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Everything posted by CobaltWolf
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Last I heard, all Kerbalism cfgs were maintained on their end. No plans; I'm actually not intending on touching the Peacekeeper parts in this update. We will have to see, I think that kind of stuff is mostly @Invaderchaos's department. There's also a chance that we'll see other modders take up the task of making modern probes, which I'd be happy to see. Personally I'm much more interested in the Saturn/Apollo era stuff. EDIT: Oh, forgot to add, here's an update on the Minuteman III GCU. It's all modeled and UV'd and I just started texturing it last night when I ran out of steam.
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Dakota - thanks for the responses. If nothing else, I hope to be able to have a continuous dialogue between devs and the modding community moving forward. I believe there was mention, years ago, about providing some sort of spec-sheet for creating parts? Offhand, things that part modders would want to know to start working: Information on the shader (ie can we start working using the Unity Standard PBR shader as a standin?) What maps are required/used (diffuse, roughness, normals, etc)? How are they organized? How do the player color palettes work? I assume there is a mask texture. What standards are in place for things like part diameters, side counts for stack parts, texel density, etc. What should we expect in terms of interiors moving forward - are IVAs expected to be integrated directly into pods' exterior models? Are windows meant to be opaque? While it's still a bit early to be trying to get large amounts of custom parts in game, those are things that would let artists start preparing assets while we wait for more information. Things like the Unity workflow, configuring the parts, and other technical gameplay things like colliders and solar panel setups can wait until a later date.
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Well, obviously we'll have to wait and see how things shake out. But we're moving forward on the assumption that the 'clean slate' will lead to a much better game in a year or two's time. Ha, I've definitely thought about Pegasus/Taurus, but I wouldn't hold your breath this time around. Some day, I'm sure... Thank you! I'm certainly excited and we have some ideas for the new systems (colony parts based on old moon base proposals, anyone?)
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That's correct - the Orbiter's core has some pretty significant differences (the fuel tanks are nearly double in size, for one). I am... somewhat notoriously lazy when I get parts in game. I did actually put in the effort to change the default names, but the real names/descriptions were definitely not updated. Yeah, I have no idea what that thing is... The one I added is mostly just me removing the lander-specific equipment, like the radars, and pieces that would have clipped with the solar panels. The fuel tanks are longer and the structure is slightly different, but other than that it's really just a hypothetical configuration.