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Shalfar

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Everything posted by Shalfar

  1. I can confirm I have seen the same issue and have used the same workaround of using OX-4W instead of OX-4L.
  2. I don't know if anyone cares, but the update just went live
  3. I had the same problem with a lander that didn't have enough fuel to return to orbit. I sent a rescue mission just to find the first lander had sunk into the surface.
  4. @Anth12Thank you, that did it. I should have realized since I know I have to do it with the landing legs.
  5. Any chance of unbreaking wheel friction. My rover now slides across Mun like it's made of ice.
  6. With that one it almost works. I get no options during load, so I can't disable it or change where it is going to start, but once the game loads it goes into my latest save game. I tried moving the existing config.txt file to the root directory and then it works fine. Partially worked: https://drive.google.com/open?id=1x6uEHy0GSlJlUTF6YF3n5RYizLBrwF2H After copying config.txt to "c:/ ": https://drive.google.com/open?id=1B1VQz2xK2uuagOlb_bPsVJ-qCf-2nLdZ
  7. Here you go. https://drive.google.com/open?id=1Qf6WI2A27UKWZOvRgIQdJbdcrvpva9mJ
  8. So I didn't get to actually try it out until today and I'm still having the issue. I've tried grabbing it from CKAN and from Spacedock, just in case CKAN didn't properly update.
  9. I'm running into an issue with QuickStart not working. From a UI perspective it looks like it isn't installed. Player log is here: https://drive.google.com/file/d/1WM4ak4CJztrRBpUNgKQFBVbfgGA2dQpV/view?usp=sharing Just digging through it, it looks like this is the important bit. Uploading Crash Report UnauthorizedAccessException: Access to the path "c:\Config.txt" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, System.IO.FileMode mode) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <9d71e4043e394d78a6cf9193ad011698>:0 at ConfigNode.Save (System.String fileFullName) [0x00000] in <9d71e4043e394d78a6cf9193ad011698>:0 at QuickStart.QSettings.Save () [0x0000c] in <d20696a046564ca4ab7c14d802fccecb>:0 at QuickStart.QSettings.Load () [0x00048] in <d20696a046564ca4ab7c14d802fccecb>:0 at QuickStart.QSettings.get_Instance () [0x0000f] in <d20696a046564ca4ab7c14d802fccecb>:0 at QuickStart.QUtils.QDebug.Log (System.String String, System.String Title, System.Boolean force) [0x00006] in <d20696a046564ca4ab7c14d802fccecb>:0 at QuickStart.QMainMenu.OnDestroy () [0x00000] in <d20696a046564ca4ab7c14d802fccecb>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  10. I've run into the same problem. Just started today, so I'm assuming it has to do with a mod That got updated. Updated Mods (Grabbed names from CKAN): MechJeb 2 - DEV RELEASE Transfer Window Planner ScienceAlert ReAlerted Toolbar Docking Cam
  11. If you installed from CKAN, it didn't have AT Utils updated and that is your problem. I ran into the same issue.
  12. These part revamps are way better than the stock updates that have been trickling in. I especially love the new parachutes.
  13. kkrunway2 (used at Round Range) seems to have a collider issue. Attempting to land, take-off, or taxi down the runway causes "<part> crashed into _Combined Mesh [whites]."
  14. The fix listed on the Kerbal Konstructs page fixes the issue. Thank you @Ger_space
  15. HebaruSan is aware of the install issue from CKAN and has a fix in the works. Clean install from Spacedock gives me the following weirdness. https://drive.google.com/open?id=1U54QFNHBFb9kvPJCmTx91Pp68RQytxKq I do have a crap ton of mods installed, so I'm going to try with a completely KSP and see what happens. I can now say it does happen with a clean KSP having only Kerbal-Konstructs and Kerbin-Side Complete.
  16. Still there. I would attach a screen shot if I could figure out how. I dug through logs but didn't find anything.
  17. Heads up for anyone who is seeing things in strange places (i.e. Arakebo on its side on top of KSC) with 1.4.5.26. If you installed from CKAN you are missing a folder. Now if someone can help me with the square of arrows that thinks it's KSC2 and attaches itself to my planes I would be very appreciative.
  18. I'm having a problem with updating BonVoyage through CKAN. I'm getting this error: CKAN.InvalidModuleFileKraken: BonVoyage 0.14.2: E:\Temp\tmp8647.tmp has length 161362, should be 161357 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors)
  19. Another option, for people who didn't move their install, is to just start a new game so it isn't dependent on Kopernicus and other mods that have disabled themselves. When the mods get updated, go back to your old save. You get the opportunity to try out the game updates and (and the "Oh Crap!" point updates) while you wait PATIENTLY. Now let the people who write these wonderful mods in their spare time do their thing.
  20. I've got the same issue. I have Ship Manifest and MKS installed. I verified I have enough Material Kits but it still doesn't work. I'm going to try without Ship Manifest and see if that fixes it. (edit) Minor correction, I get a message saying I need 1800.00 material kits to expand the Eclair. I have exactly 1800 material kits on the vessel but it doesn't work. Also adding the update that Ship Manifest is not the issue. (Found it) My problem wound up being a rounding issue. I had a container capable of carrying 2000 material kits but I only loaded it with 1800. In the save file it showed to have 1799.9999523162842. I updated the value to something just slightly over 1800 and it works fine. Sorry for the stream of consciousness post.
  21. How about actually fixing some of the things you keep saying you've fixed, like the landing gear bounce, especially on scene load. When I switch to a landed craft and it jumps nearly a kilometer, that's not fixed.
  22. I'm running the latest dev build and not seeing this issue. What build are you using?
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