sardia Posted November 30, 2015 Share Posted November 30, 2015 That's only a partial solution. It remembers the kerbals that I have now, but then I have to fix it every time I recruit/ rescue one. Quote Link to comment Share on other sites More sharing options...
shaw Posted November 30, 2015 Author Share Posted November 30, 2015 Set pilot/engineer/scientist suits in the GUI. Quote Link to comment Share on other sites More sharing options...
Cetera Posted November 30, 2015 Share Posted November 30, 2015 Thanks, Shaw, for helping them out. Quote Link to comment Share on other sites More sharing options...
Cetera Posted November 30, 2015 Share Posted November 30, 2015 (edited) Hmmm, anyone know how to add rep these days? I'd like to give some to Shaw, but can't figure it out with the new forums. Edited November 30, 2015 by Cetera Quote Link to comment Share on other sites More sharing options...
Imperium Posted November 30, 2015 Share Posted November 30, 2015 I can't get it to work ... i have tried everything ! extracting it to GameData . It just doesn't appear to change anything in the game and the game doesn't detect it Quote Link to comment Share on other sites More sharing options...
Cetera Posted December 1, 2015 Share Posted December 1, 2015 You're going to need to be a LOT more specific, Imperium. Quote Link to comment Share on other sites More sharing options...
Cetera Posted December 1, 2015 Share Posted December 1, 2015 FYI, Shaw, all the suit packs on the first post are all showing as GBP, and not S. I'm sure the forum migration really bolloxed things up. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 1, 2015 Share Posted December 1, 2015 (edited) Download Actual Star Trek TOS tunics texture pack. New from the Gregrox Space Probe Agency, a new series of comfortable flight suits built for probing the depths of space in starships. Designed to be airtight in an emergency thanks to KSP-approved gloves and helmet-locks, these new shirts, pants, and tunics are great for those moments when you really need to relax in full technicolor splendor, while on a trip to meet some hot alien babes or stop a god made out of an energy-tofu hybrid from taking over a race of nuclear beans, or perhaps just to stop the Klingons from stealing all of your snacks. EDIT: 3 hours ago, Cetera said: Hmmm, anyone know how to add rep these days? I'd like to give some to Shaw, but can't figure it out with the new forums. Like button seems to work as +Rep. Edited December 1, 2015 by GregroxMun Quote Link to comment Share on other sites More sharing options...
Cetera Posted December 1, 2015 Share Posted December 1, 2015 20 minutes ago, GregroxMun said: Download Actual Star Trek TOS tunics texture pack. New from the Gregrox Space Probe Agency, a new series of comfortable flight suits built for probing the depths of space in starships. Designed to be airtight in an emergency thanks to KSP-approved gloves and helmet-locks, these new shirts, pants, and tunics are great for those moments when you really need to relax in full technicolor splendor, while on a trip to meet some hot alien babes or stop a god made out of an energy-tofu hybrid from taking over a race of nuclear beans, or perhaps just to stop the Klingons from stealing all of your snacks. Greg, you've got a texture orientation issue on the green suit in the screenshot. The emblem is lower than it should be, and rotated left 90°. Quote Link to comment Share on other sites More sharing options...
sardia Posted December 1, 2015 Share Posted December 1, 2015 7 hours ago, shaw said: Set pilot/engineer/scientist suits in the GUI. Wait, that's an option? I may be blind. Well check shortly. Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted December 1, 2015 Share Posted December 1, 2015 (edited) I've found an issue where TextureReplacer degrades my framerates when combined with KSP's -force-d3d11 or -force-opengl options. It happens even when there are no actual textures present for injection (i.e. vanilla install of TextureReplacer, without installing any other mods or graphics packs that use it). The OpenGL case - while still noticeable - seems less severe than the DirectX 11 one. The issue doesn't occur (or at least not to the same detectable degree) when KSP is run without either of these switches. The switches work fine when I remove TextureReplacer.dll. I tested on both 64-bit and 32-bit KSP (both on Windows 7 64-bit) with similar results. It hapens with both the with current (2.4.11) and previous (2.4.10) versions of TextureReplacer. I'm not clear if this is new to KSP 1.0.5 (and yes I'm using build 1028) or if it also happened under 1.0.4. I never noticed it before under 1.0.4. I reproduced it on two machines, one with a GTX690 and the other with a Quadro 5010. I also saw the same thing with a newer GTX 980 Ti. My graphics drivers are up to date. To reproduce it I'm using a savegame where there are a dozen or so Kerbals standing in a huddle on the Mun. When I go to them, and rotate the camera around (left and right arrows) it's jerky. When I activate Map mode and rotate the camera, it's VERY jerky. Happens consistently, even after a fresh load of KSP. Doesn't happen when TextureReplacer is not present, or when KSP is started without either of the above switches. It's worth nothing that I *have* seen similar "struttering" on occasion when TextureReplacer wasn't installed, but never until I'd been playing the game for at least 30+ minutes. The behavior described above happens right away. I'd appreciate if someone else could check this out and corroborate the bug report, and any tips on how it might be mitigated without giving up my beloved DX11 switch. Thanks! EDIT: Here are my logs. Edited December 1, 2015 by Fwiffo Add logs link Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 1, 2015 Share Posted December 1, 2015 4 hours ago, Cetera said: Hmmm, anyone know how to add rep these days? I'd like to give some to Shaw, but can't figure it out with the new forums. I think it's done now via the "Like this" button in the lower-right of the posts, if you haven't seen it yet Quote Link to comment Share on other sites More sharing options...
shaw Posted December 1, 2015 Author Share Posted December 1, 2015 @Fwiffo What if you disable reflections? Did you check the log for errors? Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted December 1, 2015 Share Posted December 1, 2015 (edited) 11 hours ago, shaw said: What if you disable reflections? @shaw Turning them off seems to fix it. Curious why they would cause stuttering even (in fact moreso) in Map view, where there are no ships/kerbals/reflections to be seen. I dropped some files into the empty EnvMap directory and tried "Static", and that seems to fix it too. Here are my logs (where Real and None were tried); does anything regarding TextureReplacer stand out? Thanks for pinpointing it to reflections, that's a huge jump forward. If we can't solve this, and others can reproduce, then it might be a good idea to add a note in the readme saying that option shouldn't be used with those two KSP switches. Edited December 1, 2015 by Fwiffo Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 1, 2015 Share Posted December 1, 2015 (edited) 19 hours ago, Cetera said: Greg, you've got a texture orientation issue on the green suit in the screenshot. The emblem is lower than it should be, and rotated left 90°. That's meant to be like that. Edited December 1, 2015 by GregroxMun Quote Link to comment Share on other sites More sharing options...
Cetera Posted December 1, 2015 Share Posted December 1, 2015 (edited) 1 minute ago, GregroxMun said: That's meant to be like that. Well, I guess I'll have to turn in my Trek fanclub card... *sheepish* Edited December 1, 2015 by Cetera Quote Link to comment Share on other sites More sharing options...
KerbMav Posted December 2, 2015 Share Posted December 2, 2015 (edited) 19 hours ago, Cetera said: Well, I guess I'll have to turn in my Trek fanclub card... *sheepish* Not so fast. I think I saw this kind of uniform - but the emblem was on the "buckle" of the shirt I think. But you havent been looking at his pic, have you? Spoiler Edited December 2, 2015 by KerbMav Quote Link to comment Share on other sites More sharing options...
Tomato29 Posted December 4, 2015 Share Posted December 4, 2015 Sadly helms reflections dosn't works for me :'( still a really cool mod Quote Link to comment Share on other sites More sharing options...
Valerian Posted December 5, 2015 Share Posted December 5, 2015 Here is the new URL for Oinker's stuff: http://forum.kerbalspaceprogram.com/index.php?/topic/96851-105-texturereplacer-2411-17112015/&do=findComment&comment=1986705 Quote Link to comment Share on other sites More sharing options...
Oinker Posted December 7, 2015 Share Posted December 7, 2015 Anyone have a decent screenshot of Oinker's Skybox for a new banner? Maybe one taken with Kerbin moved around Kerbol far enough so Orion and Pleiades aren't obscured? My banner really sucks. PM it so we don't fill up the forum with random cropped screenshots. Quote Link to comment Share on other sites More sharing options...
Thriton Posted December 10, 2015 Share Posted December 10, 2015 I made some camo suits for myself. Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted December 10, 2015 Share Posted December 10, 2015 Folks, has anyone tried to create a custom head (more "veteran-like") to Valentina? Kind of what somebody (I think it was Proot) did to Jeb, Bill and Bob eons ago? I tried to contact him, but was not successful (real life can be merciless sometimes)... Quote Link to comment Share on other sites More sharing options...
Thriton Posted December 10, 2015 Share Posted December 10, 2015 (edited) 5 hours ago, jlcarneiro said: Folks, has anyone tried to create a custom head (more "veteran-like") to Valentina? Kind of what somebody (I think it was Proot) did to Jeb, Bill and Bob eons ago? Sorry, its impossibru! Edited December 10, 2015 by Thriton Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted December 10, 2015 Share Posted December 10, 2015 45 minutes ago, Thriton said: Sorry, its impossibru! LOL! She's looking like a muppet! Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted December 12, 2015 Share Posted December 12, 2015 Just giving this a bump, anyone have any ideas on my reflections problem described a few posts up? Quote Link to comment Share on other sites More sharing options...
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