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hypervelocity

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Everything posted by hypervelocity

  1. Thanks for your prompt response @linuxgurugamer! I reinstalled this and the Editor Extensions mods and it restored the behaviour I was accustomed to - not quite sure what was the issue, probably a corrupt install. Thanks so much for the help!
  2. This mod would previously group parts by Mod under the Filter by Manufacturer section - now I think this has changed and it groups parts by their in-game fictional manufacturer. Is there a way to see parts grouped by Mod?
  3. I'd love a mod that would enable to select starting date and fixing time zone issues! Great idea @Astrion
  4. congratulations on TOTM @Gameslinx, I have been following the development of Parallax and your work is truly mesmerizing! Can't wait to try it out on RSS! Thank you very much for your work!
  5. I would definitely love some support for Real Exoplanets, and looking at CH4, it would be a great addition to potential near-future endgames.
  6. I think duplicating the part, removing the variants and just leaving the double-nozzle one as one separate unique part should do the trick. You could then apply Waterfall plumes to this unique part having only one variant.
  7. SQUAD(or whatever company that developed/supported console) hired people to develop console support, for a profit. If that expected profit is gone, those people are never hired, hence you don't have "additional" capacity to invest into more PC gameplay. I get your "gut feeling" but usually these types of decisions are based on data to support one's claims/conclusions. EDIT: all I'm saying is that one should not assume resource allocation on XXX is detrimental for ZZZ within a business context. EDIT2: food for thought: could it be that actually supporting/maintaining consoles actually *grows* PC business and hence enables the company to procure/allocate more resources into PC development? (i.e. getting more people acquainted with the game, wanting a better experience and moving to PC / marketing wise getting the fanbase growing by making the game reach bigger audiences that can potentially become PC users in the future) I can think of many scenarios where this could be true.
  8. You produce the resources available to develop consoles in hopes of making a profit. If said expected profit is gone (i.e. stop supporting consoles), aforementioned resources are no longer available/do not make economic sense. This is how businesses work.
  9. OP suffers from the fallacy that's usually found around national budgets' discussions. "I can't believe we are spending money on XXX when we could definitely be using it for ZZZ". This argument assumes that any money freed up from XXX can be spent freely on ZZZ, which in practice does not happen. Assuming that resources used to develop/maintain consoles could be directly and seamlessly allocated to PC development is not accurate.
  10. hey @ItsSnowyy! there is a comprehensive Wiki over at the mod's github repository with the information you are after https://github.com/post-kerbin-mining-corporation/Waterfall/wiki
  11. Sorry @si2504, per the below that's what I thought your issue was, my bad.
  12. Hey @si2504, I might be completely wrong (apologies if I am) but I think the following string determines if a part is shown as compatible with RO: %RSSROConfig = False I think if you change that to True the part should show as compatible with RO.
  13. this is lovely @Icecovery, just lovely! congratulations on the release! I will deffinitely incorporate this into my install! Thanks a million!
  14. Just for reference, I use an i7 9700k @ 5ghz, RTX 2080, 64gb RAM @ 3.2ghz plus the RSS / RO /RP-1 suite + additional mods (approx. 125 total mods including Katniss' Cape, EVO and all the visual candy mods) and I get an average 40 FPS with simple craft and an average 15 FPS with crafts over 100 parts. Usually when I get to orbit I get a 10% increase in FPS but that's it. This has been my experience throughout different KSP and RO/RSS/RP-1 versions. I also had comparable performance with my previous PC (i7 4700k @ 4ghz, GTX 780ti, 32gb RAM DDR3 @ 1.8ghz) so my conclusion is that poor optimization and single-threading are the 2 main culprits for low performance with heavily modded installs. EDIT: the aforementioned is excluding Principia. Using this mod will further impact your performance, significantly. I have to say though I will trade FPS any day of the week to get the mesmerizing physics from Principia, it really is a game-changer.
  15. I think Katniss' Cape Canaveral mod is of obligatory use when EVO is installed to avoid getting the city lights texture at night right over the KSC
  16. Luci, you are doing an absolutely gorgeous work! Take your time and let your creativity and ispiration play out! We are all grateful for this mod and rooting for you! Thank's a million for sharing with us! BTW: that Titan fog is looking fiiiiiiiiiiine!!!
  17. holy mother of plumes!!!! the update is looking gorgeous!! thanks to everyone involved!
  18. Looking good folks, looking reeeeal good!!! Thanks @Nerteafor all you have done for KSP, and everyone else involved as well!
  19. Holy!!! We need to bring photorealistic textures to parts to match the ground now!!! Incredible looking pic, congratulations on your work, truly remarkable! I am eagerly waiting for RSS configs for this, I know some of the RO folks were working on them
  20. Thank you @ItsJustLuci, looking better and better! Just one quick one: is it me that I can't see the new TUFX 0.1b config in the package ? I don't see the TUFX contents bundled with the 0.1b release EDIT: further testing, love what you did with the terminator and sunrise/sky colour! just lovely!
  21. Thank you Luci for your work! I've managed to get a 1.10 install going and just checked out the mod and I gotta say this is looking good! The only thing I could not have it to run properly is the sunflare I edited EVO\Configs\Scatterer_Configs\Sun\Sunflares\Sunflare.cfg as follows but I get the below - I don't think it should look this way (small white circle at the centre of the flare) @assetPath = EVO/Configs/Scatterer_Configs/Sun/Sunflares/Flares I have also noticed some white artifacts popping up here and there when flying into orbit but nothing gamebreaking (not referring to the lightning strikes... those are cool but sometimes popping in weird places i.e. where there are no clouds)
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