epicmonkeking Posted July 4, 2012 Share Posted July 4, 2012 can someone send me the 0.13 version of this please or tell me how to sort it out my self Link to comment Share on other sites More sharing options...
Kreuzung Posted July 4, 2012 Share Posted July 4, 2012 This doesn\'t work at all in .13, just donate the $15 ;P Link to comment Share on other sites More sharing options...
SmiteZero Posted July 6, 2012 Share Posted July 6, 2012 I just wish it was easier to animate something, say, with scripted events.. Link to comment Share on other sites More sharing options...
Valaco Posted July 8, 2012 Share Posted July 8, 2012 Is there a way to move the part\'s joints in the assembly building? Link to comment Share on other sites More sharing options...
Barie Posted July 8, 2012 Share Posted July 8, 2012 no there isnt , you have to edit the model/node Link to comment Share on other sites More sharing options...
Delvar Posted July 9, 2012 Share Posted July 9, 2012 for \'animation\' i use a keyboard macro on my G19 but im sure there are better macro softwares out there.press 1 key and my bot starts walking until i press it again. Link to comment Share on other sites More sharing options...
Hyratel Posted July 11, 2012 Share Posted July 11, 2012 the swing-wing pivot needs some cfg or model work - it\'s nearly impossible to actually connect a wing to as there is no 'flat' face to grab - if there is, it\'s no bigger than a pinhead and even at tightest hangar zoom, I was unable to link up a wing. Link to comment Share on other sites More sharing options...
Loldude117 Posted July 11, 2012 Share Posted July 11, 2012 ...someone has to de-qwop-ify the controls...But no one will ever use this to make under-funded olympic program runners! Link to comment Share on other sites More sharing options...
RPGprayer Posted July 12, 2012 Share Posted July 12, 2012 I absolutely love this addon!The only features I hope will be added (unless I\'ve missed something) are to be able to choose a start and end position and make everything toggleable (for example the rotatrons). Link to comment Share on other sites More sharing options...
Blinkin Posted July 17, 2012 Share Posted July 17, 2012 This great plugin has been mentioned by Chad in the official KSP blog. Awesome! http://kerbaldevteam.tumblr.com/ Link to comment Share on other sites More sharing options...
Varden Posted July 18, 2012 Share Posted July 18, 2012 DYJ Can you make controls like in game 'Robot Arena 2'?Analog control Some lags during recording and textures bugs with new computers. Link to comment Share on other sites More sharing options...
Madmak Posted July 20, 2012 Share Posted July 20, 2012 For those having trouble making a usable claw grapple, add a pair of hinges, flip one 180 deg and then attach the claw to that. Link to comment Share on other sites More sharing options...
Solusphere Posted July 20, 2012 Share Posted July 20, 2012 I\'ve run into a problem with the rotatron system. I designed a buggy with an aimable claw turret system, landed it on the moon, and was driving around and grabbing stuff no problem. Then I went to the space center, controlled another craft for a while, and came back to the buggy. One of the claw rotatrons had completely inverted it\'s position, shown here: http://i.imgur.com/M9DbA.jpgSince both rotatrons were bound to the same group, I wasnt able to get them back together again, meaning the whole assembly was now useless.I don\'t know if this is something you\'re able to fix, or a more fundamental problem with the engine. Either way, in future, i\'ll be sure to bind the rotatrons to seperate groups. Link to comment Share on other sites More sharing options...
DYJ Posted July 21, 2012 Author Share Posted July 21, 2012 Updated with .16 compatibility. Link to comment Share on other sites More sharing options...
Storthos Posted July 25, 2012 Share Posted July 25, 2012 I\'m having an odd problem - I\'m using .16 of both ksp and DR, but whenever I make something with multiple groups. at launch all of the groups are consolidated into one. What\'s up? Link to comment Share on other sites More sharing options...
Minty_Fresh Posted July 25, 2012 Share Posted July 25, 2012 If they\'re all named the same, ex: 'New Group', they conjoin together. Change it to something like New Group1 or something, and you should be good to go! Link to comment Share on other sites More sharing options...
rkman Posted July 25, 2012 Share Posted July 25, 2012 After reloading some or all of the rotation/translation limits are reversed and/or offset. Ie the cylinder becomes shorter instead of longer, claw can not close.Reloading again sometimes fixes it until the next reload.Also the connection with trusses is very elastic so that a gap appears between it and the part it is connected to, even with a small part mass. Link to comment Share on other sites More sharing options...
FourTee2 Posted July 26, 2012 Share Posted July 26, 2012 Same issue as rkman, but I\'ve also got another: the hinges twitch. Once I extend the hinges past their center point in either direction, they start to bounce back and forth. This bouncing becomes more and more violent the more the hinges are bent, and imparts a force on the craft that bounces the g-meter up to around 3 g\'s.. a fix or workaround would be wonderful, as I can\'t use these amazing parts until this stops happening! Link to comment Share on other sites More sharing options...
mockingking Posted July 26, 2012 Share Posted July 26, 2012 Same issue as rkman, but I\'ve also got another: the hinges twitch. Once I extend the hinges past their center point in either direction, they start to bounce back and forth. This bouncing becomes more and more violent the more the hinges are bent, and imparts a force on the craft that bounces the g-meter up to around 3 g\'s.. a fix or workaround would be wonderful, as I can\'t use these amazing parts until this stops happening!Might be you\'re just putting too much weight on them. Link to comment Share on other sites More sharing options...
FourTee2 Posted July 26, 2012 Share Posted July 26, 2012 Is 3 RCS pods too much weight...? Link to comment Share on other sites More sharing options...
mockingking Posted July 26, 2012 Share Posted July 26, 2012 1,5 weight might actually be too much for it to be entirely stable, but shouldn\'t cause problems so violent as to break the craft. Link to comment Share on other sites More sharing options...
TheCarrot Posted July 26, 2012 Share Posted July 26, 2012 Hey I love this mod and it opens up new doors and many impressive creations . One of my ideas was to make a folding compact Jet that i can board onto a cargo plane and drop it from the sky . One problem I\'m having is when i pull up or down all the parts that are connected to a door-hinge or anything like that it wobbles like no mans business. If you are still planning to add new parts can i suggest either Adjustable Struts or another set of parts that holds the parts better so the wobble goes away? Thanks and Happy Flying! 8) Link to comment Share on other sites More sharing options...
Runescope Posted July 26, 2012 Share Posted July 26, 2012 Is there any way to get the parts to rotate/bend/fold while still in the VAB? Link to comment Share on other sites More sharing options...
Z00111111 Posted July 26, 2012 Share Posted July 26, 2012 Same issue as rkman, but I\'ve also got another: the hinges twitch. Once I extend the hinges past their center point in either direction, they start to bounce back and forth. This bouncing becomes more and more violent the more the hinges are bent, and imparts a force on the craft that bounces the g-meter up to around 3 g\'s.. a fix or workaround would be wonderful, as I can\'t use these amazing parts until this stops happening!I experienced a similar problem using the large hinges. I had a series of hinges set up so that i could extend arms made of DR struts with ISA MapSat dishes hanging off them. All went fine until I extended the arms in zero g and it started violently flapping back and forth. Link to comment Share on other sites More sharing options...
FourTee2 Posted July 27, 2012 Share Posted July 27, 2012 I experienced a similar problem using the large hinges. I had a series of hinges set up sohat i could extend arms made of DR struts with ISA MapSat dishes hanging off them. All went fine until I extended the arms in zero g and it started violently flapping back and forth.This is exactly the same issue I have... were you able to find a workaround? Link to comment Share on other sites More sharing options...
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