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About Teslamax

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  1. Sounds fine with me. At first the differences between the J-2 and the J-2X sounded like one must be in error, but the more I learned the less that seemed to be the case.
  2. Is it possible to use the station part endcaps independently? I'd like to use the SSTU's semi-proc adapters with other parts I use. ("3:1" on the end of SSPXr's 3.75m station parts for example.)
  3. @benjee10 one quick suggestion: could you add the bulkhead as a separate part? I'd love it as a 2.5m to 1.25m adapter option.
  4. I've noticed several parts have blank action group titles. The issue exists in both stock action group editing and in AGX. I've posted issue #872 on GitHub.
  5. I love your project! Don't take the following too harshly. They're ideas/suggestions: I'm using Mojave's dark mode so part of the color scheme changes, but not all. The result has a lot of contrast. Would it be possible to scan the CKAN's database to import the list of installed mods? I installed some using the stock CKAN command (GUI/command line/console UI) and don't want to have to do it again. I'll stop by the GitHub repo.
  6. I have, in the past, communicated with him over direct/private message. My memory may be a little fuzzy, but that's what I recall.
  7. Cxg got a new job in spring of 2017. Afaik RealLife has kept him busy since then. He was last working on a detailed truss mod (based on what became the ISS), and the Challenger core for Eyes Turned Skyward.
  8. I'm trying to build a large station using GC. KSP freezes when it's finished construction and before the dockable container expands. I give KSP a few minutes and then click on something. The cursor spins and I'm given the option to wait or quit. I realize this isn't a lot to go on but I'm curious if anyone has any ideas before I start posting all the logs/versions/lists-of-installed-mods.
  9. The problem in the video (my video) was due to a part having negative mass. In KSP parts with negative mass act as anchors in 3D space. I don't know if thats what you're experiencing. Try to see if any of your parts have negative mass.
  10. Feature request: add button or keypress to horizontally center the craft in the VAB technically this would move the root part to a position directly above the exact center of the circle on the floor in the VAB do not change the height of the root part above the floor (the vertical component of the root part's location) P.S. The VAB editor spawns the first part of any craft at it's center. I don't understand why a simple means of re-centering (horizontally) the craft wasn't a built-in part of the game. There are too many ways to accidentally move your root part out of position. Thus your craft isn't centered when on the pad.
  11. Do you think it'd be possible to get RoverDude's permission or assistance in retexturing a 3.75m Tundra part with GC logos? Perhaps something similar just scaled up to 5m? (I was considering a MM patch to clone a 3.75 Tundra part in my personal gameplay.) I would do it myself but I don't know how to texture/UV-map and can barely model in Blender myself.
  12. Did you install "SSTU" along with "SSTU-PBR"? SSTU parts pack required SSTU-PBR implements Textures Unlimited's shaders optional download link