Jump to content

rmaine

Members
  • Content Count

    170
  • Joined

  • Last visited

Community Reputation

102 Excellent

1 Follower

About rmaine

  • Rank
    Curious George

Recent Profile Visitors

1,507 profile views
  1. A pet peeve of mine. I know that English isn't the first language of all the development team, and its irregularities are also sometimes a bit tricky. But "craft" is such a basic word for KSP that it pains the figurative ears to read it misspelled so often. The correct plural of "craft" is "craft" - not "crafts". At least that's so for the sort of craft relevant to KSP. One can talk about "arts and crafts", but that's a different sort of "craft". P.S. Otherwise looking forward to 1.12.
  2. I also buy games on both GOG and Steam. In fact, I have bought KSP on both platforms. That was long enough ago that I forget exactly why. Probably it was on sale real cheaply on Steam so I picked it up for convenience or something even though I already owned it on GOG. No big surprise that both platforms have their problems - just different ones. GOG can be a bother for updating games - possible, sure, but just a bother. So as you say, i like it for games that are no longer being updated (though you can still run into problems with operating system releases that require old games to be updated
  3. II realize that 145 pages of this thread is impractical to read through, but I might point you at the very first line of the very first post... the one where it asks for logs. I doubt you have provided enough information for anyone to help.
  4. A bit wide of topic, but we clearly have vastly different perspectives on the 737 Max. Not the time or place to detail everything now, but the 737 Max concept was flawed from the start and is not really fixable. The very short version is that Boeing needed something to compete with more fuel efficient planes, but did not want to spend the time and effort to actually design a new one. So they hacked new engines onto the old plane. Those new engines didn't physically fit, so they substantially moved them, which did all sorts of bad things to the basic stability. They tried software hacks to work
  5. So one is good to eat and the other is fun to play with? Hmm. :-) Or maybe we could throw in hamburgers, which are not made with ham. :-)
  6. A little bit wondering that myself as well. In an attempt to swing this in a positive direction, let me note that I also like Planetary Base Systems... and... it integrates quite well with MKS.
  7. My acquaintances see that one after I recommend that they buy the game... which I do recommend. I also tend to recommend that they don't even read threads like this one because they will enjoy the game a lot more if they just play it instead of reading this .... um... stuff. :-( P.S. And I even very much like some of the recent improvements, such as that my bases no longer tend to go sliding and flying around now (at least not nearly as much so).
  8. This is very common and even has a name: rubber duck debugging, or sometimes teddy bear debugging. Google it. You explain your problem to a rubber duck sitting at your desk and by the time you finish explaining it, you realize the answer. Before retirement I used to have a bit of a local reputation for helping people debug their codes. Part of that was actual help, but a goodly fraction was done without me saying a word as I played the part of the rubber duck.
  9. Aha. I had the same problem (which I first noticed in seeing that none of my parts had settings for tiers in the PAW). After quite a lot of mucking around, I think I found it. I fiddled a lot with deleting and reinstalling stuff to no avail. Then I took a quick glance at the KSP.log. That's often too cryptic and full of cra^h^h^hstuff for me to figure much out, but this time I noticed right near the beginning a "poodle" (as the forum software likes to bowdlerize a term also used to refer to female dogs :-)) about PKS throwing an exception. Seemed to be related to being unable to find things i
  10. Probably depends on what you are trying to do. I'm successfully using EL with KSP 1.11.1 and without KIS. But that's not because EL now uses the stock system for KIS-like functionality (I'm moderately sure it doesn't). You only need KIS for things like survey stakes. If you aren't using survey stakes, you have never really needed KIS, contrary to what CKAN used to say (subsequently fixed). I'm just using the disposable micro-pad (great for expanding a base) and the K&K launchpad from Planetary Surface Structures for when I want to build a rover or ship. (EL's launch pad 2 also works, but I
  11. Been playing with KSP 1.11.1 for a while now. Between improvements in stock 1.11.1, plus parking brake (same principle as the USI ground tether, but a bit simpler), the problems with bases randomly exploding on scene change seem under control. And Bon Voyage takes the rover stuff down to the level of just painful (which is a big improvement). My current reason for posting is an issue of transferring resources. The new stuff in PKS is mostly ok on that, but I'm having one big pain, which I think is going to drive me back to reinstalling SImpleLogistics, which I've been doing without so far this
  12. Just ignore the error message. It doesn't actually mean anything concrete. It's just a test of the KSP version number against a value compiled into this mod. Doesn't actually mean it is necessarily incompatible. I'm using it right now in KSP 1.11.1. I mean the "right now" part literally - KSP is running on my Windows game machine while I'm typing this on my iMac. Yes, it gripes (I have to be careful to avoid using the word that comes most naturally to me there because the forum software will change it to "poodles"), but then it runs fine anyway.
  13. I'm not at all sure the problem I'm about to describe has anything to do with MechJeb. That's a bit of a shot in the dark on my part. KAC also occurs to me, or it could be in the stock game. I've seen this on multiple versions of KSP, usually when I'm right in the middle of something that has me too preoccupied to do even a half-(um, I better avoid the second part of that word lest the forum filter decide to bowdlerize it :-)) job of a bug report. Anyway, I just now hit again and quit the game pretty promptly afterwards, so it might be easier to find the relevant stuff in the logs. This time I
  14. Have to get Maja to answer that for sure (or just try it), but I suspect not because you do have to be "landed" and I doubt that would count.
  15. Well, it works with craft that don't even have wheels... or landing gear either.
×
×
  • Create New...