Aerospacer

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About Aerospacer

  • Rank
    Paperocket Scientist

Profile Information

  • Location On Eve
  • Interests Aviation, space, new technologies
  1. [1.3.1] Easy Vessel Switch (EVS) - v1.4

    @Daveroski - no, Win8.1. KSP 1.3.0 x64. @IgorZ : now I temporary remove of EVS, video maybe some later. Mods: 000_USITools, EVE, Firespitter, KerbalKonstructs, TextureReplacer(by RandMachine for1.3.0), ReentryParticleEffect, FlagRotate. MM 2.8.0, EVS 0.1.3.0.
  2. [1.3.1] Easy Vessel Switch (EVS) - v1.4

    I have the same little problem every time when i using EVS.
  3. KSP Weekly: A Private Space Race

    It's good, but how about OSCAR? Proper volume, may be retexturing?
  4. Kerbalized SpaceX- (WIP)

    Hmm, sorry, I had to explain. I not tell about detailing level. Just about a missing of nozzle critical section place in model. It look some unusually. Really strange, never heard about 27 engines in BFR. I told about 31: "outer ring - 17, inner ring - 10, central cluster - 4." - but is just my assumption. So be free in choosing.
  5. Kerbalized SpaceX- (WIP)

    @harrisjosh2711 - not bad, but... Look for compare: (sea level version)
  6. JESSY - lighter version of low-tech streamline-based SSTO Initial mass 8.7 t, one-kerbal cockpit, use 3 Juno and 1 Duet engines. DeltaV on low orbit ~200 m/s.
  7. @THX-1138 - thanks, btw need some corrections. Current working TR version provided by RangeMachine (link: https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.6.0 ), also he haven't any relation to TRR (which provided by HaArliNsH only). (at now I still use the 1.3.0 with TR, which have tiny size and good working, and I still do not see weighty reasons for switch to TRR)
  8. [1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)

    @Dark Lion - It not a joke, it abyss of horror!!!
  9. [1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)

    @Dark Lion - try to find a mod, named... mm, something like "Scott Manley head pack".
  10. @NESD, Optimal profiles for SSTO need a some personal experience. Shortly: accelerate in dry (to RW edge), wet mode, accel to 300+ m/s with min vert velocity (lower 1000-1500 m), some decreace attack angle after 330-340 m/s, ~500 m/s on 5000 m, ~750 m/s on 10km, after 11-12 km firing of teriers, after 14 km firing of sparks. Switch to orbital velocity (36+ km) with ~1600 m/s surface speed, decreace pitch angle to 10-12 degr, and slowly to 0 after 2100 m/s. Luck in flight. P.S. BTW, mass of DTE Streamline 1-60-S "Solo" LFE part need to decreace to ~0.55 (0.6) t, Sextet Imho better to move to "Heavy rocketry". Rest of engines have a good match with stock level. And, I still wait of this... Again - Thanks for your excellent mod.
  11. Kerbalized SpaceX- (WIP)

    @harrisjosh2711, if this help, recommend for rearranging of BFR 1st stage engines: outer ring - 17 inner ring - 10 central cluster - 4.
  12. Kerbalized SpaceX- (WIP)

    Why 36? In video I saw 37. But Elon say is 31...
  13. Science SSTO to-the-Minmus-and-Back MSS-2A with "Streamline" parts: Made for career, tech level=science160, just 1 Panther and full science equipment. Launch mass = 20.96 t, dV=1763 m/s (LKO) Other screens:
  14. [1.3.1] Kerbal Konstructs - 1.3.1 - 10.02.2018

    From Research Bodies, i never see similar window with other KK's objects.