Li0n

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About Li0n

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  1. Not really my concern anymore but for clarification : I personally never used Kerbalism, the incompatibility was reported to me on the forum. Best thing to do is you give it a try and report here how it goes.
  2. Big thanks to you @linuxgurugamer The formatting of the OP is screwed tho, the read-me appear twice.
  3. Hi guys I decided to stop maintaining my mods, I don't have the will nor the time to do it properly. I've spent a great time with the KSP community and hopefully some of you enjoyed playing with my mods. I'll be very pleased if someone would take over their development, if you are interested send me a pm. Here they are : Antenna Helper will be taking over by @linuxgurugamer (this last one should not represent a lot of work if any) @linuxgurugamer I know you already have a lot on your modding plate but still tagging you in case you're interested. Thanks again Squad and KSP community
  4. Hi fellow kerbonauts It’s been a while since I visited this forum and even longer since I seriously worked on my mods. So today I officially drop support for them. It’s been a very good experience, the ksp community is unique of its kind, full of very talented, original and helpfull people and I had a very good time with you. I hope someone will be willing to take over and continue my work, all I done for ksp is licensed under the MIT license which allow anyone to take it over. I’ll try to respond to any question that may arise regarding the code but don’t expect it to be quick. If you’re interested leave me a pm. Thanks to Squad and all of the KSP community for this adventure My others mods which need carring too :
  5. Hi fellow kerbonauts It’s been a while since I visited this forum and even longer since I seriously worked on my mods. So today I officially drop support for them. It’s been a very good experience, the ksp community is unique of its kind, full of very talented, original and helpfull people and I had a very good time with you. I hope someone will be willing to take over and continue my work, all I done for ksp is licensed under the MIT license which allow anyone to take it over. I’ll try to respond to any question that may arise regarding the code but don’t expect it to be quick. If you’re interested leave me a pm. Thanks to Squad and all of the KSP community for this adventure My others mods which need carring too :
  6. Hi fellow kerbonauts It’s been a while since I visited this forum and even longer since I seriously worked on my mods. So today I officially drop support for them. It’s been a very good experience, the ksp community is unique of its kind, full of very talented, original and helpfull people and I had a very good time with you. I hope someone will be willing to take over and continue my work, all I done for ksp is licensed under the MIT license which allow anyone to take it over. I’ll try to respond to any question that may arise regarding the code but don’t expect it to be quick. If you’re interested leave me a pm. Thanks to Squad and all of the KSP community for this adventure My others mods which need carring too :
  7. Quick answer : nope This is expected behavior, and can't be changed. Let me explain : the center of the discs must be on the relay (or the DSN's planet center) AND the discs must be parallel to the orbit of the transmitter. If those two rules aren't respected then different camera position will give you different reading of signal strength. I spent of lot time thinking about it and couldn't come up with a better way, but I do agree it can seem odd, specially for highly inclined orbit. If you want your view to "make more sense", so to speak, rotate the camera so it faces the orbit's plane.
  8. @CyberFoxx and @FellipeC thanks for the bug report, I'll take a look at it, didn't know AviationLight changed its internal behavior. @eightiesboi thanks you too for the bug report, I'll take a look at it too, didn't know Restock(+) existed (haven't been on KSP for a while now...)
  9. Real Time Clock 2 v1.11 is up on GitHub. SpaceDock and CKAN
  10. Antenna Helper v1.0.6 on GitHub and SpaceDock and CKAN Please try this new version. Thanks. Shouldn't be hard to do, the rendering code can be the same I use to display the circles. I'm not much on KSP right now so I'll probably won't do it. If you're interested, or anyone else, on doing such a mod feel free to re-use any code from AntennaHelper. The rendering code for the circles are here : https://github.com/Li0n-0/Antenna-Helper/blob/master/Source/AntennaHelper/AHMapMarker.cs
  11. Real Time Clock 2 v1.10 is up on GitHub. SpaceDock and CKAN
  12. Crew Light v1.18 is up on GitHub, and SpaceDock CLS is not yet updated to KSP 1.5.1, I'll take a look at this issue when it is. Not currently, a function like that has been discussed before, it will need a lot of rewrite/rethinking of the code. It's not something I'm willing to do, at least not in the foreseeable future...
  13. https://ksp.sarbian.com/jenkins/job/ModularFlightIntegrator/31/artifact/ModularFlightIntegrator-1.2.6.0.zip @sarbian can you update the link in the OP ?
  14. FYI: this (essential) mod is still working on 1.5.1 I've tested it only on stock engine tho.