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Everything posted by CobaltWolf
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It seems we're back... for now. I haven't had much time to worry about the forums between work and (finally) getting ready for our honeymoon! After we return, I'm hoping to start spending time on KSP work again. Don't forget, if the forums do go offline permanently, any updates/information on BDB will be on my or Zorg's Twitters. We also would be able to make some sort of posting on GitHub. If I remember they did almost a direct ascent 'backhand' over the north pole. Not your typical launch profile.
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(Attempted posting this on Friday, forums went down again...) Glad to hear how much you are enjoying it! Love to be part of happy memories. Voyager is planned if Invader ever has time, but the later ones not so much. We tend to stick to 60s/70s stuff except for the rare thing that catches our eye. Finally got over my artist's block and figured out something workable for the X-15 stack adapter. Just about ready to finish the rest of the texture switches for the X-15 parts.
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Yes, Discord is trying to stop people using it as a general image hosting place. External linking of Discord uploads shouldn't be working anymore - I'm actually surprised it worked for @Nachtgeist789. I saw it coming back in 2017 and never stopped using Imgur, though to be fair I have no idea how that service still exists either.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
CobaltWolf replied to DylanSemrau's topic in KSP1 Mod Development
BDB devs aren't beating the OldSpace stan allegations...- 474 replies
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Beale's putting all this work into Mars Expedition parts, I'm starting to feel some FOMO...
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- totm march 2020
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The what? B-but it looks so good with the black! It's on my to-do to look into it but I'm still... uh... playing Battletech every moment I'm not at the office. Honestly I'm not sure what texture sheet it went on or if there's an efficient way to add an all-white switch. The tags can easily be fixed.
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In a somewhat annoying position, in that I can't make the ablative variants for the rest of the X-15 parts until I finish the second texture sheet. So I had to go back and dust off some ideas I'd had, since it's now or never. Dual-seater cockpit, replacing the space allocated for the experiments with a second (very cramped) seat. More or less based on the X-15B cockpit design, with some compromises to make it fit with the existing mesh. And a drone 'cockpit', for when your high-speed experiments are too unsafe for a meat pilot. This one is entirely my own creation, I've never seen any proposals for an uncrewed X-15.
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Here is the doc I used. You're right that there's mention of flying with different fuel loads for different missions, but frankly I never understood that. I believe there is also some mention of just assuming the thrust of the first stage engine could be doubled. Both are patterns I've seen from the stuff coming out of Redstone/Marshall in that era. As for the Baby Sergeants, yeah those shouldn't be there. Just Friznit being Friznit You don't even need Tweakscale, those LRBs are just the Atlas V tankage in white livery.