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Warezcrawler

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Everything posted by Warezcrawler

  1. X-Science recalculates a lot when new events happen. These calculations are so heavy that the game lags. This is fixable, but is not in the current release. Not all calculations are necessary all the time, and can therefore be reduced significantly. A fix is up to the author of the mod though.
  2. According to the github library there have been no real changes since 1.5, other than recompile.
  3. @linuxgurugamer Hard to say, but I would expect not. Most of these modules does something like the stock solution, so from the top of my head it should work if it works with rapiers in stock.
  4. Are you running version 1.5+??? The mod is not updated for that.
  5. Thanks for you answer. Hyperedit exploded my vessel when trying the land vessel function. However, vessel mover worked like a charm. Now a permanent install to save my rovers from ending up inside the planet! Have you considered doing something like what vessel mover does? It raises the vessel high, and then slowly lowers it until it is on the ground.... FYI the orientation of the vessel is still important though, but it seems to deal with the height issue.
  6. I just got a rover stuck under ground on duna after roving.... I sure hope the fix you have been working on will help! In the meantime, have you or anyone else a suggestion of how to salvage a rover stuck inside duna? Can any other mod help? Hyperedit maybe? But is that even updated to ksp 1.4 yet?
  7. Well, maybe you should look at Science Alert. It pretty much specializes in the notification part, and you can adjust the thresholds there.
  8. I have just encountered some NRE's while in the VAB after selecting one of the FTL parts of this mod. Log file [EXC 21:10:05.988] NullReferenceException: Object reference not set to an instance of an object ScienceFoundry.FTL.FTLDriveModule.CalculateValues (Boolean inFlight) ScienceFoundry.FTL.FTLDriveModule.Start () [LOG 21:10:07.529] GTI.Hyperdrive added to ship - part count: 2 [LOG 21:10:08.727] ELShipInfo.WaitAndRebuildList: ShipConstruct [EXC 21:10:19.454] NullReferenceException: Object reference not set to an instance of an object ScienceFoundry.FTL.FTLDriveModule.CalculateValues (Boolean inFlight) ScienceFoundry.FTL.FTLDriveModule.Start () [LOG 21:10:21.444] deleting part advancedFTLdriveS1 [LOG 21:10:35.714] ELShipInfo.WaitAndRebuildList: ShipConstruct [LOG 21:10:37.129] deleting part GTI.Hyperdrive [LOG 21:10:38.187] ELShipInfo.WaitAndRebuildList: ShipConstruct [LOG 21:10:38.786] deleting part camCore [EXC 21:10:44.767] NullReferenceException: Object reference not set to an instance of an object ScienceFoundry.FTL.FTLDriveModule.CalculateValues (Boolean inFlight) ScienceFoundry.FTL.FTLDriveModule.Start () .......... [EXC 21:10:58.603] NullReferenceException: Object reference not set to an instance of an object ScienceFoundry.FTL.FTLDriveModule.CalculateValues (Boolean inFlight) ScienceFoundry.FTL.FTLDriveModule.Start () [LOG 21:10:59.581] advancedFTLdriveS2 added to ship - part count: 3 [LOG 21:10:59.619] ELShipInfo.WaitAndRebuildList: ShipConstruct [EXC 21:11:00.596] NullReferenceException: Object reference not set to an instance of an object ScienceFoundry.FTL.FTLDriveModule.CalculateValues (Boolean inFlight) ScienceFoundry.FTL.FTLDriveModule.Start () [LOG 21:11:01.737] advancedFTLdriveS1 added to ship - part count: 4
  9. This is one of mine favorite mods, but I have one thing that I would love to see changed/enhanced. Think I will explain through an example. If I target some planet, lets say duna, and start mocking around with the node then I often loose my target, and have to set the target again. Like if i click on the +orb lots of time to get the right timing, while keeping my ejection angle, then I will often loss the target. Has anybody else experienced this. And is this something that can be fixed? I experience the same when I click the other buttons fast to increase/decrease my navigation direction/speed. This is not a new thing. I believe I remember having this issues ever since I started using Precise Node.
  10. I believe it's caused by the fact that KER have to assume how your vessel is staged. The part you select as your root is the one you go with. Therefore it is always important to be aware of which part you select as core, when you look at your readings, as well as the way your staging is defined.
  11. Yes. To version 0.1.6.7. And I do not have the issue with 0.1.6.6 (I wrote wrong in my original post, not with but without....). Edit: Sorry, got confused... The answer is no. Did not realise I have to update CTB when updating this mod. Will that always be true? Just did a test after updating CTB..... Works now.... Thanks
  12. I just installed the latest CTB, without updating anything else, and get a lot of errors on startup, all looking the same [EXC 17:43:39.275] FileNotFoundException: Could not load file or assembly 'ClickThroughBlocker, Version=0.1.6.3, Culture=neutral, PublicKeyToken=null' or one of its dependencies. I was running 0.1.6.6 before with these issues. Is there something else I should have done than just updating ClickThroughBlocker? EDIT: Happens at the main menu, and downgrading to 0.1.6.6 fixed the issue for now.
  13. Just wondering. Is there a way to disable the message that EPL is incompatible with 1.4.3 on startup? Not a mayor issue or anything, but something I would like to do if it is possible.
  14. Please read the post before your own. There is a new thread... EDIT: Moderators maybe this thread should be locked?
  15. No worries... I had that same issue when 1.4.1 came out.... Until I clicked that #¤%&/ button. LOL
  16. I will think about it (not hurry since the community now have a build that should work), I will probably not add those dependencies though... Not yet anyways. I'm not at you level when it comes to coding UI.
  17. If I remember correctly, there are several views in the mission control. Only the first one is sorted by CC, right? That is all contracts or something like that. Maybe that is it?
  18. Funny thing. I just post a couple of unofficial builds of those...
  19. you are sure you have jrbudda's latest? https://github.com/jrbudda/KerbalEngineer/releases
  20. Since Diazo is AFK at the moment, I've taken the liberty to recompiled this mod for KSP 1.4.3. VerticalVelocity_1.3.2.zip
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