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CobaltWolf

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Everything posted by CobaltWolf

  1. Don't know if you saw this but figured you'd like it. I don't see any overlap but hopefully the two part packs will mesh together well, eh? http://forum.kerbalspaceprogram.com/threads/58639-0-22-Bargain-Rocket-Parts-v1-0-Bust-out-the-duct-tape-we-re-going-to-space
  2. Very cool, Rover. Really digging the MEM-style pod. Could we possibly get a version (or perhaps 'molded' radial parts) that has nodes for attaching it to 1.25m (preferably with clearance for 2.5m attachment)? I can mock up an example if what I mean isn't clear. I prefer the look (and at some level the challenge) of connecting a base so that the interior is a contained shirtsleeves environment. I also understand if your vision is more centered on KAS-connected structures (which seems to be the case). Either way keep up the good work!
  3. My setup uses 'comm arrays' (as I call them) that are essentially unmanned space stations (go big or go home) with a large solar array on one side and the array of dishes and antennas on the other. Four in orbit around Kerbin, at an altitude of ~1000km. I don't use 1000km orbits for anything else, so they're out of the way. Each has two omnis (Communotron 32s or occasionally AIES omnis) to connect to eachother and KSC; only one is needed but I like the symmetry. Next up are two short range dishes, one pointed at the Mun and one at Minmus. It also has four medium range dishes (Moho, Eve, Duna and Dres). Finally 3 dishes from the longest range category. One points at Jool, one points at Eeloo, and one points at Active Vessel. That last one means I generally have a connection when I'm out in Kerbol orbit performing interplanetary manuevers.
  4. If you let them go past the 2.5km physics limit, and just have it diagrammed in some sort of toolbar-based UI I'd like that. Also, question that I thought of in class today: Would a colony be able to support more than just itself? If I build a colony on Laythe, and put a space station in orbit, would I be able to use the colony to support both itself and the station?
  5. By acquire them I just meant get an archive of all his work to leave on an open license for someone else to finish.
  6. Cool. Will this work with mods that add science parts? Will the science amounts scale?
  7. I have not had problems but people have reported some with the new engines. I have not used them yet so its business for usual for me.
  8. Having exhausted most of the original Kerbol, this mod looks very cool and exciting. I am curious to know how if it works, as well as what other mods might be affected.
  9. Would you be finishing them, or just attempting to acquire them as an open modder's resource? I'd offer to try and finish it but I already have several projects I promised to do that are undone...
  10. Any takers? This looks very interesting and I know if he finished a lot of people would be very happy. Perhaps even just acquiring the unfinished assets would be sufficient.
  11. Can't wait for new models, if only because of the occasional weirdness that welds bring. This mod totally changed the way I do science, especially early game.
  12. Copy that. Thanks for getting on this so quickly after the patch.
  13. Forgive me if I'm wrong, but the killer in KSP is the physics between parts, correct?
  14. Just created an account to say that I really love this thread! Definitely has inspired me, both in terms of design and goals but also in terms of restrictions. This thread is currently in my tab group that opens every time I launch Firefox.
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