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About Pthigrivi

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  1. I mean, it's all circumstantial. Im a mac guy and when the time comes Im gonna see what I can do to hack it into parallels or if that fails wait for it to come out on Xbox and then buy an Xbox (Uuughhhgg (or not, and suffer inner death cause babies and student loans and buying a house made this choice impossible to justify) but if I already had a PC gaming rig and was as excited as I currently am...? Maybe?
  2. Okay forgive the lazy screengrab but can we have some real-talk for a minute among amateur interested parties? Look, so off the bat I don't comment in this section much, but let me blare through some disclaimers: a) this isn't about politics, but personality and ethics matter when a CEO is so involved in the process, b) Elon is a notoriously awkward and obnoxious weirdo who steps on his own feet as often as he makes (arguably brilliant) decisions; and c) you can love a thing and still criticize it, maybe even more so, for instance I can make fun of Tolkien for being a racist who's got some weird issues with women and still love LOTR to death--this isn't incompatible, you should love and be honest with family too, etc. etc. But can we talk about overpromising for a moment? Seriously watching starship's development has been like nothing in my life and I think its among the most amazing machines ever constructed, but... 3 launches a day? Like I love (and hate) you man but that can't be feasible. Stick to 3 a week, right? We're talking achievable averages and I know you're trying to get to 100k/ton and you've got to be optimistic but like give people reasonable, achievable claims that you can deliver on so you build confidence and sustainable growth and stability in your stock prices so there's some reliability there and the whole thing doesn't go Theranos (Poof) or spruce goose (poof) for all of those amazingly talented engineers and craftspeople actually making these incredible things, right? Like have some respect for your people and stop *ahem* roostering around with their lives and futures?
  3. And I can't remember specifics but I understand they've altered the way parenting works so you can work on multiple subassemblies simultaneously. If they're still thought of as subassemblies in flight that might have implications for things like stage recovery and component deliveries via supply routes. Or maybe they're just speaking generally and its not relevant...
  4. Clearly one of the requirements for the environmental review is to install heatshields on all local wildlife. Also this is fun. Those walkthroughs with Everyday Astronaut were great. Wonder if they'll take him up on venting gas to protect the flap hinges too. https://www.ndtv.com/world-news/one-of-the-biggest-improvements-elon-musk-fixes-starship-rocket-after-youtubers-query-2982535
  5. Im guessing many will, but probably not the robotic parts. Id be pretty happy with a full overhaul of the part inventory because there are a lot of weird gaps. Structural parts particularly. (Can we just have low-profile, medium, and steep adapters with tank options between each form factor?) Im also pretty happy for them to restructure the engines to make a solid set of intermediate size/ power options for each fuel system. Im sure we’ll have big parts but a big question is the 1.875m parts which are super handy. And Breaking Ground also did a bunch of interesting things with the science system that I hope are considered in more integrated way. Long story short we don’t really know?
  6. Edit: Ive retracted this post in the name of mutual civility. I think we can all be more patient with each other, even me.
  7. Sorry guys. Im a patient guy but we’re done here. If this is about a last word have at it. We’ve acknowledged and given you answers to all those concerns so many times now there just is no point in trying to get through to you. I cant fix your emotions for you. Please don’t continue to clog up the conversation and hold the board hostage.
  8. And if the only thing that will address your concerns is a full gameplay walkthrough you'll probably have to wait another 6 months. The game is not yet complete. You'll see things like colonies and multiplayer when they're ready. Complaining about that every day until then isn't going to change anything.
  9. Which you will get, probably in 6 months or so. You can choose to deal with that however you like.
  10. [snip] We get it. We hear you. You think its all secretly a disaster and you won’t believe otherwise until you see it. Thats fine. Just sit tight and wait to see it then. Once again, absence of evidence is not evidence of absence.
  11. Well then you know by now that we are nearly a year from release and the things you are asking to see are still being actively worked on. It'll be ready when it's ready. I don't think it could be simpler. If for some reason the game gets delayed until summer or fall or if T2 suddenly goes bankrupt and the game is shelved literally nothing bad will happen to you. Your life will be exactly like it is now. Sitting in the back and asking "are we there yet" every 5 minutes doesn't make the car go faster. It just makes the ride unpleasant for everyone involved.
  12. A quick note for the kids watching from home: absence of evidence is not evidence of absence.
  13. The other thing is your average gamer isn’t necessarily a good game designer. They aren’t bad at identifying problems, but they also aren’t necessarily good at coming up with solutions. To ask them to design the game is to ask for a bunch of discombobulated features that don’t necessarily work together. This is generally why “design by committee” doesn’t produce good results. One example is the mission builder from Making History. Folks were never very happy with the generative contracts from KSP1, but if you were on this board around 2016-2017 you would have heard a lot of players asking to be able to define all their own mission parameters rather than rely on random ones. Hence the mission builder was born. It wasn’t a crazy idea, but sadly it never really caught on and mostly flopped. People thought they wanted to define their own missions but thats because they felt frustrated by arbitrary contracts and kinda just preferred sandbox. But the solution was not to give them what they thought they wanted and leave all the constraints to players. The solution was to carefully build a set of backbone missions that aren’t arbitrary and give progression a more defined structure. Thankfully that sounds a lot like what Intercept has in mind for ‘adventure mode’.
  14. And 20 years ago you got a game from the store on a CD rom and it had the bugs it had and you fixed them yourself or learned to live with it. 20 years from now it'll be climate change wars and global collapse and video games will be a forgotten luxury. We're literally living in the golden age of Dev's giving a damn and still its not enough for some people.
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