NovaSilisko Posted September 2, 2011 Author Share Posted September 2, 2011 Delete the original mk1pod folder and replace it with the one in the pod replacer folder. Don't place the 'donotplaceinfolder' version into the folder. Link to comment Share on other sites More sharing options...
Feragorn Posted September 2, 2011 Share Posted September 2, 2011 I tried the gemini style module and it didn't auto-place it in the game.EDIT: Was trying to use the part in the pack, not the replacer. /facepalm Link to comment Share on other sites More sharing options...
Andras Posted September 6, 2011 Share Posted September 6, 2011 I gave the PAM a spin today (literally). In order to stabilize the PAM and payload, I had to spin the vehicle at full rotation, other wise the PAM just flipped the payload end over end.The second and primary issue is when I fired the PAM from a non-thrusting vehicle, the PAM fell behind even though the PAM rocket was going. It went forward due to the decouplers impulse, but then the PAM fell behind the vehicle. Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 6, 2011 Author Share Posted September 6, 2011 Guys guys guys guysUpdate pending Link to comment Share on other sites More sharing options...
Frostiken Posted September 6, 2011 Share Posted September 6, 2011 Guys guys guys guysUpdate pending! Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 6, 2011 Author Share Posted September 6, 2011 New parts and changes so far:Added a new mini engine for orbital adjustment and landings on airless bodiesAdded tiny 1m hollow decoupler, for the above engineAdded scientific module for decorative purposesAdded deployable airbag (nonfunctional for now)Updated several texturesAdded a full set of lunar lander parts (legs, descent fuel tank, ascent fuel tank, decouplers)N1 engine made much stronger(not more powerful), hopefully preventing it from spontaneously detaching. Link to comment Share on other sites More sharing options...
CarolRawley Posted September 7, 2011 Share Posted September 7, 2011 airbag????[move][glow=red,2,300][shadow=red,left]![/shadow][/glow][/move] Link to comment Share on other sites More sharing options...
rdfox Posted September 7, 2011 Share Posted September 7, 2011 Going to make second- and third-stage engine clusters for the N1 for us, Nova? Link to comment Share on other sites More sharing options...
galdoes16 Posted September 7, 2011 Share Posted September 7, 2011 When can we expect the next saga of Nova's awesome part packs? Link to comment Share on other sites More sharing options...
Shuttle Posted September 7, 2011 Share Posted September 7, 2011 Added a new mini engine for orbital adjustment and landings on airless bodiesAdded tiny 1m hollow decoupler, for the above engineAdded scientific module for decorative purposesAdded deployable airbag (nonfunctional for now)Updated several texturesAdded a full set of lunar lander parts (legs, descent fuel tank, ascent fuel tank, decouplers)N1 engine made much stronger(not more powerful), hopefully preventing it from spontaneously detaching.Extremely good news, can't wait! I especially want to try lunar lander parts because because I have some strange issue with lander legs from this theme http://kerbalspaceprogram.com/forum/index.php?topic=2251.0 (the rocket constantly leans to one side with lander legs). Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 7, 2011 Author Share Posted September 7, 2011 Only thing not in this picture is the decoupler and ascent engine.Every bit is an individual part. Link to comment Share on other sites More sharing options...
Frostiken Posted September 7, 2011 Share Posted September 7, 2011 Any chance you could start a new pack? Seems redundant downloading a ton of textures and models, most of which haven't changed in several versions. Link to comment Share on other sites More sharing options...
CarolRawley Posted September 7, 2011 Share Posted September 7, 2011 Only thing not in this picture is the decoupler and ascent engine.Every bit is an individual part.How long does it take to assemble in the VAB? Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 8, 2011 Author Share Posted September 8, 2011 Working on things tends to produce a lot of wayward stuff on the side: Link to comment Share on other sites More sharing options...
Satellife Posted September 8, 2011 Share Posted September 8, 2011 So, how long before we can take her for a spin? Link to comment Share on other sites More sharing options...
rdfox Posted September 8, 2011 Share Posted September 8, 2011 I wish I could read the lower tack-on sign, beyond the first line... Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 9, 2011 Author Share Posted September 9, 2011 The lander parts are going to be their own release.The rest of the SIDR update will be up soon. Link to comment Share on other sites More sharing options...
iamwearingpants Posted September 9, 2011 Share Posted September 9, 2011 Any chance you could make new couplers for larger parts?I would love to see a 3 meter quad-coupler! :stirpot: Link to comment Share on other sites More sharing options...
Volt Posted September 9, 2011 Share Posted September 9, 2011 Hells yeah, 1.75 metre quad coupler too. And a lateral coupler like the 1m versions which has a titan-like configuration. (3 connected together linearly.) Link to comment Share on other sites More sharing options...
Frostiken Posted September 9, 2011 Share Posted September 9, 2011 Stupid bug report - the orbital liquid engine has the 'description' in the 'manufacturer' black Link to comment Share on other sites More sharing options...
rdfox Posted September 9, 2011 Share Posted September 9, 2011 Hells yeah, 1.75 metre quad coupler too. And a lateral coupler like the 1m versions which has a titan-like configuration. (3 connected together linearly.)You can already get the latter by using the 1.75m lateral stack decouplers and symmetry to place two of them. Link to comment Share on other sites More sharing options...
JuggernautOfWar Posted September 25, 2011 Share Posted September 25, 2011 Bug Report: The K-1 Rocket Scrap fuel cells are in three segments. There\'s a gap between upper and middle parts. Link to comment Share on other sites More sharing options...
rdfox Posted September 25, 2011 Share Posted September 25, 2011 There\'s *supposed* to be. There\'s a cage decoupler that goes between them, just like in real life. Link to comment Share on other sites More sharing options...
Andras Posted September 25, 2011 Share Posted September 25, 2011 Bug Report: The K-1 Rocket Scrap fuel cells are in three segments. There\'s a gap between upper and middle parts.Needs motors and decouplers in between the stages Link to comment Share on other sites More sharing options...
derhp Posted September 29, 2011 Share Posted September 29, 2011 @ Silisko: I\'m refining my mun candidate (which would be going quicker if you would just release your lander ), and I wanted to ask if the docking claw is working? I cannot for life of me get two seperated stages to reconnect using it. The idea is, using the stackable chute, to put a habitation module and return tank / engine on top the lander. Then when it\'s in a stable mun orbit, detach the lander, land, ascend, redock to habitation module. Once redocked we burn home. However as I say I cannot get the docking claws to work, and attempts at docking take a bit of time to set up (fun though).Cheers. Link to comment Share on other sites More sharing options...
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