amarius1

[1.3.0][Kopernicus]Kerbol Origins v.0.4.7 - biome science!

296 posts in this topic

8 minutes ago, Shaddow Phönix said:

@amarius1 Is it a bug that the comet tail of Corolet is not working ?

Do you have KopernicusExpansion installed?

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15 hours ago, The White Guardian said:

Do you have KopernicusExpansion installed?

I installed the latest Version of there Forum site. But it is not for KSP 1.2.2

 

The Version is KopernicusExpansion V0.2

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I'm getting some odd glitches in the main KSP menu with the gas planet in the background, is there a file I can edit/remove so it's back to Kerbin?

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19 hours ago, Shaddow Phönix said:

I installed the latest Version of there Forum site. But it is not for KSP 1.2.2

 

The Version is KopernicusExpansion V0.2

Strange, it should work then.

@amarius1 should I remove the KopernicusExpansion dependency via the use of a config?

What I mean is a MM patch that adds a particle trail to Corolet if KopernicusExpansion is not detected.

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On 4/16/2017 at 9:28 AM, The White Guardian said:

Strange, it should work then.

@amarius1 should I remove the KopernicusExpansion dependency via the use of a config?

What I mean is a MM patch that adds a particle trail to Corolet if KopernicusExpansion is not detected.

Yes. I won't be here for tome time. Out of town and out of signal...

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I have a question regarding the atmospheres: why are all the atmospheric pressures except Sarvin's set to 0.6 atm? Just seems strange that bodies like Daphy or Manai would have such thick atmospheres. Is this a bug or a bug with Kopernicus?

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On 02/04/2017 at 6:56 AM, The White Guardian said:

Alright, folks! After far too long... prepare to experience Kerbol Origins like never before!

 

Any updates on this beautiful mod of a mod?

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6 hours ago, nsgallup said:

Any updates on this beautiful mod of a mod?

I'm currently working on something for Faz and Corolet as well as adding surface dust, after that it's good to go.

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On 4/23/2017 at 11:55 PM, Jack Joseph Kerman said:

I have a question regarding the atmospheres: why are all the atmospheric pressures except Sarvin's set to 0.6 atm? Just seems strange that bodies like Daphy or Manai would have such thick atmospheres. Is this a bug or a bug with Kopernicus?

Manai and Daphy are supposed to have thick atmospheres. On Daphy, it was supposed to simulate a very thin layer of fluff slowing your ship in the lowest regions you can find. Usually the atmo doesn't raise much on Daphy anyway. It's more of a coincidence that I used those values for more bodies.

12 hours ago, nsgallup said:

Any updates on this beautiful mod of a mod?

Everyone is currently working on something for it. Expect a large update... My colab, @The White Guardian, is working on an EVE overhaul that will blow your minds :D

 

I'out of town till the end of the week so I might not be around. 

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22 minutes ago, amarius1 said:

Manai and Daphy are supposed to have thick atmospheres. On Daphy, it was supposed to simulate a very thin layer of fluff slowing your ship in the lowest regions you can find. Usually the atmo doesn't raise much on Daphy anyway. It's more of a coincidence that I used those values for more bodies.

I thought Keelon was supposed to have an atmosphere 11x thicker than Kerbin's? It also shows 0.6 atmosphere.

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3 hours ago, amarius1 said:

@The White GuardianManai and Daphy are supposed to have thick atmospheres. On Daphy, it was supposed to simulate a very thin layer of fluff slowing your ship in the lowest regions you can find. Usually the atmo doesn't raise much on Daphy anyway. It's more of a coincidence that I used those values for more bodies.

I could also rework the atmospheres to be more realistic using real-life formulas and whatnot?

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On 4/25/2017 at 8:28 PM, The White Guardian said:

I could also rework the atmospheres to be more realistic using real-life formulas and whatnot?

Yes, please! I didn't do a good job... :((

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QHx3zIJ.png

Well Damn...

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On 5/14/2017 at 7:12 PM, Adstriduum said:

QHx3zIJ.png

Well Damn...

What's that from?

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1 hour ago, nsgallup said:

What's that from?

My GP2 mod. Was working on this alongside Kounter Kerbin until I found this thread.

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Is your visual pack out white guardian?

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Posted (edited)

9 hours ago, nsgallup said:

Is your visual pack out white guardian?

Not yet. He is still working on some "special things" that will be really cool. Hopefully it it works you won't have to wait more for the visual overhaul!

@The White Guardian

 

Also in a less than a month I'll finally be switching to a decent computer and development will pick up speed, now that I will be able to use EVE and export planet textures faster as well as test the planets without having to crash and lag :D 

Edited by amarius1

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Daphne reports 1% Ore planet wide. Is this intentional? I can think of a physical reason why that's the case, but I am just wondering. In any case, is there a way on the user end to modify resource values? 

 

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3 hours ago, pp3d said:

Daphne reports 1% Ore planet wide. Is this intentional? I can think of a physical reason why that's the case, but I am just wondering. In any case, is there a way on the user end to modify resource values? 

 

There is. Look in Kerbol Origins/KO_resources.cfg

 

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Just now, amarius1 said:

There is. Look in Kerbol Origins/KO_resources.cfg

 

thanks

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