• Content Count

  • Joined

  • Last visited

Community Reputation

315 Excellent


About Aerospacer

  • Rank
    Paperocket Scientist

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

3,434 profile views
  1. If it is not possible to adjust the light intensity through the config, you can make 4-5 models with different intensities.
  2. The lights look constantly lit, but the light from them is actually switched by the left mouse button, this can be seen by lighting the ground around the launch pad. Checked it in 1.9.1. If you can actually edit .mu files, can you see how the intensity parameter is indicated inside the model?
  3. As I found out, after digging a little more in the files, there is an intensity parameter, but it is hidden inside the model file of the lighting mast. To change it, you need to edit the model file, unfortunately I don't have such a skill. Masts give real lighting, but its rays pass above short craft. To see him, you need a long rocket or observation of a slowly taking off vehicle.
  4. No any context menu or GUI popup, just light. It is quite weak though. I dug up the mod files, but unfortunately did not find a parameter that can change this.
  5. @shoe7ess One click to each mast turns on the lighting. And it still works fine in my 1.9.1 with the new version of KK.
  6. @Marschig и на какую букву посоветуешь космолет назвать? На Ж или на Х ?
  7. Думаю многим попадались ситуации, которые со стороны выглядят как анекдот (порой даже трудно поверить что это было в реальности). Предлагаю делиться ими в этой ветке. К примеру, буквально вчера-сегодня попался интересный диалог в англоязычной части форума. Основанный, кстати, на "нюансах перевода", ну и вообще особенностях русского языка. Почитайте эту (5ю) страницу форума (желательно минимальный уровень английского, ну или гуглоперевод). Не совсем анекдот, но по-моему получилось забавно.
  8. This is upsets; a fairing with a 0.625 size is difficult to form a normal shape with a stock editor.
  9. These were preparations for future improvements to the KK functionality. They appeared a long time ago, probably in the Kerbin Side by @AlphaAsh , but were never implemented. The advice - or forget or ignite with this idea both @Ger_space (current KK developer) and one of the static content developers. The second is much more complicated.
  10. @harrisjosh2711 look for an aircraft carrier into Kerbin Side Remastered. Perhaps there is one in the Kerbin Side Continued too.
  11. Or April Jool's fake :) But I l-Ike it !
  12. I tried to say directly, but honestly. Anyway I am sorry for my bad english and excessive directness.
  13. It is worth looking the truth - almost all parts in this mod have too high characteristics and therefore make a lot of key stock parts ineffective or useless. Several years ago, many modders did the same, so the story repeats itself. P.S. But all this parts looks really amazing.
  14. Light Luciole Launcher Luciole-based Jeb's journey: [ Imgur album ] P.S. Made with Luciole 1.0 version.