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RocketBlam

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Everything posted by RocketBlam

  1. So you've managed to rendezvous with another vehicle, and you want to dock with it. Usually, your speeds/trajectories are slightly different. Here's an easy way to get them really close. Set your target vehicle as a "target". Point toward the target with the SAS "align to target" function. (Helpful Hint: you can set the docking port as your target by right-clicking on it and choosing "select as target".) Now switch to the other vehicle. Do the same thing: point your vehicle to the other vehicle using "select as target" and "align to target." Point to it's docking port if you can. So here are you are, pointing at each other. If you're within physics range, both vehicles will point at each other, no matter which one you're controlling. Now, it gets real. Often, you will not be orbiting perfectly which means that over time, you are drifting to one side vs. the other vehicle. You're drifting a little to the right, for example. Here's how you fix that. Watch the other vehicle (it doesn't matter which one). Watch the star field behind it. If the vehicle seems to be traveling to the left against the star field, you thrust left also.If it seems to be moving to the right, you thrust right. You might do this with RCS, or you might just point your vehicle to the right of the other vehicle and thrust, it doesn't matter. This will correct the differences in your orbit, and get you in a rock-solid intercept.
  2. I do that a LOT on YouTube videos of KSP and Eve. And Civilization too, come to think of it.
  3. High ISP makes up for all the others (usually). An engine that is twice as expensive, and has 20% more ISP, is usually a better engine. It depends though, on a lot of factors. First stage engines don't need high ISP for the most part, although it's always nice.
  4. I can almost guarantee you where it's going: KSP 2. They're not updating this one because they're building the next one. Trust me, Take Two didn't buy KSP to let it slowly die, or to update a first generation game while constantly appealing to a smaller and smaller player base. I'd be surprised if they're not building it right now.
  5. Hmm, so I did. Well, that solves it. I didn't even realize there was a new category called "relays". This explains my confusion.
  6. I have a Moon lander (this is RSS), attached to a transfer stage, orbiting the moon. I disconnect from the transfer stage, which has a probe core (a HECS), batteries, an antenna and solar panels. It's definitely a legitimate probe at that point. If I then switch to the lander... the probe disappears. Poof, no longer in game. If it's still within physics range, I can switch to it, but it does not appear on the map, and cannot be chosen as a flyable vehicle from the tracking station. It just disappears. This, as you might guess, would make it difficult to get back to Earth. Luckily I had a recent save point that I could reload to try different things. After trying various solutions (including restarting), I tried to rename the vehicle, and reclassify it from being a "relay" to a "probe"), now it works. I can switch to the lander, and the transfer stage stays in the map view, and is a real, live vessel. Here's the transfer stage and lander still connected, and I think you can see that it is all legit. I'm also using several mods (RSS, tweakscale, FASA, and a few others), so I'm not really asking for a solution here, but merely perhaps helping someone else who has the same problem.
  7. I'm having a frustrating problem. I have a lander in orbit around the Moon (this is with RSS). I cannot control the orbiter's direction, for some reason. I hit the normal keys to rotate, and it just won't move. I have MechJeb on it, and if I use Smart A.S.S. to orient to prograde, retrograde, whatever, that works, but other than that, the keys that orient the spacecraft don't work. It worked fine through several reloads, trying different landing approaches, but now it just... doesn't work any more. I have two different saves for this vehicle at various stages. If I load either of them, the problem is the same. If I switch to another craft in orbit, everything works normally. I've checked that I have battery power, and the reaction wheels are turned on. But no manual control is possible of this craft. I have also tried restarting KSP. My mods include RSS, MechJeb, Kerbal Engineer, and FASA. Ugh, I figured it out. Now I feel stupid. The satellite I was using to bounce my signal back to Earth is on the other side of the moon, and I'm on the far side. So no control. Oof.
  8. All of them. With Kerbals. And I've recovered Kerbals from them all. The hardest to land on is Tylo, because of the huge gravity and lack of atmosphere. The hardest to return from, by far, is Eve. You have to be either really good at designing craft (I wasn't), or you have to land a huge, heavy lander (I did).
  9. I've come across a problem. I can't focus view on Jupiter, from a craft that just left Earth. It will let me focus on Saturn, or Mars or any other planet, but not Jupiter... this is in 1.3 with the patch that makes RSS work in 1.3. ETA: Work-around is to use the tab key to focus on Jupiter.
  10. I was watching some documentary on TV recently, and there was someone on the show with the last name "Kerbal", so who knows?
  11. It's pretty simple. If you don't want the DLC, don't buy it. It's your choice.
  12. Ah, ok, sorry I didn't mention it at the start. The compatibility checker does appear, and tells me that Real Solar System and RSSVE are incompatible. I've managed to get them to work with hotfixes/workarounds from those threads.
  13. That's what I don't get. If the setting change isn't persistent when you restart the game... how can I possibly change the settings and then restart the game to have them applied?
  14. OK, I read a few pages back, and learned that the ocean shaders must be turned off to solve the "floating tiles" graphic glitch. In one post they said to delete the ocean shaders from the EVE /shaders folder, but my EVE doesn't have a /shaders folder. So I opened up the Scatterer settings window with ALT-F10 and ALT-F11, to turn them off. the problem is, I'm confused about the different settings windows. Using ALT-F10 and turning off ocean shaders does not change that setting in the ALT-F11 window. And if I change the settings in the ALT-F11 window, they are not saved on restart. Do I have a screwy install here?
  15. Thanks. Just put this in my GameData folder? ETA: NVM, that's what I did, and it worked! You are a steely-eyed coding man... Thanks.
  16. So just go through these files and search/replace Earth with Kerbin? Even things like "name = EarthAurorasLow"?
  17. I haven't been able to get this to work in 1.3, I was wondering if someone could help. Without the RSSVE folder installed in GameData, it looks like this: If I copy the RSSVE folder into GameData (with the hotfix you supplied) the skies look like this: Just Dark Blue, with no clouds (in either case).
  18. Any mod I tried to run with it caused a crash, but without mods it seems to run fine.
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