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Citizen of Earth
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Horizon206 started following Pkmniako
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[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
Answer: Answer: You don't need KK. Though take in mind the game has a weird bug where, sometimes, if using Alt+F12 to teleport to the location, it can disappear. If this happens, reload the game. -
Oh dear kraken, people are going to make the shuttle but gilly-sized Congratulations on release!
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Davian Lin started following Pkmniako
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[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
I will check it again and talk with the Kopernicus dev about this see if we can re-recreate it -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
This bug is fixed on Kopernicus 159 onwards. -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
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[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
No sorry, I accidentaly renamed it to ".cfgdisable" Yes, it is supposed to be disabled -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
1.0.4 Patch - Celestial Bodies - Started testing EVE Raymarched clouds in Vassa if that version of EVE is installed. - Fixes - Module Manager applying clouds to every single EVE_CLOUDS node, ending up duplicating clouds, has been fixed. - Added template to Ice Giant to add missing settings which lack were breaking the RnD science archive screen. -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
Can't recreate this on my install. Will respond if I ever get an idea on what could be happening. This is not how it should look. I suspect this could be from either a cloud / planet pack that might be editing all clouds? I would remove those mods one at a time to try to pin-point down which could be causing it. Are other custom planets in your game affected by this? -
Been able to test this again. Your description matches the behaviour seen better.
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This small oversight should be very easy to fix. On mapview, the camera's speed when it rotates around a planet depends on Latitude. This means when the camera is closer to the poles of the planet, the horizontal speed of the camera drops drastically. Additional Information about the computer used:
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[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
1.0.3 Patch - Story Mode - One signal's range made bigger - Made a clue slightly better - Fixes - Fixed lights from vessels showing up when reading signals I'm going to honest with you. I don't know where to start, the log is 99% spam of the same sentence. -
Pkmniako started following [1.12] Other Worlds - A Story and Planet Mod and KSP2 System Requirements
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[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
1.0.2 Patch - Story Mode - Added a pop-out window on new saves to indicate what to do to start the story - Added other pop-outs - Rephrased a clue due to imprecision - Fixes - Lowered the terrain quality of C4-2 to avoid some clipping. Now on new savefiles (Or savefiles that haven't been played with the mod), this little screen will pop out to guide a bit the journey of the players. You can read it now if you want. Don't worry, it's not a spoiler. -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
The planets have Community Resource Pack resources, but I haven't checked the configurations in a long time -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
1.0.1 Patch - Fixes - Fixed (hopefuly) parallax configuration overriding other mod's configurations for the same mod - Made parallax configuration for C2-1 less laggy - Partly removed kopernicus debugging things -
[1.12] Other Worlds - A Story and Planet Mod
Pkmniako replied to Pkmniako's topic in KSP1 Mod Releases
You can get there without Warp Drives, in fact, you can get there with stock parts (Though KSP won't like the fact that it takes like 1000 years to get there). You can install high ISP mods like Far Future Technologies to ease the travel there. Laser sails are a early game method of exploring other stars, not the main way to go there. You can use mods like Far Future Technologies, which add engines with brutal ISP ranges, to properly explore them. Because JNSQ doesn't scale the planets, they are just bigger, if you use this mod with it, the new planets will still be stock sized. From what I've been told, JNSQ also uses an older version of scatterer, so be mindful of that!