @Youen does Trajectories work with non-stock planets I think it should, because it's probably using real aerodynamics data from KSP or FAR, not pre-defined values. For me it gives close enough landing predictions for 6.4x rescaled Kerbin. Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted December 1, 2016 Share Posted December 1, 2016 Just now, Eklykti said: I think it should, because it's probably using real aerodynamics data from KSP or FAR, not pre-defined values. For me it gives close enough landing predictions for 6.4x rescaled Kerbin. ok thanks Link to comment Share on other sites More sharing options...
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