StarStreak2109

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About StarStreak2109

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  1. Dead as a doornail... For at least seven years now... Oy... Well, but somehow it's graphics keep improving, mod developers keep pumping out awesome stuff and somehow I still manage to sink at least 50% of my free time into Kerbal...
  2. Hullo, and welcome to another edition of Artemis! Before we dig into today's missions, it is time for... The sunflare comes with JNSQ. Though IMHO it could be a tad smaller, I like it a lot too. To me it resembles the sunflare you get when taking pictures into the sun from the ISS. Yeah, I guess, it is due to the fact that they are all soooooo good at what they are doing that they are being given a lot of latitude when it comes to personal behaviour. But I guess Jeb gave them a stern lecture on space ship etiquette after return to Kerbin! That makes sense. However "hotbunking" in this context referred to Gus being picky about where he slept (never near a viewport, because he pretended the intense sunlight disturbed his sleep cycle...), Sharon not wanting to sleep near the A/C vents etc... So they had to take turns regarding the preferred sleeping locations. Again, some more training to get all Kerbonauts "space-nice" is required... You got me there... I originally wanted to use the arm to "berth" the parts, but in the end I found it way too finicky and so the arm is purely cosmetic. Anyways, let's head up to the Independence and see what was going on there... After the successful return of Expedition 01, a few days later, Expedition 02 launched on another Lindor L1C. This crew consisted of Valentina, Scott and Sharon Kerman. Their mission was to continue the fitting out of the initial station modules along with overseeing of the completion of the truss. Over the course of several weeks, seven launches would bring the truss segments to the station, consisting of two big thermal control sections, two spacer sections and four solar arrays. The thermal control sections consisted of a giant radiator and the ammonia based heat control system, which would cool the space station. Here we see the AARDV tug being remotely controlled by Valentina on its final approach to the station. In the background, we already see the first radiator being extended, while Scott and Sharon are testing its functionality. The third launch sent up contained two spacer segments, which were needed to install the solar arrays, since they would rotated in two axis to optimally catch the sunlight. To install these space segments, the AARDV tug would berth the first spacer segment on one side of the truss and then detach with the second spacer segment, move around the station and then berth the second segmet. Then the most critical moment arrived, when with the fifth launch, the first solar truss segment was sent up. While these were not particularly heavy, they were bulky and fragile. But fortunately, the reliable Lindor Multibody M22 launch vehicles performed admirably and nothing was damaged. An AARDV tug with the first of the solar truss segments is approaching the station. After the tug has detached and moved to a safe distance, the solar array was deployed. Sunset view with two of the inner arrays installed. Here we see the AARDV with the first of the outer solar truss segment approaching the Independence, which can be seen in the distance. After the final segment was sent up, Scott Kerman went on EVA to inspect everything. This would mark the final step, before Expedition two would return after a very successful month at the space station. The next morning, the crew moved to their Kane capsule and prepared their space craft for return to Kerbin, but not before using an automated camera drone to take some final shots of the space station exterior. Then, they detached and slowly moved away from the station. The next expedition would launch in a few weeks, after the Node 02 was sent up. In the meantime, the other members of Project Artemis were not idle. In order to facilitate communications between ground stations and Independence, but also with the Mun, Minmus and eventually beyond, a geostationary comm network was needed. GeoComm was launched to provide these communication needs. The satellites were launched on a Prometheus IV-Inon. I love the booster separation on this rocket! A few minutes into the flight, BECO occurs and the second stage brings the space craft into low Kerbin Orbit. The Inon upper stage the sends the payloads into geostationary transfer orbit. At apoapsis, the Inon uses its reaction control thrusters for final orbit adjustment to a 2/3 resonant orbit. The first satellite is the released at circularises using its own propulsion. The Inon stage then releases the second and third satellites at each apoapsis to get a perfect triangular constellation. One of the three GeoComm satellites. So, this concludes this rather lengthy update. But with me now having a new day job, it means that I rather spend what little time remains actually playing KSP rather than writing forum posts. Thus please expect more infrequent but more substantial updates. On that note, fly safe and have a good one!
  3. Hello and welcome to another installment of Project Artemis! OMG, what's this?!? Why thank you! I would like to @Kerballing (Got Dunked On) and @Geschosskopf for their input on Kerbal space sleeping facilities. In fact, I can tell you that Jeb was seriously not amused when he learned that he got to fly Expedition 1 with a crew of five, because that meant they had to hotbunk in the mission module. I also heard rumours that he was quite annoyed by Gus' constant yapping and Sharon's insistence on her sleeping alone in the command module. His annoyance went so far that at one stage he lost it when Scott Kerman jovially greeted mission command with the words "Hulloh, this Scott Kerman", instead of proper radio discipline. Anyway, I think Jeb is looking forward to sleeping on some proper acceleration couches, which they were designing down in the labs for an interplanetary ship. At least on the Independence, he'd have a proper sleeping compartment. So yeah, what is going on at the... As mentioned last time, IND Assembly Flight 3 would bring up the Central Truss. This truss segment would be the basis for the enormous solar power and thermal control assembly truss. Unlike the older Hokulani class monolithic space stations, the Independence would thus get sufficient capacity to conduct a wide range of experiments and also host a way larger crew. The Central Truss was launched upon another Lindor Multibody M22 rocket. After a nominal launch, the upper stage performed a perfect orbital rendezvous with the station. After reaching the initial point for conduction the final approach to the station, the upper stage decoupled and Scott Kerman took control of the AARDV tug attached to the Central Truss, guiding it in for berthing and connecting up to the Service Modules dorsal connector port. Hardlock was achieved by two bipods lowering into place and locking into hardpoints on the Challenger module. The tug was the released and began a series of manouvers that would have it reenter the atmosphere Finally, it was also time for our Expedition 1 crew to depart the station and return to Kerbin after a fiery plunge the the upper atmosphere. So, this is it for today. Next time, we will have a look at the launch of the GeoComm mission which will install three communication satellites in Kerbostationary Orbit. So long and have a good one!
  4. Hello and welcome to another installment of Project Artemis! Before we get down to the meat of this episode, let's have a look at the mail! Thanks for your message, @Dale Christopher. Yeah, I am not quite ready for RSS. Using JNSQ with its native 2.7x stock scale already means that you need at least 4,900 m/s dV for an ascent to low Kerbin orbit plus almost another 2,000 to stationary orbit. For this, the rockets within BDB etc. are just adequately sized. But just so. It means - as in real life - you gotta pay attention to your ascent profiles, your staging and your maximum payload. So in essence it is almost like RSS, but not as difficult. Thanks, @Kerballing (Got Dunked On). Hi, @Machinique! I quite like the familiarity of the historical/alt-history rockets of BDB. So you'll see them for a while. My plan is to evolve that bit by bit, delving (quite literally) into ISRU and building bases on other worlds (hopefully, haven't figured that part out yet). So, eventuallly, we will leave the realm of our (alternative) history and enter the realm of a (possible?!) near future. IND Expedition 1 was the first manned mission to the Independence. While carrying a full crew complement of five to validate the ECLSS systems of the Kane Block III+ capsule under full load, the crew would not stay at the station for long, which consisted only of the service module anyway. The IND Expedition 1 crew consisted of Jebediah Kerman (Cmdr), Gus Kerman (Co-Pilot), Sharon and Scott Kerman (Engineers) and Bob Kerman (Mission Specialist). Another vital task would be to oversee the arrival and installation of the Central Truss segment, which would form the basis for the massive truss of the station, providing power and thermal control. Expedition 1 took to the skies in a Kane Block III+ capsule on top a Lindor L1C rocket from the KSC. Here we see the rocket just before all pre-launch preparations are complete. Propellant loading is complete, awaiting final count-down Umbilicals and access arms swung aside, the rocket lifts off... ...arcing over into the blue skies. After SECO, the crew turn their capsule around to extract the mission module and make the final leg, catching up to the Independence. Cruising along... Having arrived safely at the station, the crew starts checking out systems. The off-duty crew get out their hammocks sleeping bags and enjoy a few snacks, before it is their turn to continue the work. So, again, this is it for today! See y'all next time, when we'll have a look at the launch of the Central Truss! Oh you thought this was it?!? Well... You idiot!!! You were supposed to launch the rocket and not that launch pad!!!
  5. The Independence was a project that has been on the drawing board for quite some time. Chronically underfunded, the first module dubbed 'Challenger' (service module) was launch a few months prior, more from embarrassment than from obligation to get the project finished. With the kick-off and funding secured for Project Artemis, the future for Independence looked much brighter. A host of international sponsors ranging from industry partners to contributing space agencies were brought on board, taking over individual modules. While the service module, the node modules, a hab module and the huge solar truss would be provided by the United Kerbal States, the Ekurian Union's EUSA would provide a Multipurpose Logistics Module and the 'Erikson' lab. The Kapanese Aeronautics and Space Exploration Agency KAXA would provide the Tomodachi lab, which also provided an exposed experiment facility, allowing for experiments taking place exposed to the vacuum of space. Finally, there would be an international module with various sponsors with a focus on materials research. Following we have a render of the final operational configuration of the space station Independence. As mentioned, the 'Challenger' module was already launched, when Project Artemis was kicked off. Here we see the Lindor Multibody M22 rocket ascending into space on a sunny summer day. Tracking cameras followed the rocket, as it ascended on a nominal trajectory. Only some highlights - stage separation and ignition of the second stage engines. After a successful orbit insertion, the second stage executes a collision avoidance manouver while the service module unfurls its solar panels and radiators by remote command. The second stage would later be deorbited to avoid orbital debris. A later flight then attached PMA Nr. 1 on the rear berthing adapter of the service module. We will rejoin the story with the launch of the first real Artemis Project mission to Independence, which is IND Expedition 1. Until then, have a good Sunday!
  6. Welcome to the Artemis Project. This is a brand new Mission Log blog-type thingy, which I want to use to mostly post some pretty screenshots of mine, along with some simple story-telling. So, without any further ado, let's dive straight into it! The Artemis Project has been called into life by the governments of most nations on Kerbin. The goal of the Artemis Project is to provide a global cooperation on the exploration of space. For this purpose, a contract was signed, enabling all participants regardless of GDP, size or influence equal access to space. Many people saw this contract as a precursor to a true global unification. The treaty governing the Artemis project set forth the following individual objectives: To establish a research and development outpost in low Kerbin orbit (LKO) to further technologies required for deep space travel; To construct a set of relay satellites for deep space communication, enabling near future manned and unmanned exploration missions; To develop and establish means for in-situ resource utilization on one or both of Kerbins moons, enabling refueling and construction of spacecraft in cis-Munar space. To send exploration missions to Kerbins neighboring planets and their moons in search for viable candidates for colonization and industrialization. Note up-front: I am planning this in the format of a blog-type mission report series with updates coming on an “available time for KSP” basis. I had to abandon my previous attempt on such a mission log because my KSP install decided to undergo a RUD event and I subsequently lost interest in playing KSP for several months. Let us hope that this does not happen again, but I have a pretty good feeling that this install is quite stable for now. The save I am using is a science career game, meaning there are no contracts and no funds. This is because I like to do things my way without some program telling me what to do when. Having said that, I will adhere to the objectives laid out above. I am also going to track the amount of launches; which rockets are being used and the amount of funds being spent by these launches – just for curiosities sake. I have also used the cheat menu to unlock every tech node right up to and including the 330-science tier. This is because I don’t want to bore me (and you) with a whole lot of early rocket launches. In the scenario I am playing, we have a certain level of technology available to us. That includes heavy rockets in the Saturn V class, but for instance we are still limited with regards to solar panels or any advanced propulsion technologies (no sophisticated ion drives for instance). These will be unlocked through “science” at a later stage. I am using quite a comprehensive list of mods. I am not going to list every mod, that you probably won’t see or notice in screenshots. So here are the most important ones: Part Mods Alternate Apollo by @mcdouble; Bluedog Design Bureau by @CobaltWolf; Coatl Aerospace by @akron; The entire Near Future suite of mods including Cryogenic Engines and Kerbal Atomics by @Nertea Deep Space Surface Habitats, Making Alternate History and Mars Direct by @bcink; Habtech 2 and ReDirect by @benjee10; Restock and Restock+ by Various; and SCANSat by @DMagic et.al.. Tools & Utilities MechJeb by @sarbian; KER by @cybutek and @jrbudda; Various QoL mods by @linuxgurugamer including but not limited to All Y'all, Better Time Warp Cont'd, Filter Extensions, Hangar Extender, Science Alert and others; Stage Recover, Scrap Yard and Kerbal Construction Time by @magico13; and Alternate Resource Panel, Kerbal Alarm Clock and Transfer Window Planner by @TriggerAu. Visual Mods This includes the usual setup used by many players. I will be referring you to the very useful forum guide written by @Orbital_phoenix: Planet Pack This is, I think the most important mod within the savegame I am playing here. The stage on which rockets will be launching in this game is: For those who don't know yet, this is basically a reimagined Kerbin system, however in a native 2.7x stock scale. This means, launches will be significantly more difficult, in that they require more dV and thus more care during building a rocket and launching it. So, now I have bored you probably to tears with all this preliminary stuff. Next post, we'll dive right in and get to the first launch of this series! Until then, see you later, Kerbonauts!
  7. I was wondering what the reasons behind the animation were. Now I know and am happy I learned something new again. Keep up the good work! I love it!
  8. Hey, it is not complicated! Just locate the "GameData" folder from within the downloaded .zip-file and merge with the "GameData" folder in your KSP install. Done!
  9. No? Maybe show some screenshots, post your logs, so that we get a better idea on what you're doing? What KSP version and what BDB version are you using? Are all your dependencies up to date? (Asking, because I tripped into that pothole myself a few times...)
  10. I mean a part matching your style that allows attaching two or more docking ports.
  11. Hi, first off kudos for the new station parts. They look awesome! As for the interior, I'd either suggest some form of crash couches (dunno if the Kerbals can lay down or sit reclined), or an alcove like on the ISS. Another question: Are you planning to add a matching node part to your parts lineup? Keep up the good work!