Crzyrndm Posted February 15, 2016 Share Posted February 15, 2016 Make sure it's this download: https://github.com/Crzyrndm/B9-PWings-Fork/releases/tag/2.1 Other than that, what Nathan said Quote Link to comment Share on other sites More sharing options...
Table Posted February 17, 2016 Share Posted February 17, 2016 So, when's this guy gonna update to the 1.0.5. version? Quote Link to comment Share on other sites More sharing options...
V8jester Posted February 17, 2016 Share Posted February 17, 2016 8 minutes ago, Table said: So, when's this guy gonna update to the 1.0.5. version? The link is literally in the post above yours..... Quote Link to comment Share on other sites More sharing options...
Table Posted February 17, 2016 Share Posted February 17, 2016 That's the unofficial one, it's very glitchy. I just used it Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted February 17, 2016 Share Posted February 17, 2016 (edited) On 2/15/2016 at 4:21 AM, NathanKell said: No logs are showing up in your post. I've tried rereading it. I figured out what it was before your post. All working now. ----------------------------------------------------------------------------------------- Is it possible to remove the modular wings? Edited February 17, 2016 by Speedster159 Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 17, 2016 Share Posted February 17, 2016 (edited) 3 hours ago, Table said: That's the unofficial one, it's very glitchy. I just used it If it's glitchy then I'd like to see logs, because it's meant to be fixing problems, not creating them. General update I have just committed (no release, testing only) a number of requested changes and fixes to github including the configurable fuel tankage and a unique folder (B9_Aerospace_ProceduralWings). If you're feeling a little daring, gates are open for bug reports Edited February 17, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
kcs123 Posted February 17, 2016 Share Posted February 17, 2016 @Crzyrndm, master branch from this link ? I will try ASAP, although don't know how soon, real life issues prevented me to play KSP in last days. Hopefully it will be possible to try it before official release. Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 17, 2016 Share Posted February 17, 2016 13 hours ago, Table said: That's the unofficial one, it's very glitchy. I just used it It's as official as anything. bac9 is no longer actively developing this mod - he has passed it into Crzyrndm's capable hands. And if you have issues, they're on your end. Everyone else is using it without trouble. Quote Link to comment Share on other sites More sharing options...
V8jester Posted February 17, 2016 Share Posted February 17, 2016 What Blowfish said. No problems on my end either and I run 80+ mods.... So I rest my case Quote Link to comment Share on other sites More sharing options...
Table Posted February 17, 2016 Share Posted February 17, 2016 6 hours ago, blowfish said: It's as official as anything. bac9 is no longer actively developing this mod - he has passed it into Crzyrndm's capable hands. And if you have issues, they're on your end. Everyone else is using it without trouble. Hmm, I found out I kind of messed up with the mod a little. I fixed it. But thanks for your responses guys! Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 18, 2016 Share Posted February 18, 2016 (edited) 7 hours ago, blowfish said: bac9 is no longer actively developing this mod - he has passed it into Crzyrndm's capable hands. I would have said "bac9 is inactive and I have just continued fixing bugs". There was no handover per se (there's a reason I label the download as unofficial ;)) 8 hours ago, kcs123 said: @Crzyrndm, master branch from this link ? That's the one. 1 hour ago, Table said: Hmm, I found out I kind of messed up with the mod a little. I fixed it. But thanks for your responses guys! Good to hear you got it working Edited February 18, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
harryloud Posted February 22, 2016 Share Posted February 22, 2016 (edited) Hi there, great mod btw. i was just gona ask a question. with due corse could you maby try to impliment a option for the leading edge of the wing to become an air intake? It would provide next to no lift and be mostly structural. I dont know if this would be hard or not but i think it would be a very nice feature to have. an example of this is the wing root in the hawker hunter and the de haviland venom. Thanks Edited February 22, 2016 by harryloud Quote Link to comment Share on other sites More sharing options...
MarvinCZ Posted February 23, 2016 Share Posted February 23, 2016 Hello, I have perhaps a silly question - what are the differences between the unofficial continued version and the old 0.40? I couldn't find a changelog. I'm using FAR. I'm also asking to determine, whether it makes a difference for the BAD-T Tournament (also uses FAR). Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 23, 2016 Share Posted February 23, 2016 A few bug fixes (mainly, wings not initialising correctly on vessels that aren't the primary vessel coming into loaded range), probably not stuff everyone will see (although, may be more of a concern for BDA). If you use the unpackaged github stuff, you can also configure the fuel load outs to be stuff other than LF, Oxidiser, and mono prop Quote Link to comment Share on other sites More sharing options...
Vegatoxi Posted February 23, 2016 Share Posted February 23, 2016 Still don't understand, what exactly do changing of CurWingMass? Quote Link to comment Share on other sites More sharing options...
zilfondel Posted February 24, 2016 Share Posted February 24, 2016 Crzyrndm, thank you for your efforts in keeping B9's mod alive. Quote Link to comment Share on other sites More sharing options...
Combatsmithen Posted February 25, 2016 Share Posted February 25, 2016 @Crzyrndm Could you make a separate install that is balanced for stock aerodynamics? Without FAR these have too much drag and too much lift, a version balanced for stock aerodynamics would be greatly appreciated because I suck at building aircraft with FAR. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 25, 2016 Share Posted February 25, 2016 How did you come to the conclusion that lift/drag is too high? The current lift numbers are based on the advise for mod makers from NathanKell and Porkjet, and the drag is modelled by what should be the same system as KSP uses for every other part Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 25, 2016 Share Posted February 25, 2016 You're setting dragModel to none, right? Not default or cube? The wing module handles drag itself, you shouldn't also have cubedrag. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 25, 2016 Share Posted February 25, 2016 So wings don't need any drag cube at all? The dragModelType in the cfg is set to none, but could re-rendering the drag cube (which it's currently doing) affect that? Quote Link to comment Share on other sites More sharing options...
Combatsmithen Posted February 25, 2016 Share Posted February 25, 2016 8 hours ago, Crzyrndm said: How did you come to the conclusion that lift/drag is too high? The current lift numbers are based on the advise for mod makers from NathanKell and Porkjet, and the drag is modelled by what should be the same system as KSP uses for every other part I was told the B9 Pwings have too much drag and lift when you dont use FAR. It also says you MUST use FAR Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 25, 2016 Share Posted February 25, 2016 3 hours ago, Combatsmithen said: I was told the B9 Pwings have too much drag and lift when you dont use FAR. It also says you MUST use FAR You were told by whom? That's not a very convincing argument for changing the mod unless you can show that aero forces are significantly higher than stock wings with the same area. And you don't need FAR. I believe this is some confusion over woding in the OP. It says that if you're using FAR, you need X version or higher. But that's many months old at this point so it should probably just be removed. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 25, 2016 Share Posted February 25, 2016 @Crzyrndm the drag cube is needed for thermo, so yeah it does need to be rendered. If they're set to dragtype none but still have the cube rendered on change, then you're set up perfectly. Quote Link to comment Share on other sites More sharing options...
pyrosheep Posted February 26, 2016 Share Posted February 26, 2016 (edited) I found a bug were the Mass of Control surfaces is negative. Was mucking around making very lightweight aircraft, when i found that adding Control surfaces below a certain size would reduce my mass. to try and see if it was just a vessel report bug,i put on lots of small control surfaces until i had negative mass and launched; instead of creating a UFO, it just crashed my game. Edited February 26, 2016 by pyrosheep Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 26, 2016 Share Posted February 26, 2016 (edited) Version downloaded from where Edited February 26, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
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