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RYU AZUKU99

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About RYU AZUKU99

  • Rank
    US Air Force

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  • Location
    Ellsworth AFB
  • Interests
    SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE!!!!

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  1. A user by the name of OHara recently commented on the bugtracker with a temporary solution in the form of a module manager patch. He wrote: "We can avoid this problem with a Module Manager patch @PART[*]:HAS[#PhysicsSignificance[1],#attachRules[*,*,1,*,*]] { @PhysicsSignificance = 0 } On four parts that could become root parts (FL-A5 adapter, cubic strut, octagonal strut, and BZ-52 radial attachment) but which got special treatment, this removes the special treatment. 'PhysicsSignificance' seems backwards as a name; when it is set to 1 for a part, KSP lumps that part's
  2. The bug turns out to be with cubic/octaginal struts since the eva building update. Will have to wait for a fix from the community or an official patch. Problem: I am trying to make a more compact rover which has the small long hinge as its base(the G-01L) and when the root part is not on the rover it will just hover in the air after decoupling. The craft file was made on an older save with mods but still shows the bug. Even once I remade the rover after completely uninstalling my game, reinstalling it, verifying the integrity of files, and on a new save file I still have the same problem.
  3. After deleting all mods and doing a full stock reinstall of the game I have determined that the bug is from the actual games(most likely a robotics part) NOT from mods. I will move my issue to the appropriate thread.
  4. Mods in use: ClickThroughBlocker ModualManagerWatchDog USITools All NearFuture mods ToolbarController Tweakscale KSP-Recall KerbalReusabilityExpansion B9PartSwitch HeatControl CommunityResourcePack Firespitter DeployableEngines DmagicOrbitalScience ------------------------------------------------------------------------------------ Player
  5. I felt the exact same way about it. Probably won't be getting the game now
  6. Start the game Max out the settings Mess around in the vab looking at new parts Cry because I'm getting 5 frames per second Revert the graphics to low Make a rocket and land on the mun
  7. The current workaround for it is just building the wing assemblies separately, but this makes it difficult to adjust wing values in flight/editing the wing design is more annoying. Link to the craft that works, and one that doesn't work because of mirrored parts. https://drive.google.com/drive/folders/1RMJ_ScrBX_vgFRhEHaL-_OVGdqSKqGAK?usp=sharing Pressing 1 in-flight on both craft will open the wings up.
  8. KSP 1.9.1 64x, fresh install, no mods I have 2 different Rotation Servo f-12's that are mirrored with wings at the end, I'm trying to get them to fold out to give lift to my craft. In the VAB when I put them at their max angle they deploy fine, but when I launch the craft and try to deploy the wings only 1 side works. Removing 1 side from symmetry does nothing, even if I invert the angle value still nothing happens. Autostrut is not on(although this never affects anything) Inverting the direction of the servo causing the part that doesn't move to jerk to 1 direction, then it returns to th
  9. One of the recent updates to the game won't let you quicksave before crashing your craft, and its detection of you 'about to crash' is very buggy sometimes refuses to let you quicksave even while flying normally! Is there anyway to disable this?? https://imgur.com/a/xry4R5B
  10. Is anyone else having issues with not being able to link radar between craft?? KSP Version 1.9.1 Output_log.txt: https://drive.google.com/file/d/1qVFPKw_4Bh0Az1H3z5KANauf_dAipcD6/view?usp=sharing Screenshots: https://imgur.com/a/xknIGYQ The problem is that I can't link radar between two different craft, whenever I click the radar link button nothing happens/I cant select the radar truck. Both craft are on the same team, the receiving craft has the radar receiver part. Mod List: clickthrough blocker, toolbar controller, bdarmory, heat control, hullcam vds,
  11. What happened to the ascent guidance? My rocket always turns waaaaay to early now and the final orbit can be quite a few km off, this never happened before in 1.8.
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