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About Pthigrivi

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  1. Pthigrivi

    KSP Weekly: The Moon Race

    I've been a bit inactive here on account of gettin hitched last weekend (woop! :) ) But the parts and suits do look fantastic. Thanks for the nod on the orange booster stripe, its a nice convention. The sputnik looks great too.
  2. Pthigrivi

    KSP Weekly: Thrusting into the future

    The work Nertea posted early in the thread is gorgeous as always, but Im still really happy to see all the new art. Everyone has their own opinions on style but Im just happy to see the effort going in. I will say though the originals had a yellow stripe I like the idea of using an orange stripe as the new convention for all SRBs. It'd make a nice distinction between solid fuel and monoprop.
  3. Pthigrivi

    Logical tech tree

    Here's what I came up with a few months ago when I was thinking about all this. Generally the idea here is to create an earlier split so players with different play-styles could push to unlock things down the lane of their choice and still be able to branch to other strategies. So you could start out sending small probes to collect lucrative science and then use that to unlock bigger rockets, or use planes to explore around Kerbin before moving into lunar manned missions, etc. Each branch starts out with the simplest of parts for that category so even new players could pick and choose what new game elements they'd like to explore without becoming overwhelmed.
  4. Pthigrivi

    KSP Weekly: Closer to Bennu

    Aw you guys don't change
  5. Pthigrivi

    KSP Weekly: Lunar Water

    Been away a while finishing up projects and planning my wedding, but loving the new art! Any plans to tweak up career mode going forward?
  6. Im pretty sure the Wolfhound is based on the AJ10-137 for the apollo service module. Its RL Isp is around 315s, just for reference.
  7. I know there are performance reasons why this probably cant happen the way some folks wish, so yeah, its tough. The kind of automation Im most interested in isn't actually having the computer fly the ship, but in streamlining other parts of the UI to reduce repetitive clicking. There are some additional piloting skills that could could be nice though, like holding angle to horizon for long flights, holding position X,Y,Z to make for easier hovering, etc. I feel like its an important part of the game that players are still engaged and not just watching the computer do things entirely for them, but thats a personal preference. I didn't delve too deeply into kerbal skills in the OP but yes, I would love to see them more fully fleshed out. A big part of that would be some kind of stock KIS/KAS, allowing engineers to swap out parts and make field modifications. Not only would it be a fun mechanic, but it would save a lot of missions that started with "oops I forgot to put a ladder on that". Just some thoughts off the bat on extending Kerbal skills past level 3: Pilots: - Hold angle to horizon - Maintain velocity - Hold position X, Y, Z - Landing zone prediction - Conics factoring drag (aerobrake prediction) - Time to impact/intercept/reentry/exit atmo Engineers: - Link/unlink field struts/fuel hoses - Attach/remove solar panels, antennae, struts, etc. - Repair overheated/damaged engines/reactors - Maintain COM via fuel redistribution - Reassign action groups in flight - Remaining dV readout in flight Scientists: - Perform resource value test in MPL - Take surface feature core sample - Level based bonuses to sample value - Level based bonus to anomaly discovery chance - Level based increases to greenhouse efficiency (if LS was ever implemented) This is a great point. You can see all of the things you've collected in the Archives but its pretty hard to make use of. Its listing the things we have, but what I really want is a list of what we don't have so I can see what I've missed and whats still out there to get. Thanks, Kerb. Im not hurt though.
  8. Pthigrivi

    What did you do in KSP today?

    This is awesome.
  9. Pthigrivi

    What did you do in KSP today?

    I've had so little time to play lately. Oh life. Decided to take the Dunabago out for a spin last night. Landed the hab near 4 biomes. I don't know how yall have the patience for Elcano challenges. 20km and I was spent. Found some rocks. Good jorb, Val. Also sent out Anne Sexton, my Eve Mothership. Damn that Liberator puts out some heat. Those two bombs on the side carry research and mining trucks for the surface crew. Also got my first big VASIMR drive up in orbit. And my Moho lander... Lookin pretty in pink Especially at Moho I should probably power this thing with PV panels instead of a nuclear reactor, I just worry about getting caught in a night-side burn without enough batteries....
  10. Pthigrivi

    Any veteran tips for the docking inept?

    Still gotta check you're parallel, which is why others have said camera is important too.
  11. Pthigrivi

    How do you come up with ideas for names of missions?

    Oh Im such a dork. I've got this string of poets going, TS Elliot, Mark Strand, Anne Sexton, etc. Flags are all fictional characters from dorky books. Minmus is Harry Potter, The Mun is LOTR, Duna is ASOIAF. And then I've got a bunch of randos like my tug "Trash cat", "Tanky Tanky" and "Dunabago".
  12. Pthigrivi

    Any veteran tips for the docking inept?

    Nice lookin station, Djr. Good work!
  13. Pthigrivi

    What did you do in KSP today?

    @BadOaks I really like that reusable lander. Where's it got its legs hidden?
  14. Pthigrivi

    Any veteran tips for the docking inept?

    We're phrasing things differently but Im surprised by how similarly most experienced players are doing this. Unless you're axially docking 2 small vessels and can SAS lock on target with both your breakdown above seems best.
  15. Just curious, how long abouts did it take you to go from zero to a complete tech tree? How did the progression feel? What bogged down and what seemed too easy?