SingABrightSong Posted May 31, 2016 Share Posted May 31, 2016 5 hours ago, Mikki said: Same here, everyday i look into this thread and... me wonders if mister porkjet is aware that many people love the lightbulb for its infamous isp... ahem... and its gigantic weight... huh... Could it become... stock... somehow? It is simply "THE ENGINE" of choice for massive endgame fun... Well, the Devnote Tuesday for this week mentions that Porkjet is working on some "new rocket parts" for 1.2, so fingers crossed? Link to comment Share on other sites More sharing options...
Nicholander Posted June 6, 2016 Share Posted June 6, 2016 When will this be updated for 1.1.2? Link to comment Share on other sites More sharing options...
Wardstone111 Posted June 12, 2016 Share Posted June 12, 2016 On 22/04/2016 at 5:21 PM, RocketSquid said: Plugins as in application extensions, as in .dll files. Those are all kaput unless they're updated. This is just parts, so it should be good. Yes that's right unless those parts are landing legs or wheels in which case they apparently explode on impact. Fortunately this mod has none of those. Link to comment Share on other sites More sharing options...
RocketSquid Posted June 12, 2016 Share Posted June 12, 2016 (edited) 5 hours ago, Wardstone111 said: Yes that's right unless those parts are landing legs or wheels in which case they apparently explode on impact. Fortunately this mod has none of those. Well, they do that regardless of updatedness. That's a unity thing. However, wheel modules might do weird things. Edited June 12, 2016 by RocketSquid Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 13, 2016 Share Posted June 13, 2016 On 6/6/2016 at 11:16 AM, Nicholander said: When will this be updated for 1.1.2? Have you tried it? How do you know it doesn't already? Read back a page for some detailed reports. On a whole, things should be fine. Link to comment Share on other sites More sharing options...
Terwin Posted July 4, 2016 Share Posted July 4, 2016 (edited) On 5/31/2016 at 11:35 AM, Mikki said: Same here, everyday i look into this thread and... me wonders if mister porkjet is aware that many people love the lightbulb for its infamous isp... ahem... and its gigantic weight... huh... Could it become... stock... somehow? It is simply "THE ENGINE" of choice for massive endgame fun... I can't say I would mind the lightbulb becoming stock, but SQUAD has shown a preference for ensuring each engine has it's niche, even in the end-game, so any engine that is likely to obsolete so many other engines seems unlikely to become stock( at least not as-is). But that is fine by me, as I'll happily install the mod. Of course if you combine it with Tweakscale, then you have a whole range of engines with awesome ISP... Edited July 4, 2016 by Terwin Link to comment Share on other sites More sharing options...
Thobewill10 Posted July 20, 2016 Share Posted July 20, 2016 On 5/31/2016 at 0:46 PM, FreeThinker said: Well in KSPI-E I fixed it with a simple tweak in the config What did you tweak in the config to make the yaw control work? Link to comment Share on other sites More sharing options...
FreeThinker Posted July 20, 2016 Share Posted July 20, 2016 6 minutes ago, Thobewill10 said: What did you tweak in the config to make the yaw control work? Well it is not a total engine gimbal solution, but it makes yaw function again, which is to simply not use the engine gimbal. Link to comment Share on other sites More sharing options...
GrzesiekB Posted July 29, 2016 Share Posted July 29, 2016 Will anybody update this to 1.1.3? Please? Link to comment Share on other sites More sharing options...
sentania Posted July 29, 2016 Share Posted July 29, 2016 1 hour ago, GrzesiekB said: Will anybody update this to 1.1.3? Please? WHat isn't working? Link to comment Share on other sites More sharing options...
FreeThinker Posted July 29, 2016 Share Posted July 29, 2016 3 hours ago, GrzesiekB said: Will anybody update this to 1.1.3? Please? Asking for an update is agains forum RULEZ and will get you banned if repeated Link to comment Share on other sites More sharing options...
Warezcrawler Posted July 29, 2016 Share Posted July 29, 2016 4 hours ago, GrzesiekB said: Will anybody update this to 1.1.3? Please? What is wrong with it? I'm running it in 1.1.3 with no issues.... Link to comment Share on other sites More sharing options...
zakkpaz Posted July 29, 2016 Share Posted July 29, 2016 16 minutes ago, Warezcrawler said: What is wrong with it? I'm running it in 1.1.3 with no issues.... its playable, the only thing that seems to be broken is the jet engine it works fine though it just looks wired Link to comment Share on other sites More sharing options...
GantradiesDracos Posted August 4, 2016 Share Posted August 4, 2016 (edited) heyas! was wondering, if there a chance of this being added (back?) into Ckan's modlist? been feeling like playing again recently (was playing on a DMP last year, friend set up a modpack via .ckan file), and belatedly realsied Atomic age wasnt being listed... *edit* ooooh right. version incompatibility >.< err, in case i continue being dense, whats the command line ect option to let me force it to install? (since apparently the mod still works in the current version) *edit the second* got some help via the Ckan IRC chat, to force install use the following command via command prompt (on windows at least) after using CD <KSP folder> to navigate to your installation directory: ckan install AtomicAge=3.2 Edited August 4, 2016 by GantradiesDracos Link to comment Share on other sites More sharing options...
DinCahill Posted August 17, 2016 Share Posted August 17, 2016 On 8/4/2016 at 5:45 AM, GantradiesDracos said: heyas! was wondering, if there a chance of this being added (back?) into Ckan's modlist? been feeling like playing again recently (was playing on a DMP last year, friend set up a modpack via .ckan file), and belatedly realsied Atomic age wasnt being listed... *edit* ooooh right. version incompatibility >.< err, in case i continue being dense, whats the command line ect option to let me force it to install? (since apparently the mod still works in the current version) *edit the second* got some help via the Ckan IRC chat, to force install use the following command via command prompt (on windows at least) after using CD <KSP folder> to navigate to your installation directory: ckan install AtomicAge=3.2 We've now marked it with 1.1.3 compatibility in CKAN Link to comment Share on other sites More sharing options...
GantradiesDracos Posted August 17, 2016 Share Posted August 17, 2016 thanks! some of my freinds were grumbleing about manual installs Link to comment Share on other sites More sharing options...
Cyst Posted September 1, 2016 Share Posted September 1, 2016 Works with 1.1.3, but with two issues I've noticed (as did others now that I read the comments), 1) the exhaust port's texture of the jet engine is...weird, but not that disturbing, 2) Lightbulb gimbal, it has no yaw control. If anyone could use a wee bit of computer magic and make it work for those who'd use this magnificent engine, it would be appreciated! Yes, I'm talking about me primarily. Link to comment Share on other sites More sharing options...
DaElite101 Posted September 7, 2016 Share Posted September 7, 2016 (edited) I've downloaded the mod, I have the engines but no heatsinks. Is there something I'm missing? I'm running 1.1.3 by the way. Edited September 7, 2016 by DaElite101 Link to comment Share on other sites More sharing options...
Fan777 Posted October 12, 2016 Share Posted October 12, 2016 Please refresh, or anyone else, do a patch to version 1.2. thanks in advance Link to comment Share on other sites More sharing options...
Mad_Mads Posted October 13, 2016 Share Posted October 13, 2016 (edited) Works for me so far in 1.2, but have not extensively tested it. Community Tech Tree does throw an error on load but the parts do show as I remember in the tree and they work in my tests, but I admit i have not extensively tested them. CTT is in the bundle and I think it is needed to show right but it is NOT updated to 1.2 as far as I know, so that is probably why it throws that error, and I of course replaced the Module Manager with the one for 1.2. I did not test without those installed, but the short of it is the parts seem to work but I am not completely sure as I have not tested in a career play through Wow, I explain to much Edited October 13, 2016 by Mad_Mads Clarification, felt it was needed Link to comment Share on other sites More sharing options...
Nicholander Posted October 16, 2016 Share Posted October 16, 2016 On 10/13/2016 at 4:23 AM, Mad_Mads said: Works for me so far in 1.2, but have not extensively tested it. Community Tech Tree does throw an error on load but the parts do show as I remember in the tree and they work in my tests, but I admit i have not extensively tested them. CTT is in the bundle and I think it is needed to show right but it is NOT updated to 1.2 as far as I know, so that is probably why it throws that error, and I of course replaced the Module Manager with the one for 1.2. I did not test without those installed, but the short of it is the parts seem to work but I am not completely sure as I have not tested in a career play through Wow, I explain to much So essentially it works in 1.2? I don't use CTT btw. Link to comment Share on other sites More sharing options...
Mad_Mads Posted October 16, 2016 Share Posted October 16, 2016 5 hours ago, Nicholander said: So essentially it works in 1.2? I don't use CTT btw. I have been using it in 1.2 since without CTT, and so far it is working without issue, so I would have to say yes it works. Link to comment Share on other sites More sharing options...
GantradiesDracos Posted October 27, 2016 Share Posted October 27, 2016 anyone hear from porkjet recently? the last i heard was that the stuff he'd been busting his back on (the engine pack thingy for squad) was probably stillborn in the fallout of the mass-quitting Link to comment Share on other sites More sharing options...
Starwaster Posted October 28, 2016 Share Posted October 28, 2016 He hasn't posted in months but he apparently still visits the forums. He was last on 9 hours ago. So I guess he's just a lurker now. The engine parts he was working on can be found here: Link to comment Share on other sites More sharing options...
Deimos Rast Posted November 7, 2016 Share Posted November 7, 2016 (edited) Here are some patches for AtomicAge. It adds in missing things such as tags and bulkheads, and balances things like thermal values and costs vis-a-vis stock. To be fair, you can play with the mod as is, just fine... for the most part. There are two optional patches, disabled by default, that removes GimbalResponseSpeed and another that converts ModuleAnimateHeat over to FXModuleAnimateThrottle. Use if you're having issues with either. I tested everything, got everything nice and glowing. Works fine. Repo is shared with patches updating Porkjet's HabitatPack as well; you can delete that folder if you don't use that mod. Requires Module Manager, and the base mod. Extract somewhere into GameData. As always, feedback is welcomed. Enjoy. Direct download of v0.1 here Repo here Edited November 7, 2016 by Deimos Rast Link to comment Share on other sites More sharing options...
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