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Everything posted by trooperMNG
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
trooperMNG replied to Pak's topic in KSP1 Mod Releases
so if I'm not mistaken, you will do ET and SRBs for the normal Shuttle (and then engines and tank for the Block II)? And the Block II capsule will be detachable?- 2,344 replies
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thank you Beale! A basic thin red stripe, a small dot or whatever you like should do the job
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@Beale Is there a way to properly align the docking ports in the VAB/SPH? I can't see visual help on the docking port, when docking my station I can't align the modules the way I want because there is the 90° lock.
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[Old Thread] KRE - Kerbal Reusability Expansion
trooperMNG replied to EmbersArc's topic in KSP1 Mod Releases
will the docking port be a separate part? Because I use another docking port for my stations -
Sorry, can't delete post
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I can see the future. That's why last week when I went to Paris with my girlfriend I visited Le Bourget Air and Space Museum. And I took a really sh*tty photo of something that @hraban and @Well are discussing about. Probably it will not help at all but it's a nice coincidence
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that would work, but I would go for a separate download
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I'm trying to reduce the size of your mod by deleting some folders I don't usually use. Is there a folder that contains shared textures or something that I shouldn't delete? The folders are pretty messed up, with some errors (the morgenrot fuel tank in structural for example)
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Actually I kinda like the design. Maybe it was my fault because I was influenced by the designs I saw at russianspaceweb.com . Nice work, as always, @hraban!
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@hraban should the "chin" be smaller? Because I don't know if it's me but I see it a little too big (maybe others can say something about it)
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Maybe I should check if my installation is corrupted, because I can't seem to fly Soyuz so easily
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I should have explained myself better. It's too top heavy. Even the slightest turn makes it tip over. As @tjsnh said, the gravity turn should be slow and controlled. But without clipping fins, it's very difficult in stock conditions. About construction, it's the standard Tantares Soyuz. 4 boosters and central core, second stage and normal Soyuz with no 3rd party parts except for stock separatrons and decoupler. And no, you didn't seem to be rude, but my flight capabilities are OK. I normally fly Shuttle and Buran, rarely using Mechjeb (only when building stations and it's the same launch for like 5-6 times). I only encountered difficulties with Tantares Soyuz-FG and Contares Feniks with a heavy load on top like @hraban Kliper.
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how did you get Soyuz-FG to work? Without cheaty modifications it's top heavy (and therefore unflyable)
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
trooperMNG replied to Pak's topic in KSP1 Mod Releases
Astonishing work @MrMeeb! But my biggest concern right now is if my regular launcher will work (probably not). Did you try AB launcher Buran or DIRECT Shuttle?- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
trooperMNG replied to Pak's topic in KSP1 Mod Releases
Sure, I mean RO configs shouldn't be in the roadmap (or at least not before more important things)- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
trooperMNG replied to Pak's topic in KSP1 Mod Releases
Some shuttle RO replicas already exist. This should remain stock (as the style is stockalike)- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
trooperMNG replied to Pak's topic in KSP1 Mod Releases
woooo that cargo bay is sexy as hell. Now that you make me notice the difference in cargo bay lenght, I can only see my shuttles as too short. It's a once-seen-can't-unseen kinda thing. Like the mouth/mustache on Kim Possible- 2,344 replies
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
trooperMNG replied to sumghai's topic in KSP1 Mod Releases
sorry, should have read. Thanks, even if it's a pity it doesn't work -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
trooperMNG replied to sumghai's topic in KSP1 Mod Releases
Is this mod compatible with TweakScale? -
[Old Thread] KRE - Kerbal Reusability Expansion
trooperMNG replied to EmbersArc's topic in KSP1 Mod Releases
Awesome work @svendii! Do you plan to do specific tanks, engines and capsules? I would definetely like a stockalike Dragon Cargo/v2 and a nice Falcon 9! Tundra Exploration is too little detailed -
I would say VA, Vostok, Fuji then station parts (starting from MIR)
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or also the Mir-Shuttle/Buran orange docking module
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