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Kami_K220

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Everything posted by Kami_K220

  1. Just putting in my suggestion for a feature I would like to see added which is for an option to see dry and wet center of masses. For rockets this usually isn't an issue, but for making stable aircraft and space planes that require keeping lift and mass close together for stability it is important. I have seen a lot of people make planes with lift and mass close together and initially stable to later find after burning some gas the aircraft becomes unstable and crashes due to a change in CoM. Having a tick box to see the dry CoM means you could place fuel tanks and adjust their loads to try keep the movement of the CoM to a minimum which is vital to good aircraft design. This feature could also be usefull for placing RCS thrusters as keeping them close to the CoM and understanding how it will change as fuel is burned. Just my two cents but think it would be a valuable addition
  2. I really do hope the Reliant and Swivel get a re-skin like everything else. They look very out of place now and i really dislike the black and yellow stripe on the butt plate. Otherwise great work team, keep it up!
  3. Thanks, i followed your advise and still had the issue. I have found a fix, I configured the ECLSS to a monoprop fuel cell and turned it from running to off and then configured it back to another system such as scrubber. You might be able to reproduce this if you follow the reverse actions. Possibly in the coding it still considers it running if if not configured as the system. Again thanks for your support.
  4. Odd, yeah i have tried making a new vessel in the VAB with update 2.1.2 and still exhibited this behavior. Even tried the latest dev build and even tried making a brand new save with it and still the ECLSS unit was acting as a monoprop fuel cell even if it wasn't configured as one. Here is my save file with a test vessel on the pad
  5. I seem to have found what is responsible. The ECLSS Unit even when configured not to act as a monoprop fuel cell still acts as one. To reproduce, build a vessel containing a probe core, some oxygen tanks, empty nitrogen tanks, monoprop tank, empty water continer, battery with an ECLSS Unit configured any which way and it will slowly convert Mono and oxygen into water and nitrogen. Had four ECLSS Units hidden in the service bay of my docking ship and it would chew through oxygen trying to keep batteries up in the dark.
  6. No, no fuel cell and no hydrogen on board even if I some how managed to put one on without knowing. Edit, After more mucking around i have noticed that monoprop was also being used and nitrogen was actually being produced as well as water. Hints to a mono prop fuel cell however i do not have on on that station. Maybe a ship once docked to the station once did and now it is stuck with the calculation in the background?
  7. Hi all, new to kerbalism and have come a cross an issue. Currently building station around the mun and on sending some tourists over have noticed a spike in oxygen consumption. The vessel goes from having 9 days of oxygen and a low consumption of 0.01 and then spiking up to 10.24 units and only having a couple of minutes worth of supply. Nitrogen consumption also seems to spike at the same time with a similar jump. As far as I can recreate the scenario it happens on the darkside of the mun or if the vessel is in a particular orientation leading me to think a part is occluded from the sun causing this spike. If anyone could guide me as how to check resource consumption on a part by part basis it would be much appreciated.
  8. Hi all, just getting back into KSP and still love Porkjets parts. Just wondering if anyone has seen or know of anyone taking on modeling his plans for the larger engines such in this image. I personally think most off the stock engines are awful and don't fit the rest of the style. Was so excited for all these to get released back in the day but so sad to see it never happened Edited, Now playing around with Vens stock revamp since i found an upto date version
  9. Have you upgraded the SPH at all. If I remember correctly it is this that has limits on Height, width and length. The Runway only cares about mass.
  10. Engine Bells. Atmospheric engines should have a smaller Bell while the highly efficient vacuum engines should have Extra large bells. Pretty much the functionality of the Mammoth and Poodle should be reversed
  11. I do use other mods but if i remove windowshine the option returns. Did notice the new shine on the docking ports. Nice touch. I still have the option on the smaller ports that dont have a window but not the 1.25m ports
  12. I seem to be having with docking ports with the new release. I can no longer right click and undock or disable crossfeed. Not sure what other information i can give to help
  13. I am Currently running the Kiwi Space Program. All my names are NZ themed Probes / Sats = Town or Cities Manned missions = Native Trees Planes = Native Birds Orbital stations = Rivers Bases = Mountain Ranges Rovers = Introduced Mammals Large Ferry ships = Oceans / Lakes
  14. By the looks of it the transfer time might be correct but you will need to move the maneuver node around. You can see how your solar AP is higher than Kerbin, this is most likely where you are experiencing the delay as your craft is initially slowing down before dropping in towards Moho. I recommend moving the maneuver node more retro grade by a couple of degrees, adjust the burn delta V and you might find an encounter
  15. I would love to see a screenshot of what you consider too big. I would put myself in the other boat that the nav ball is too small. Maybe it is because I navigate mostly using the nav ball rather than lining things up visually
  16. I haven't looked into it myself but could it be that Eves atmosphere is already hot and not very good at cooling. Venus has a surface temp of about 500 degrees Celsius. Also with high pressure there could be more friction on the craft causing heating
  17. If jets actually worked well at ridiculously high altitudes we would already have real life SSTO's. Problem is air breathing engines need air to work and as you get higher the air becomes less dense. less dense air means less air to accelerate behind you meaning less thrust. I for one am glade to see it is a lot more challenging to get a SSTO to work as now we have similar challenges to those actually making them IRL. As for the 1000km and boom, this also makes sense. I'm pretty sure we have engines today that have the ability to do this but the people using them understand the concept of aerodynamic stress and heat and keep well within the aircraft's structural envelope. Exploding planes = a bad day at the office.
  18. Wait for 1.0!! All this will change. Should be for the better. The fuel flow logic is changing to keep a more stable CoM as well as no more asymmetric flame out. Also the new aero and stability guides in the SPH should be a welcomed change. In saying that we cant be certain that it will make it easier as atmospheric affects and changing ISP's will make it a big game changer.
  19. I understand that people are getting upset with the change as it will force them to make new designs and use different parts. But isn't that what has happened on most big up dates. I mean the game isn't released so Squad has every right to change it to xenon. Besides isn't there a big balance going on with changes to engine thrust and ISP and what not. Possibly part of that is changing fuel mass ratios of some of the tanks. Don't be so quick to judge the change
  20. Looking forward to the Camera Shake. I hope it will shake also approaching the critical angle of attack simulating the buffet on control surfaces. Will be a good way to simulate that the aircraft is about to stall and guide the player to decrease the angle of attack to maintain control of that craft.
  21. Coming from a pilot it maybe looking at indicated airspeed rather than True airspeed as you have been discussing. I haven't used FAR in a while but I know that it can differentiate between the two. Pressure and temperature have a big play on IAS
  22. Scott Manely has recently done a video on this if you havent seen it. . Under Stock aero the fuselage doesn't create lift like in the real world so must be replaced with wings. Other tips I can add is keep your CoM close to your cargo bay so there wont be large changes when you unload heavy items. Lastly CoM should remain pretty constant between full tanks and empty tanks.
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