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About StarStreak2109

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  1. Well, for discovering the astronomical features I highlighted earlier, space telescopes make very much sense. You can even use a Hubble analog to perform science on other worlds in the Kerbol system. With regards to planetary science (including science done on minor bodies and/or asteroids), I wish much more love is given to the science system. I for one could imagine a system where much care has to invested into discovering planetary resources and conditions required for off-world base building. Much like we are investigating say Mars or Europa for useful resources. Where are hydrocarbons? Is there liquid or frozen water? Are there atmospheric resources. Furthermore, I would not also be solely looking at resources, but also planetary conditions! Like weather phenomena. A planet could be as "calm" as Mars or as violent as Venus. How is the atmosphere structured? Are there environmental hazards, like e.g. acidous lakes you wouldn't want to land in? Talking of landing. If I were to build a base on another world, I would want to know about the geography of that world, so I need maps. Some of these functions are contained within the ScanSat mod. This could be incorporated into KSP2 and built upon. To sum this up: Use space telescopes for discovering extrasolar bodies and minor planets, asteroids, comets and the likes; Use space telescopes for planetary recon of Kerbolar objects; and Use of dedicated science instruments for detailed analysis of any solar or extrasolar body.
  2. This is going off-topic now, so just a short remark. I think the MechJeb approach is quite good in that regard by offering an GUI'd set of autopilot functions and additionally a scripting language. Giving the average player only a scripting language for autopilot purposes provides too much of a difficulty for novice players.
  3. Well, there's one thing I do not like about ResearchBodies. On Earth, we knew a lot about other bodies in our solar system ages before we even launched the first rocket. Having a fully fledged and functional space program and virtually no place to go beyond say the Mun just rubs me the wrong way. I'd be okay with this if it encompasses extra-solar bodies like other stars, exoplanets and of course small bodies like planetesimals, comets and asteroids.
  4. This leads to the old "autopilots are a cheat" discussion, so I won't go into this. Let's just say it would be a game play balancing issue to decide how much autopilot becomes a cheat.
  5. I'd love to see the whole CommNet thingie getting some love! I do not necessarily want to make it more complex, but giving it more options and adapt it to reflect the interstellar theme. Here are some key points that I think would be needed: Having optional signal delay, however with an integrated autopilot. This adds an extra challenge for those who want it. This autopilot would in my line of thinking something similar to MechJeb, where you pre-program the necessary manouvers and it will execute them at the appropriate time. This would also include for instance executing science experiments during closest approach of a planetary body. And I also would not make this a scripting language thingie, but rather an intuitive GUI, where you select the manouvers and science bits you want to use and say like: "Circularize at perigee; decouple lander; initiate autoland; deploy science equipment." Better simulation of planetary occlusion and network ranges. Right now, I need extra tools to plan out my communications network. I'd love to have an integrated tool that takes into account the ground stations, any orbital communication satellites and other relays to tell me whether or not I have sufficient communication hardware on my probe or space ship. I know that it is "the Kerbal way" to find that out on the go and then send out rescue missions, but to me, this is just frustrating... Have communication systems adequate to their range. We are moving now beyond the confines of the Kerbol system. So yes, for the earlier game play we would still rely on the good ole Communitrons, but later, I would like to see tight beam laser communication systems etc. Maybe even as the ultimate tech some "subspace" gear, that allows FTL communication on interstellar distances... Just my 2 cents...
  6. Updates on the development containing tangible progress information are IMHO highly unlikely / improbable. They are also not required to inform us about their progress at all. But you know, what I would like is some kind of development blog coming out at irregular intervals, as the development progresses, that would give us more information about game specific, like features, the GUI, how colonization works, how modding will/might look in the future etc.
  7. Hello and Welcome to Artemis, first of all, I am sorry for the lack of updates recently. My trusty old ASUS notebook, which has served me so well for years, has had a condition for few months now, where it suddenly and randomly freezed. That condition, while annoying was occuring rarely enough to be only mildly annoying. Unfortunately, the frequency of freezes have increased recently to a point, where the situation became untenable. Attempts at to deal with obvious reasons for the freezes (removing dust in the cooling vents) did not work out. As there is another issue as well, where the USB controller disconnects devices upon excerting the tiniest amount of pressure on the USB plug connected to the socket leads to the only conclusion possible that the main board or some component attached to it has a major issue. To make a long story short, I got a new notebook, a Terra Mobile 1776P (built by a German manufacturer), which I am still in the process of setting up and getting my KSP install moved over. On that note, I believe I should be back up and running coming weekend or the week thereafter. Indeed! In fact, the duty roster and shift rotations make for sufficient sleep cycles, but those are desperately needed due to the heavy construction work on orbit as well as demanding work inside the station, with all the wiring and hooking up of components to be done. It was quickly discovered that frequent relief of Kerbals doing work on ECLSS components was crucial to avoid critical errors to be made. At one stage, Scott Kerman was caught trying to fit square profile air filters into the round ones on the station, until someone told him that the square ones were replacements for the capsule. It was clear that Scott was overworked and too tired to clearly see what he was doing. That led to a rather undocumented incident, where Sharon Kerman the mission specialist produced a small bottle of Green Goo, a famous liquor with a namesake greenish color to provide some stress relief and sleeping aid for those tired Kermans. At Ground Control, they wondered, why the Independence crew did not respond for almost six hours, only an automated response ("Do Not Disturb") was received. However, after a short ramp up period (Green Goo is also renowned for creating only a slight hangover), miraculously productivity was up 50%. Only after that Expidition returned to Kerbin, an experts team from an external consultant started an investigation into optimal duty shift rotations and sleep cycles and came to the conclusion that a sleep cycle of 4.256hrs would be optimal for peak efficiency. Mission control is still working that figure into their work plans...... Re. the Aardvark tugs, I have some ideas.......... Well, it certainly helps flying in daylight! Also check my OP for more information on visual mods. @Angel-125's DSEV mod, I believe! Anyway, that is it for today. Stay tuned for more content coming up real soon! Regards, Sebastian
  8. Dead as a doornail... For at least seven years now... Oy... Well, but somehow it's graphics keep improving, mod developers keep pumping out awesome stuff and somehow I still manage to sink at least 50% of my free time into Kerbal...
  9. Well done. Just one question, did you fly this manually, or did you use KOS?
  10. Hullo, and welcome to another edition of Artemis! Before we dig into today's missions, it is time for... The sunflare comes with JNSQ. Though IMHO it could be a tad smaller, I like it a lot too. To me it resembles the sunflare you get when taking pictures into the sun from the ISS. Yeah, I guess, it is due to the fact that they are all soooooo good at what they are doing that they are being given a lot of latitude when it comes to personal behaviour. But I guess Jeb gave them a stern lecture on space ship etiquette after return to Kerbin! That makes sense. However "hotbunking" in this context referred to Gus being picky about where he slept (never near a viewport, because he pretended the intense sunlight disturbed his sleep cycle...), Sharon not wanting to sleep near the A/C vents etc... So they had to take turns regarding the preferred sleeping locations. Again, some more training to get all Kerbonauts "space-nice" is required... You got me there... I originally wanted to use the arm to "berth" the parts, but in the end I found it way too finicky and so the arm is purely cosmetic. Anyways, let's head up to the Independence and see what was going on there... After the successful return of Expedition 01, a few days later, Expedition 02 launched on another Lindor L1C. This crew consisted of Valentina, Scott and Sharon Kerman. Their mission was to continue the fitting out of the initial station modules along with overseeing of the completion of the truss. Over the course of several weeks, seven launches would bring the truss segments to the station, consisting of two big thermal control sections, two spacer sections and four solar arrays. The thermal control sections consisted of a giant radiator and the ammonia based heat control system, which would cool the space station. Here we see the AARDV tug being remotely controlled by Valentina on its final approach to the station. In the background, we already see the first radiator being extended, while Scott and Sharon are testing its functionality. The third launch sent up contained two spacer segments, which were needed to install the solar arrays, since they would rotated in two axis to optimally catch the sunlight. To install these space segments, the AARDV tug would berth the first spacer segment on one side of the truss and then detach with the second spacer segment, move around the station and then berth the second segmet. Then the most critical moment arrived, when with the fifth launch, the first solar truss segment was sent up. While these were not particularly heavy, they were bulky and fragile. But fortunately, the reliable Lindor Multibody M22 launch vehicles performed admirably and nothing was damaged. An AARDV tug with the first of the solar truss segments is approaching the station. After the tug has detached and moved to a safe distance, the solar array was deployed. Sunset view with two of the inner arrays installed. Here we see the AARDV with the first of the outer solar truss segment approaching the Independence, which can be seen in the distance. After the final segment was sent up, Scott Kerman went on EVA to inspect everything. This would mark the final step, before Expedition two would return after a very successful month at the space station. The next morning, the crew moved to their Kane capsule and prepared their space craft for return to Kerbin, but not before using an automated camera drone to take some final shots of the space station exterior. Then, they detached and slowly moved away from the station. The next expedition would launch in a few weeks, after the Node 02 was sent up. In the meantime, the other members of Project Artemis were not idle. In order to facilitate communications between ground stations and Independence, but also with the Mun, Minmus and eventually beyond, a geostationary comm network was needed. GeoComm was launched to provide these communication needs. The satellites were launched on a Prometheus IV-Inon. I love the booster separation on this rocket! A few minutes into the flight, BECO occurs and the second stage brings the space craft into low Kerbin Orbit. The Inon upper stage the sends the payloads into geostationary transfer orbit. At apoapsis, the Inon uses its reaction control thrusters for final orbit adjustment to a 2/3 resonant orbit. The first satellite is the released at circularises using its own propulsion. The Inon stage then releases the second and third satellites at each apoapsis to get a perfect triangular constellation. One of the three GeoComm satellites. So, this concludes this rather lengthy update. But with me now having a new day job, it means that I rather spend what little time remains actually playing KSP rather than writing forum posts. Thus please expect more infrequent but more substantial updates. On that note, fly safe and have a good one!
  11. This sounds fascinating! Gonna follow this one closely!
  12. Hello and welcome to another installment of Project Artemis! OMG, what's this?!? Why thank you! I would like to @Kerballing (Got Dunked On) and @Geschosskopf for their input on Kerbal space sleeping facilities. In fact, I can tell you that Jeb was seriously not amused when he learned that he got to fly Expedition 1 with a crew of five, because that meant they had to hotbunk in the mission module. I also heard rumours that he was quite annoyed by Gus' constant yapping and Sharon's insistence on her sleeping alone in the command module. His annoyance went so far that at one stage he lost it when Scott Kerman jovially greeted mission command with the words "Hulloh, this Scott Kerman", instead of proper radio discipline. Anyway, I think Jeb is looking forward to sleeping on some proper acceleration couches, which they were designing down in the labs for an interplanetary ship. At least on the Independence, he'd have a proper sleeping compartment. So yeah, what is going on at the... As mentioned last time, IND Assembly Flight 3 would bring up the Central Truss. This truss segment would be the basis for the enormous solar power and thermal control assembly truss. Unlike the older Hokulani class monolithic space stations, the Independence would thus get sufficient capacity to conduct a wide range of experiments and also host a way larger crew. The Central Truss was launched upon another Lindor Multibody M22 rocket. After a nominal launch, the upper stage performed a perfect orbital rendezvous with the station. After reaching the initial point for conduction the final approach to the station, the upper stage decoupled and Scott Kerman took control of the AARDV tug attached to the Central Truss, guiding it in for berthing and connecting up to the Service Modules dorsal connector port. Hardlock was achieved by two bipods lowering into place and locking into hardpoints on the Challenger module. The tug was the released and began a series of manouvers that would have it reenter the atmosphere Finally, it was also time for our Expedition 1 crew to depart the station and return to Kerbin after a fiery plunge the the upper atmosphere. So, this is it for today. Next time, we will have a look at the launch of the GeoComm mission which will install three communication satellites in Kerbostationary Orbit. So long and have a good one!