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About Li0n

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  1. Quick answer : nope This is expected behavior, and can't be changed. Let me explain : the center of the discs must be on the relay (or the DSN's planet center) AND the discs must be parallel to the orbit of the transmitter. If those two rules aren't respected then different camera position will give you different reading of signal strength. I spent of lot time thinking about it and couldn't come up with a better way, but I do agree it can seem odd, specially for highly inclined orbit. If you want your view to "make more sense", so to speak, rotate the camera so it faces the orbit's plane.
  2. @CyberFoxx and @FellipeC thanks for the bug report, I'll take a look at it, didn't know AviationLight changed its internal behavior. @eightiesboi thanks you too for the bug report, I'll take a look at it too, didn't know Restock(+) existed (haven't been on KSP for a while now...)
  3. Real Time Clock 2 v1.11 is up on GitHub. SpaceDock and CKAN
  4. Crew Light v1.19 is up on GitHub, and SpaceDock
  5. Antenna Helper v1.0.6 on GitHub and SpaceDock and CKAN Please try this new version. Thanks. Shouldn't be hard to do, the rendering code can be the same I use to display the circles. I'm not much on KSP right now so I'll probably won't do it. If you're interested, or anyone else, on doing such a mod feel free to re-use any code from AntennaHelper. The rendering code for the circles are here :
  6. Real Time Clock 2 v1.10 is up on GitHub. SpaceDock and CKAN
  7. Crew Light v1.18 is up on GitHub, and SpaceDock CLS is not yet updated to KSP 1.5.1, I'll take a look at this issue when it is. Not currently, a function like that has been discussed before, it will need a lot of rewrite/rethinking of the code. It's not something I'm willing to do, at least not in the foreseeable future...
  8. @sarbian can you update the link in the OP ?
  9. FYI: this (essential) mod is still working on 1.5.1 I've tested it only on stock engine tho.
  10. I tested only on KSP 1.5.1 Give it a try, if it doesn't work the only thing needed should be to recompile for 1.4.5
  11. This is expected, all settings are now saved in persistent.sfs It shouldn't be necessary but can you try to delete your CrewLight folder and reinstall it ? Didn't do any test with CLS, will take a look. I think it was working with a previous version of CrewLight ?
  12. It's been a long time since I came here and I've missed a few update. Still no big rewrite (soontm) but : Antenna Helper v1.0.5 on GitHub and SpaceDock and CKAN A very big thank you to @Wyzard for taking the time to go through my code and fix a bunch of bug happening in various situation More update are still planned, no ETA
  13. Crew Light v1.17 is up on GitHub, and SpaceDock I can't reproduce this. If you can send me a save with only Electric Light and CrewLight installed where the bug is reproducible I'll look into it.
  14. Hey guys I haven't been on KSP for a while and I'm just starting catching up on the update I missed. @JH4C & @Lisias more consistency about the settings was a good idea, I've take it a bit further : All settings are now within the stock difficulty screen Except for some morse settings that I couldn't squeeze into : To access those you need to enable the "More Morse Settings" and hit accept twice : Now the not cool part : It is, for now, only on KSP 1.4.3 (yes I'm late ) There is a few bug that needs to go away before I release a version for KSP 1.5.1 I can reproduce it. There is another bug in the motion detector function : the sphere that represent the reach of the detector catch the click but it shouldn't. They do turn on ? Anyway I'll look into it
  15. @Gordon Dry thanks again for your report. To summarize : AH fail to initialize, when you start a flight scene the icon never appear and this error appear in the log : issue 39 NullReferenceException: Object reference not set to an instance of an object AntennaHelper.Link..ctor (AntennaHelper.Relay transmitter, AntennaHelper.Relay relay) AntennaHelper.LinkPath.SetLinks () AntennaHelper.LinkPath..ctor (.Vessel v) AntennaHelper.AHFlight.SetRelayList () AntennaHelper.AHFlight+<StartSecond>d__0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) AH crash when a new vessel (only relay ?) appear, the icon disappear at the time of the staging event. issue 40 Low fps when there are multiple vessels (relays ?) in physic range. issue 41 1 & 2 will be fixed in the big rewrite I planned to do, will take some time... For 3, again, I don't see what I can do about it, we'll re-test once the re-write is done, see what's what... @Gordon Dry can you confirm that a reload (F5/F9) do solve 1 and 2 ?