DuoDex Posted December 9, 2014 Share Posted December 9, 2014 Yes, that's right! Crowd Sourced Science is back! Under new management-by @madsailor, @Sigma88, @Olympic1, and @harryyoung! Previously maintained by the great @codepants. Thanks to @linuxgurugamer for technical assistance as well as @Jedilucas Regarding 1.10 compatibility: CSS 6.0 is 100% compatible with 1.10, thanks to everyone who helped update it! Crowd Sourced ScienceFeatures Never get the same log twice! 100% original content for every science experiment!3 Contains science reports made by the community! Easy1 to contribute. Still has Squad reports! Overly uncomplicated installation-just drag and drop into the GameData folder! ModuleManager support! Support for all biomes! You read the last bullet point! And we're now on Github for contributions. This results in easy editing. Downloads: Github (guaranteed latest version) : Also available via the CKAN Installation: Place the CrowdSourcedScience-x.x.x folder into GameData. You'll also need ModuleManager-make sure you have the latest edition! Contributions: Create a Github repo and edit the .cfg file. Make a pull request, which will be moderated and then (probably) approved. More information on the wiki. License(s): Crowd Sourced Science releases are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License... I inform you that, should you make any contributions, they will be under a CC0 license. This is to prevent any copyright...issues. Changelog: Spoiler 8/11/20: v6.0 by Olympic1 and jedilucas. Thanks guys. 5/31/17: v4.1 updated to 1.3 - by Olympic1 and Sigma88. Thanks! 5/5/17: v4.0 Fixes 1.2 incompatibility - by Olympic1 and Sigma88. Thanks! 6/11/15 : v3.0.1 fixed my stupidity. 5/3/15 : v3.0 fully compatible with 1.0, thanks to everyone who worked on it! 4/27/15 : v2.0 is compatible with 1.0, as far as I am aware. Make sure you have the correct version of ModuleManager, and please report any issues! 2/26/15 : v2.0! Biome reports everywhere! 1/20/15: v1.5.0 cleanup, support for ScanSat, bug fixes by madsailor, harryoung, and Olympic1 1/12/15: v.1.9.9 .90 biomes support, thanks to harryyoung and madsailor. 12/23/14 v1.4 fixed compatibility with mods. Again. 12/18/14: v1.3.0 fixed compatibility with other mods. 12/16/14: v1.2.1 remains compatible with 0.90 as long has you have the latest ModuleManager 12/13/14: v1.2.1 fixed compatibility issue with the CKAN. Oops. 12/9/14: v.1.2.0 stable release 12/8/14: v1.1.0 initial release Spoiler Google docs can't handle large files. In the mean time, things have been grossly simplified (as you can probably tell by the length of this post). We are not combing new submissions until I figure out the solution. You can still submit things here, they just won't get moderated/inserted for the foreseeable future. You can still download the files; however, there has been some questioning as to whether or not they work in the latest updated. Be aware. Moderated version: https://docs.google.com/document/d/1...it?usp=sharing Unmoderated version: https://docs.google.com/document/d/1...it?usp=sharing Both versions are now copyrighted under CC BY-NC-SA. If you don't know what that means, look it up. Basically, it means don't sell it for money. I have also added a disclaimer to the submission form regarding the copyright. Right now, real life is in the way, and I'm sorry about that. I will get back to this eventually. If anybody wants to come up with an ad-hoc solution, I will edit this post accordingly. I will still respond to edit suggestions in the file as I get an e-mail for those so they are hard to ignore and quick to implement. Looking for screenshots of the science reports! Post them below! 1This definition of easy is not sanctioned by any English language governing body. To contribute, you may have to create github repos, edit code, not break anything, and chop down a tree yonder with a herring. 2I have received explicit permission from codepants to do this. 3For pre-0.90 biomes only. Quote Link to comment Share on other sites More sharing options...
sidfu Posted December 9, 2014 Share Posted December 9, 2014 does this version fix the nan error the old one has on .25? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 9, 2014 Author Share Posted December 9, 2014 There was a nan error? Give me screenshots and logs! Quote Link to comment Share on other sites More sharing options...
sidfu Posted December 9, 2014 Share Posted December 9, 2014 nothing shows in log but with the orignal one when u would do a crew report u i would say nan for sceince and the bar for sending and such would be all messed up. people had asked about it before in the old thread.havent tried your version here yet to see if it still has that error for crew reports ill check when i play next and let u know if it is still there. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 9, 2014 Author Share Posted December 9, 2014 v1.2.0 is released. We're now stable! Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted December 10, 2014 Share Posted December 10, 2014 glad it's back with a new management, and I almost got all the science reports in the document Question: Does the moderators of the previous document get some sort of moderation on GitHub (if it's possible on GitHub)? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 10, 2014 Author Share Posted December 10, 2014 Moderators of the previous document have no real desire to work on this any more, that's why I stepped in. If they come back I will be more than happy to give them author control of the project on Github. Quote Link to comment Share on other sites More sharing options...
Vaporo Posted December 10, 2014 Share Posted December 10, 2014 (edited) Hooray! It's back. Edited December 13, 2014 by Vaporo Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted December 10, 2014 Share Posted December 10, 2014 Moderators of the previous document have no real desire to work on this any more, that's why I stepped in. If they come back I will be more than happy to give them author control of the project on Github.I was one, but that was "long" ago Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 10, 2014 Author Share Posted December 10, 2014 I was one, but that was "long" agoWell if you'll hit me up with your Github I will make you one. Quote Link to comment Share on other sites More sharing options...
LitaAlto Posted December 10, 2014 Share Posted December 10, 2014 I may have to get involved in this, if only because I keep coming up with Kerbal-flavored funny bits of text that could be put to use.I also have a few screenshots but I didn't get a chance to upload them anywhere yet. I'll post a couple tonight if I can. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 10, 2014 Author Share Posted December 10, 2014 I may have to get involved in this, if only because I keep coming up with Kerbal-flavored funny bits of text that could be put to use.I also have a few screenshots but I didn't get a chance to upload them anywhere yet. I'll post a couple tonight if I can.Screenies please! Quote Link to comment Share on other sites More sharing options...
LitaAlto Posted December 11, 2014 Share Posted December 11, 2014 Screenies please!Happy to oblige!Javascript is disabled. View full albumI wish you could fly pants on the flagpole too. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 11, 2014 Author Share Posted December 11, 2014 Hope you don't mind if I feature these in the OP. They're yummy! Quote Link to comment Share on other sites More sharing options...
LitaAlto Posted December 11, 2014 Share Posted December 11, 2014 Hope you don't mind if I feature these in the OP. They're yummy!Please do--these screenshots are made 100% of Snacks for extra yumability! Quote Link to comment Share on other sites More sharing options...
lordmuffin Posted December 12, 2014 Share Posted December 12, 2014 So, how exactly do I do this? Do I remove the other science reports from the science changes, or leave it as is? Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted December 13, 2014 Share Posted December 13, 2014 So, how exactly do I do this? Do I remove the other science reports from the science changes, or leave it as is?Download the .zip file and extract it somewhere. Then copy the "CrowdSourcedScience-x.x.x" (x.x.x is the version number) into your GameData folder.Download and install ModuleManager.Your GameData folder should look like this:Start KSP and enjoy the new science reports. Quote Link to comment Share on other sites More sharing options...
lordmuffin Posted December 13, 2014 Share Posted December 13, 2014 Download the .zip file and extract it somewhere. Then copy the "CrowdSourcedScience-x.x.x" (x.x.x is the version number) into your GameData folder.Download and install ModuleManager.Your GameData folder should look like this:http://i57.tinypic.com/261cm6q.pngStart KSP and enjoy the new science reports.No no no, what I mean is how to add new ones. I made a github repo, what do I do now? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 13, 2014 Author Share Posted December 13, 2014 No no no, what I mean is how to add new ones. I made a github repo, what do I do now?I really need to document this. You need to fork the Github repo, and then edit it, then make a pull request to the repo. Let me know if this isn't precise enough. Quote Link to comment Share on other sites More sharing options...
lordmuffin Posted December 14, 2014 Share Posted December 14, 2014 I really need to document this. You need to fork the Github repo, and then edit it, then make a pull request to the repo. Let me know if this isn't precise enough.Like, do you need to replace the Stock science logs? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 14, 2014 Author Share Posted December 14, 2014 Like, do you need to replace the Stock science logs?No....I don't really know what you're trying to do at this point. Quote Link to comment Share on other sites More sharing options...
lordmuffin Posted December 14, 2014 Share Posted December 14, 2014 No....I don't really know what you're trying to do at this point.I just want to contribute Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 14, 2014 Share Posted December 14, 2014 I just want to contribute As mentioned:I really need to document this. You need to fork the Github repo, and then edit it, then make a pull request to the repo. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 16, 2014 Author Share Posted December 16, 2014 This mod should be compatible with KSP 0.90. Please let me know if something broke. Quote Link to comment Share on other sites More sharing options...
light_odin5 Posted December 16, 2014 Share Posted December 16, 2014 heyy, i want to use this with interstellar, but when i want to use the magnetometer i can't log the data. i looked at the part .cfg and it was fine.any idea how to get rid of this problem? i really like this mod Quote Link to comment Share on other sites More sharing options...
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