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atomontage

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Everything posted by atomontage

  1. Sure. I've upgraded my KSP testbox to 1.1.2. Installed addons: ModuleManager v2.6.24.0 DeadlyReentry v7.4.3.0 KAS v0.5.6.7 KIS v1.2.7.6 Equip works, button label is ok. It seems the bug is fixed. Now Im gonna test it in my actual game... xD Will report if anything is broken! Thanks!
  2. KSP 1.1.2 KAS 7.0.5.6 Attaching two ships together unleashes THE KRAKEN. Even if I attach a docking port onto the first ship then try to dock with it with the second ship. Thanks.
  3. Haha and then 1.1.2 came out. Unfortunately KCT window does not work now. The log reads: [EXC 16:58:03.500] MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) Happens when I hover over the KCT button in the space center. Thanks as always.
  4. Yeah KCT is absolutely ok with 1.1.1 (played for several hours). Thanks.
  5. Hey @Starwaster! Thanks for the update, but unfortunately the KIS incompatibility bug is still not fixed: cannot equip a screwdriver. The log is: Mods: ModuleManager v2.6.23.0 DeadlyReentry v7.4.0.0 (but the .version file reads 7.4.1.. and the download was 7.4.2.. lol) KIS v1.2.7.6 MiniAVC v1.0.3.0 warning: was tested on KSP 1.1 before the patch! I haven't yet updated my KSP testbox.
  6. Same here. 1.5g of acceleration and it says Reaching G limit.
  7. I have the prerelease version of KCT [1.3.3-pre2] and everything works perfectly fine. Maybe you have an incompatible mod of some sort installed?
  8. Thats cool man! I've just checked your repository - it didn't contain any new builds, just wanted to test it out and play with it if its stable enough. Its ok, I can wait for the actual release. Keep rocking! There's always more ppl who must BURN during reentry and flip their tables!
  9. The screenshot in case you need it: Updated log now: Another little thing is that with DRE installed the action menu button that opens inventory reads 'ShowInventory'. The default KIS label is just 'Inventory'.
  10. YAY! Good to hear that! Now it is time to try this new (for me) awesome mod! 1.0.5 prevented all of us from installing many mods. Thanks dude!
  11. Hey @Starwaster! First, lemme thank you for DRE. Second.. really laughed at your IM THE MODDER NEED MORE INFO pic. Third, that guy who said about incompatibility with KIS/KAS was, well, right. But I haz logz! Here we go. KSP 1.1 x64, DRE 7.4.0. Testing environment: shiny clean KSP 1.1 install with three mods: KAS, KIS, DeadlyReentry. The stock MK1 capsule on the launchpad, Bill Kerman inside ready to rock. Now to the log. This is what I get once I EVA and try to equip the electric screwdriver: Without DeadlyReentry KIS works fine. But I want DRE really badly!!1 /babycry Thank you for your work! Moar sarcasm and evilness! xD
  12. Yeah so.. The conflicting mod is Deadly Reentry as you guys mentioned above its one of the conflicting ones. Now what are my next steps - should I report it in the DRE thread? In case you need it, the log is: Happens when I try to equip the screwdriver. upd: Ah crap, I think it all was in vain at least for me. People in the DRE thread already reported that DRE breaks kis/kas. Sorry for taking your time guys! Should've checked the DRE forum first. :|
  13. Dear @Enceos! I'm in no way willing to make a complaint or to require quick fixes! I'm quite thankful for these mods and I think mod developers are great dudes who contribute their free time to make things happen. FOR FREE! Its a huge work and all we can do is to help them or at least say thanks. Seriously, I thought my post could have simply been missed because of the reason that it appeared before 3 or 4 posts that have been published later. Thats why I wrote that. Now to the topic. I couldn't test it out earlier. Now I am. Yeah I know how to test such things out - at least as a 'customer'. Many days before the release of 1.1 I have been trying to figure out what mod causes huge FPS drop coz my 100-parts base lagged as hell and by hell I mean 2 (!) fps. And on core i7 it gave 5 fps. So I spent a few hours restarting KSP and removing extra mods. The good part is that equipping the screwdriver works with the new clean shiny KSP install. Now I'm gonna add a few mods over and over until I find the conflicting one. Thanks!
  14. Hey @IgorZ! Sorry for being intrusive but I have a strong feeling that my reply has drowned in newer posts as I pressed Submit after a few posts have already been published so you may have missed it. If I'm right then my post is a few scrolls up.
  15. I don't use any mods that modify Kerbanauts' models (as far as I know). Well, here's Jeb: My mod list as reported by KSP-AVC (there's also the OS and KSP build info of course): The GameData\KIS\Sounds directory contains:
  16. Hello. First, thanks for your great mods. xD Encountered an issue. I can't equip an electric screwdriver. The log: This happens if I try to equip a screwdriver (tried twice). The model appears in Bill's hands but then slowly floats away as I move. But it appears to follow Bill as if it was in his hands. I have many mods installed. But since there's NRE spam in the log I think it may be an internal KIS issue. I heard there was an incompatibility issue between Kerbal Krash System and KIS but among these two I only use KIS. (KIS 1.2.7 build 6, KAS 0.5.6 build7) Thanks!
  17. Oooh I got it. Nice, haha. Now... Gotta make a pack of real life radio chat. Thanks!
  18. Hey @blackrack I have another issue. Its really low priority as many players would not encounter it at all I think. But it might be easy to fix.. I guess.. Never dealt with render engines nor shaders so I have no clue. Anyway... .There is the SCREENSHOT_SUPERSIZE option in the settings.cfg file that lies in the root KSP directory. One can change it to make screenshots look better. I like to set it to 3 so I get 4800x2700 shots. (Default is 0.) However with that option changed the lens flares of the Kerbol do not render at all. Everything else renders perfectly. I can provide more info or screenshots if you need it. Anyway - thanks as always.
  19. Thank you @Athlonic for making this great mod! Now when 1.1 is out I can finally enjoy Chatterer! Got a simple question (probably you guys out there can answer it). I noticed a few interesting, um, sound packs in the Chatterer directory. Like the STS and the Apollo ones. Is there any way to make them, um, always play by default? Im really not a fan of those funny Kerbal voices. They're cute though - I admit it. ;D
  20. Yeah thanks I've seen it earlier. But magico13 said it was not meant for normal playing and could potentially break savegames. So... oh come on, don't make me feel guilty because of checking! lol
  21. Yo whats up @magico13 ? You know what Im talking about. Take your time tho. But I desperately need to know the current 1.1 upgrade status! Its so awesome to play with KCT! Also I have a simple (I think) request: would it be possible to allow us to queue saved vehicles up to be able to build more while in flight? Thanks.
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