Cydonia Posted October 1, 2012 Share Posted October 1, 2012 I can't seem to run this mod at all in 0.17, it crashes KSP every-time I click launch in the SPH or VAB. Is this a known issue? Link to comment Share on other sites More sharing options...
thevegimobil Posted October 2, 2012 Share Posted October 2, 2012 I have an issue ... I made a robotic arm for my shuttle but when I come back too it the truss parts are all horizontal yet still invisibly connected to the joints and rotatron. It's like they reset their axis but don't update when you move them again... Any ideas? Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted October 2, 2012 Share Posted October 2, 2012 I would love it if you could add a drum that rotates around a stationary cylinder. Maybe with the central cylinder in the standard 1m size? Link to comment Share on other sites More sharing options...
ashrutoraman Posted October 2, 2012 Share Posted October 2, 2012 I have an issue ... I made a robotic arm for my shuttle but when I come back too it the truss parts are all horizontal yet still invisibly connected to the joints and rotatron. It's like they reset their axis but don't update when you move them again... Any ideas?you can temporary solving this issue with leaving craft after moving parts to restore their orginal position... but its not working all time.. Link to comment Share on other sites More sharing options...
sanderlebau Posted October 3, 2012 Share Posted October 3, 2012 IS there any way around the issue I'm having where craft shake themselves to pieces? Link to comment Share on other sites More sharing options...
SasquatchM Posted October 3, 2012 Share Posted October 3, 2012 I have not run into the particular issue you are having after extensive use of this add on, so I really have no idea what could be causing it. Are you using the in atmosphere warp? Link to comment Share on other sites More sharing options...
sanderlebau Posted October 3, 2012 Share Posted October 3, 2012 No, this is on immediate load in to the world. I'm not sure if it has any interaction with the carts plugin. It might. Link to comment Share on other sites More sharing options...
crooks4hire Posted October 3, 2012 Share Posted October 3, 2012 Does anyone know if you can edit the binds set to the moving components during flight? I'm looking in the persistence file and don't see where you can... Link to comment Share on other sites More sharing options...
SasquatchM Posted October 3, 2012 Share Posted October 3, 2012 I am running carts and this with no problem Link to comment Share on other sites More sharing options...
um3k Posted October 5, 2012 Share Posted October 5, 2012 Is there any chance you could put Damned Robotics on Kerbal.net? I use it in mosts of my crafts, and it would be nice to be able to include it in the required parts. Link to comment Share on other sites More sharing options...
maozedong Posted October 7, 2012 Share Posted October 7, 2012 im having trouble with part groups, i seperate my parts into groups, but on launch everything is just bound to one key Link to comment Share on other sites More sharing options...
SasquatchM Posted October 7, 2012 Share Posted October 7, 2012 you have to rename the groups Link to comment Share on other sites More sharing options...
SasquatchM Posted October 7, 2012 Share Posted October 7, 2012 I am trying to rescale these parts using "scale=0.33" in the cfg, however all this does is move the connection nodes. Any suggestions? Link to comment Share on other sites More sharing options...
Koschei Posted October 8, 2012 Share Posted October 8, 2012 Use RescaleFactor, not scale. Link to comment Share on other sites More sharing options...
SasquatchM Posted October 8, 2012 Share Posted October 8, 2012 thanks, I had just discovered that. For some reasons though this makes the icons for these parts gigantic in the parts tabs in the VAB Link to comment Share on other sites More sharing options...
ashrutoraman Posted October 8, 2012 Share Posted October 8, 2012 thanks, I had just discovered that. For some reasons though this makes the icons for these parts gigantic in the parts tabs in the VABlook at page 35&36 Link to comment Share on other sites More sharing options...
MonaBabii Posted October 10, 2012 Share Posted October 10, 2012 Thanks a lot for this mod Finally I'm able to build a VTOL plane closer to a Sea Harrier. Link to comment Share on other sites More sharing options...
Corbald Posted October 17, 2012 Share Posted October 17, 2012 Is this mod still being maintained? Link to comment Share on other sites More sharing options...
detman101 Posted April 19, 2013 Share Posted April 19, 2013 I have a question about the "Rotatrons".If I use a "radial-decoupler" to add an engine and fuel tank to the side of a pod or crew tank...it is very stable and solid.If I put the Rotatron on the sides of the pod/crew tank and then stick the "Radial Decoupler" to the sides of it(One flipped for dual-action in the same direction) there is a problem.When I get into orbit and go to fire off the engines that are attached to the decoupler, they wobble and flex like the decoupler joints are suddenly made of rubber!Does anyone happen to know the possible cause of this?I would love to have a ship that could rotate it's engines for landing on the Mun without needing lander legs at the butt of the ship.I've tried creating VTOL engine groups for flat-landing but i haven't figured it out just yet...I think I need an action group to turn off the forward thrust engines and enable the VTOL engines.Thanks,Dm Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted April 19, 2013 Share Posted April 19, 2013 When I get into orbit and go to fire off the engines that are attached to the decoupler, they wobble and flex like the decoupler joints are suddenly made of rubber!I think it is just something with the rotatron part, I have been having the same problem. I can't test it right now but maby you can put the whole rotatron and engines on the end of a decoupler droping the entire thing, it might work better and save you some weight. (not sure if this post will show up soon since my account got wiped out and they probably need to be approved for 5 posts again) *edit: nope didnt have to wait for approval, yay! Link to comment Share on other sites More sharing options...
lifegrasp Posted April 20, 2013 Share Posted April 20, 2013 (edited) Hi out there!I am currently trying to slightly modify the Hinge servo - however I am having no luck. Eventually I want to create more custom servos, but I need help. the MuMechLib has no wiki I am aware of so trying to understand the code(api in the config file) has been difficult.I am trying to rotate the Hinge model's top joint in blender 90 degrees, export as .dae file and update the config file to handle the new orientation. So far I am getting an oversize part with large gaps when i look at it in game (see screen shots). and no servo control either. I am including the files and would appreciate any support.If I can get somewhere with this would be happy to full fill new robotic part requests!You will need the Full plugin Damned Robotics. Thanks in advanced!https://dl.dropboxusercontent.com/u/100934/DRhinge90degree.zip Edited April 20, 2013 by lifegrasp Link to comment Share on other sites More sharing options...
zcaalock Posted April 20, 2013 Share Posted April 20, 2013 Game freezes at loading Dmrartruss1, and i dont know why i lost account on this forum, had to register again Link to comment Share on other sites More sharing options...
Bremech Posted April 20, 2013 Share Posted April 20, 2013 Trying to get this mod running. Even from clean install the only parts that load into the game are the two trusses. Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted April 21, 2013 Share Posted April 21, 2013 Game freezes at loading Dmrartruss1, and i dont know why i lost account on this forum, had to register againThe forums failed and had to be backed up to last october (you can read the report for more info) Link to comment Share on other sites More sharing options...
cm2227 Posted April 22, 2013 Share Posted April 22, 2013 (edited) I have a strange issue. After installing I built some structure on a craft with several hinges that actually worked, I built a more complex mechanism. When I launched that one, no part responded to any movement command. Since then, no robotic part moves anymore. I created new crafts, restarted KSP several times, even reinstalled damned robotics. Nothing works, and I don't know why. Does anybody know what to do?Edit: Clean KSP install, reboot, still no movement at all from the robotic parts. Edited April 22, 2013 by cm2227 Link to comment Share on other sites More sharing options...
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