StevieC

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About StevieC

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  • Location 42° 56′ N, 85° 38′ W
  • Interests Astronomy, Spaceflight, Computer History, Nuclear Energy, Anime, Aviation, Lego, & other things

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  1. Okay cool just wanted to make sure. Also wondered where the command/decoupler combo deploying the Rodan stack ended up?
  2. Was also curious whether the corresponding 90° roll applied to the Ghidorah 9 interstage decoupler/guidance unit combo and the G9 fuel-tanks was intentional or not, too, @damonvv
  3. @damonvv Is there a particular reason why the Gigan capsule and its associated trunk and stage 2 decoupler are all rotated 90 degrees 'round the spacecraft's roll axis when added in the VAB?
  4. The Terrier's engine thrust seems to be offset 8 millimeters along Z axis away from centerline.
  5. StevieC

    [1.5.*, 1.6.*] SXT Continued

    I think he's talking about /GameData/SXT/Parts/Rocketry/Control/RCSBoon/part.cfg (part name RCSBoonExt)
  6. This cfg file (which will require ModuleManager) is intended to implement only the MechJeb functionalities pertinent to each command capable part's design functionality (e. g. spaceplane autopilot will not be available on a Mün lander can for example). I'm beginning work on it. Will post updates here as I make progress.
  7. I've a small suggestion for @sumghai Re: the MechJeb MM patch for SDHI: Remove the "rover autopilot", "spaceplane autopilot", and "landing guidance" functionality from the SDHI service module and from the SDHI crew module adaptor.
  8. StevieC

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    @Paul KingtigerI'm currently watching @TheReadPanda's KSP stream and he mentioned wondering about the possibility of a retractable solar panel in a Universal Storage II wedge form-factor. He also mentioned it'd be nice to have a comms antenna in wedge form-factor (I thought, perhaps two each for direct and relay, with the more powerful ones needing to be deployed but the less powerful ones not needing deployment to work?) I also imagined that some wedge-form-factor radiators (retractable or otherwise) might also be a useful thing to have. Just suggesting, is all.
  9. One small thing: The TAC Life Support patch needs a small tweak to the resource converters. MODULE { name = TacGenericConverter converterName = Carbon Extractor conversionRate = 8.16 inputResources = CarbonDioxide, 0.001703210064733, ElectricCharge, 0.039783051310155 outputResources = Oxygen, 0.001713537562385, false, Waste, 0.000001209166498, true } needs to be changed to MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00246 //Carbon Extractor StartActionName = #autoLOC_TACLS_00247 //Start CarbonExtractor StopActionName = #autoLOC_TACLS_00248 //Stop CarbonExtractor tag = Life Support GeneratesHeat = false conversionRate = 8.16 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.039783051310155 } INPUT_RESOURCE { ResourceName = CarbonDioxide Ratio = 0.001703210064733 } OUTPUT_RESOURCE { ResourceName = Oxygen Ratio = 0.001713537562385 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000001209166498 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } plus MODULE { name = TacGenericConverter converterName = Water Purifier conversionRate = 8.16 inputResources = WasteWater, 0.000014247685185, ElectricCharge, 0.007123842592593 outputResources = Water, 0.000012822916667, false, Waste, 0.000001994675926, true } to MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00240 //Water Purifier StartActionName = #autoLOC_TACLS_00241 //Start WaterPurifier StopActionName = #autoLOC_TACLS_00242 //Stop WaterPurifier tag = Life Support GeneratesHeat = false conversionRate = 8.16 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.007123842592593 } INPUT_RESOURCE { ResourceName = WasteWater Ratio = 0.000014247685185 } OUTPUT_RESOURCE { ResourceName = Water Ratio = 0.000011188078704 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000001994675926 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } and finally MODULE { name = TacGenericConverter converterName = Water Splitter conversionRate = 8.16 inputResources = Water, 0.000002720508341, ElectricCharge, 0.039783051310155 outputResources = Oxygen, 0.001713537562385, false, Waste, 0.000000405893838, true } to MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00237 //Water Splitter StartActionName = #autoLOC_TACLS_00238 //Start WaterSplitter StopActionName = #autoLOC_TACLS_00239 //Stop WaterSplitter tag = Life Support GeneratesHeat = false conversionRate = 8.16 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.039783051310155 } INPUT_RESOURCE { ResourceName = Water Ratio = 0.000002720508341 } OUTPUT_RESOURCE { ResourceName = Oxygen Ratio = 0.001713537562385 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000000405893838 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } like so. Sorry I didn't catch this earlier.
  10. StevieC

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    One other thing that'd be cool if possible would be Universal Storage Wedge form-factor capacitor banks using Nertea's NearFuture Electricity mod
  11. StevieC

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    My reasoning is that the manufacture of LiquidFuel is of limited utility in the absence of oxidizer to burn it with.
  12. StevieC

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    I remember in the old Universal Storage, the Sabatier reactor would take Hydrogen & Carbon Dioxide as inputs, yielding LiquidFuel & Water as outputs. Might that be feasible to implement as an alternate configuration in Universal Storage 2? Along that line, a part that converts Oxygen to Oxidizer at a rate (relative to the rate the Sabatier reactor outputs LiquidFuel) matching the rate an engine consumes Oxidizer relative to how fast it consumes LiquidFuel. Just a suggestion.
  13. One part that seems to have vanished in the merging of MrMeeb's Shuttle Payload Tech mod with Pak's Cormorant Aeronology mod is MrMeeb's shuttle comms antenna