*MajorTom*

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About *MajorTom*

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    Ground control do you copy?

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  • Location Russia

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  1. I just leave it here :). (Not for challenge)
  2. I create psto (parallel stage to orbit) "Kama-Ls" shuttle for other challenge, but now i thought.. why not get an extra badges here ..so its my flight ... Parts of ship: unmodded Flight mod used for this mission: Kerbal Engineer Redux, NavHud, KerbinSide (for map navigation after reenty)... other mods i really not use it
  3. Video as promised. Add some monoprop propulsion system to dock in space. And connections between wings (can reduce possible vibration ...mmm maybe... in real life).
  4. of course all engines (and even juno strats at same time then i hit "space" button :)) ) , only one engine is shut down - sputnik payload. (i record video now) ps: and concept of return back has it prototype - maybe you know about Baikal boosters for our Angara rocket ... it is the sort of same
  5. this my "Kama-LS" PSTO system. It have 2 cheap boosters, 2 cheap (juno) atm.engine and 1 cheap rocket engine (trust limiter is half), It can deliver 2-3 tonn payload (comm sputnik) to LKO. Boosters return system with 2 junos (and with its big wing are good glide) Main ship land with it wings to runway after orbit (but as always i get tooo much delta for orbital flight... but... as i say before it depends of payload) Deep night right now in my country, so I make video for this ship only tomorrow or at weekend... so sorry for this and good night. booster looks like cruise missile. not a problem to do this in RL construction of main ship is simple, but I made it nose with heatshield for more realism the only thing is not good - the dimension between booster can be mach more , or it can be burned with main engine..(in real life). But I think I make it also in RSS for real severe test, but later (still not lose hope for FAR update for 1.2.2) ps; sorry for my poor English
  6. My "2 Strange" early and low-sci parts Mun stock mission, 7panter engine. This is a 10tonn of payload SSTO-freighter. Sorry i lost pics somethere... so today - only video. The Mun-ship is also interesting - i put this ship inside 2x*mk2 cargobays (without clipping parts inside each other). ps; sorry, please, for my poor English
  7. yep, same for me...and the part is modded too in my save file partName = Malemute.RoverCrewCab partID = 0 full version of contract is: Before acсept save: CONTRACT { guid = caf8b9f9-6aa8-4258-97a7-d9f5798115c3 type = RecoverAsset prestige = 2 seed = -2020780856 state = Offered viewed = Read agent = Kerbodyne deadlineType = None expiryType = Floating values = 86400,115020000,71175,162608,71175,0,11,22,1322433.35020294,0,0,0 targetBody = 3 kerbalName = Gitina Kerman partName = Malemute.RoverCrewCab partID = 0 recoveryLocation = 3 recoveryType = 1 gender = 2 PARAM { name = AcquireCrew state = Incomplete values = 18068,0,0,5,0 title = Save Gitina Kerman winOn = 0 } PARAM { name = RecoverKerbal state = Incomplete values = 0,0,0,0,0 title = Recover Gitina Kerman on Kerbin failOn = All winOn = All } } KERBAL { name = Gitina Kerman gender = Female type = Unowned trait = Pilot brave = 0.461605072 dumb = 0.0977146253 badS = False veteran = False tour = False state = Assigned inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 0 idx = -1 extraXP = 0 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } After accept and change active ship to any vessel: CONTRACT { guid = caf8b9f9-6aa8-4258-97a7-d9f5798115c3 type = RecoverAsset prestige = 2 seed = -2020780856 state = Active viewed = Read agent = Kerbodyne deadlineType = None expiryType = Floating values = 86400,115020000,71175,162608,71175,0,11,22,1322433.35020294,1239737.42788589,0,0 targetBody = 3 kerbalName = Gitina Kerman partName = Malemute.RoverCrewCab partID = 3655255199 recoveryLocation = 3 recoveryType = 1 gender = 2 PARAM { name = AcquireCrew state = Incomplete values = 18068,0,0,5,0 title = Save Gitina Kerman winOn = 0 kerbal = Gitina Kerman } PARAM { name = RecoverKerbal state = Incomplete values = 0,0,0,0,0 title = Recover Gitina Kerman on Kerbin failOn = All winOn = All kerbal = Gitina Kerman } } CrewMemberInfo { name = Gitina Kerman lastUpdate = 1239743.7478858933 lastFood = 1239743.7478858933 lastWater = 1239743.7478858933 vesselName = Gitina Kerman vesselId = 61f5afe5-c6ee-49f1-843b-3490aff97c72 vesselIsPreLaunch = True hibernating = False DFFrozen = False recoverykerbal = False crewType = Unowned } recoverykerbal = False <--- ------ move to any ship and all resourses is depleted
  8. same issue mission save Gitina Kerman from Minmus (surface) my save (modded ships in save! ) http://dropmefiles.com/hGlHO
  9. seems to me much better to Squad take this mod and insert in game . It so great... but small size.. i think it must be in stock game
  10. and it burn 1 poin of fuel every sec at top speed... so it burn all 600-700 in 10-13 min (not 15). It great speed craft! but not for this challange I think is in it? And if you slow down and it burn lesser fuel can it normal fly (lift force) and at what speed to fly 15 min?
  11. think it: 1. can't be landed (only splashdown) 2. is small wing t<1000 C not turn to vapor on reentry?
  12. yep, you are right in 3:11 fuel only for 6 minutes for top speed ... it can be in air for half of hour, but not in top speed... so I can try to build bigger ship but later ps: i look at: "5. It is required to fly for at least 15 minutes before running out of fuel." and suppose it only can be in air for 15+ min and gain top speed in this interval... so sorry my facepalm
  13. I only have top speed 1702 m/s in 1.2.2 and average speed 1680 m/s . Something changed in 1.2.2 . I think even old craft can't do they old results
  14. p6 challange rules. 6.You must record your speed run as a LEVEL flight. I.E. No diving to gain speed or dropping out of orbit.
  15. I don't wanna be just in history with old version ksp ssto, so I build 1.2.2 SSTO-refueler named "Full of stars". Lo-scince (panther), apart-can-be-divided, manned or unmanned , 36tonn lf+ox and precision landed. And I use it in different challenges too