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About StevieC

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  • Location 42° 56′ N, 85° 38′ W
  • Interests Astronomy, Spaceflight, Computer History, Nuclear Energy, Anime, Aviation, Lego, & other things

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  1. One part that seems to have vanished in the merging of MrMeeb's Shuttle Payload Tech mod with Pak's Cormorant Aeronology mod is MrMeeb's shuttle comms antenna
  2. the specific panels I was thinking of are the YF8 Circular Concentrating Photovoltaic Array from Near Future Solar which I was able to fit on the service module's sides on the old SDHI mod IF I rotated the truss-sided adaptor 90 degrees. Handy to be able to use when trying to build a service-module based on the old Constellation version of Orion.
  3. I will admit, I kind-of wish there were a toggle for the service-module adaptor to allow for bare truss with room for solar-panels that would hit the conical surface when folded back, but I'll examine potential alternative solutions for that issue.
  4. I have a soft spot in my heart for the ATV in large part because in real life the ATV was purposefully designed in such a way as to allow for a tunnel to pass continuously through the spacecraft's entire length so that both the fore and aft ends could be fitted with docking nodes, thus allowing another spacecraft to dock without requiring the ATV to undock. Although that capability was never actually used in real life, I would routinely design my ATV analogue in KSP using your parts-pack to take full advantage of this capability. Also would use your Boosters parts-pack's Ariane 5 SRBs to build a matching launch-vehicle to carry my ATV analogue into orbit. Please forgive my tangent.
  5. @-ctn-Well, we would need to separate the unpressurized trunk from the pressurized capsule if we're trying to bring cargo back down to the surface, and since the version 1 Dragon capsule has no SuperDraco engines, only Draco thrusters, I don't think there'd be a version to lack RCS thrusters, BUT! Perhaps the PartVariant switcher could allow for us to choose betwixt twain trunk sizes, like this? And to your announcement of discontinuing the ATV & HTV parts, I say, "aww," as those were some of my personal favorites.
  6. StevieC

    [1.5.1+] Eva Follower

    For some reason installing this adds an "EVA Fuel" panel to the difficulty settings dialog box for game-saves.
  7. Small request: a decoupler that is like the existing microsat decoupler except it decouples on the round/octagonal flange
  8. StevieC

    [1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)

    I'd like a version of this mod that leaves the new (KSP 1.4 and newer) fuel-tanks untouched and only applies itself to the (now mostly hidden) fuel-tanks from KSP 1.3.1 & earlier. Is it possible to do that with only a few .cfg file tweaks?
  9. StevieC

    [1.5.x] Heisenberg - Airships Part Pack

    @Angel-125the compiled binary is missing
  10. StevieC

    [1.4.x] NovaPunch Rebalanced - Out of Beta

    That's perfectly fair.
  11. StevieC

    [1.4.x] NovaPunch Rebalanced - Out of Beta

    one request: please do NOT deprecate this mod's 1.25 meter toroidal aerospike engine as it was one of the parts I have most sorely missed in NovaPunch's absence.
  12. That telescoping docking port won't fit behind the the hinged nose-cone of this mod's Dragon 2 analogue. I've tried.
  13. StevieC

    [WIP] Ground Effect

    @AdmiralTigerclaw That thing about the Blackbird, is it anything like the issue that U-2 pilots have with trying to land?
  14. Kerbal Engineer seems to have a similar problem, I'm guessing the reason why is that the engine is on the same part as a decoupler? I got both the old and new SDHI parts installed simultaneously and working without conflict just by making minor tweaks to part names in the old SDHI cfg files for the heat-shield and the parachute clamp-o-tron