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About Sahadara

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  1. Has anyone tried visiting these systems with Far Future Technologies engines? Are they good enough to make the trip in less than several centuries?
  2. What kind of maximum range can be achieved with the antennae available in NFE? Would it, say, work for interstellar distances the likes of which I'd use FFT to travel?
  3. Does soon mean a few weeks or a few months? Don't mean to rush or nag at all I'm just wondering if I should hold off on starting a save to wait for this to release. Very excited for this.
  4. Any chance of a compatibility patch for Real Solar System? I'd love to use these two in conjunction with the Earth as the home planet.
  5. Will this only rescale parts from the supported mod packs. If I for instance install Near Future and Far Future Propulsion, which are not listed as supported, will the parts be rescaled?
  6. Any chance Far Future Technologies by Nertea will have it's parts properly situated in this pack?
  7. I wanted to check if this kind of graphical behavior is typical with this mod? It's not game breaking just a little annoying. The picture of the mountains is with sigma dimensions to scale up the systems but the one where the ocean is invisible is with SD removed to ensure that wasn't the cause. Oh and the ocean isn't always invisible but if the camera gets too close (not necessarily even under the surface) then it disappears. Not a huge deal if it can't be fixed but I wanted to see if anyone else has had this.
  8. On the OP you suggest using scaled up systems for better balance with the incredibly powerful engines KSPIE gives us. If we go with a full 10x scale, what do you recommend for improving balance of stock parts? I don't believe KSPIE will work with RO will it? SMURFF does a good job of making rockets have better mass fractions but the engines are still underpowered. Any suggestions for something that will pair well with KSPIE?
  9. I noticed there are upgrades for the Daedalus engine available in the tech tree before the engine itself is available. Is this intended?
  10. I noticed there are upgrades for the Daedalus engine available before the engine itself is available. Is this intended? Edit: I've realized this isn't the right thread for this question. Disregard.
  11. Really minor thing I noticed. In the toolbar the button to bring up the FAR menu is there, but it doesn't have its icon, it's just black. Tiny issue so I'm not sure if I need to post logs or anything because it doesn't affect gameplay at all, it's just kind of annoying. If logs are needed I can post them. If this is just the way it is I can deal with it but I was curious if there was an easy fix. (Tried installing through CKAN as well as manually).
  12. How might I go about modifying the parameters to stock contracts? Specifically I want to increase the minimum altitude at which rescue contracts will spawn Kerbals. I'm playing with RSS and the last rescue mission I accepted spawned a Kerbal in orbit within the atmosphere. Any help on how to tweak this setting? Additionally, would it be possible to tweak which parts the rescue missions can spawn a Kerbal in? Some of the modded parts I have can contain Kerbals but don't have an EVA hatch, so the Kerbal can't get out when that's the only part. Is there a way to make these contracts only pick fro
  13. Hmm. I had read posts by others saying that the density was something like 5 times higher than RP-1. I believed that they'd used the tank volume rather than the arbitrary ksp unit. But I might have misread. I'll have to check myself. If I do want to change it, how do I go about targeting the resource? Would I have to do anything differently because it's a stock resource rather than a mod introduced one? Also would I be able to do something like mass*=.2 to reduce it by a factor of 5? Thanks for the help!
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