Acvila
Members-
Posts
246 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Acvila
-
i mean spacex has better rockets. sry for my english
-
should NASA worried? they seems to have better rockets
-
coffee hour here almost 08:00AM
-
i had the same problem, you need to install it manually, because ckan doesn't install "000_AT_Utils" folder. install it manually to work.
-
is it working in 1.1.3? i see the modules in research tree, but no tca icon and if i press Y no actions. i tried on a clean install and nothing. L.E. never-mind, seems that ckan install doesn't work, manual install is working
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Acvila replied to ferram4's topic in KSP1 Mod Releases
Hi. i tried your model. you should increase ctrl deflect of winglets at 18-20 and roll at 15 fat 455 spoiler at 19, rear gears brake 25 move front gear from cockpit to mk1 crew cabin and then move with slider toward cockpit. increase spring and dumper of all gear to 1.3 also center of mass is better if it's near rear gear. activate break when u want to reduce speed or land.- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
KSP Interstellar Extended Continued Development Thread
Acvila replied to FreeThinker's topic in KSP1 Mod Development
same here with last patch which i installed manually because on ckan doesn't work. L.E. with 1.8.27 it's working fine -
you can mount single engines on multiple nodes, it's possible, they can be surface attached.
-
Which mod can pause an airplane in atmosphere?
Acvila replied to Ser's topic in KSP1 Mods Discussions
yeah, FMRS. sorry i couldn't help. -
Which mod can pause an airplane in atmosphere?
Acvila replied to Ser's topic in KSP1 Mods Discussions
you are right, i didn't read well, it's only for time control and pause it, not switching vessels. there is a mod which allow you to launch a two stage ship and after decouple first stage u can go to orbit with second stage and after that you can go back time and land first stage, maybe that mod can do what u say, but i don't remember it's name. -
Which mod can pause an airplane in atmosphere?
Acvila replied to Ser's topic in KSP1 Mods Discussions
try this -
leave the battery as they are, even stock batteries can be scaled up with tweak scale, but they're so unreal... never saw planes or rockets with external batteries. who want small capacity batteries has the possibility to not use more then they think it's "real", u can't cheat in a single player game... instead making a battery tank, better a storage tank for mining or storage purpose, i'm tired of adding 10 tanks with different resources instead of one with all o them! i like your mod, it's one of the best modes for ksp even if it's not finished! good work!
-
Thanks Magico! Now my game should be perfect. I have a reason to hire as many kerbals as i can. No more unemployment on Kerbin. i will also try to modify research formula. i now use these formulas for science and build : researchformula : [N]*0.5/86400 * (1+([ScK]*0.1) ) * (1+([ScL]*0.1)) and buildrateformula : ((+1)*0.05*[N] + max(0.1-, 0))*sign(2*[L]-+1) * (1+([EnK]*0.1) ) * (1+([EnL]*0.1)) seems to work both
-
i read that page but i didn't understand it, maybe if u give me an example i will understand. i don't know where to add those crew variables and how. can u write an example with variables for number of engineers and their level to add to the : BuildRateFormula = "(([I]+1)*0.05*[N] + max(0.1-[I], 0))*sign(2*[L]-[I]+1)" where should i add those Enk and Enl? and how? i want engineers and scientists to make a sense to buy them. something like one engineer lvl 1 add 20% increase and lvl 5 100% increase in build rate
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Acvila replied to FreeThinker's topic in KSP1 Mod Releases
uninstall and delete their folders from gamedata, then reinstall interstellar fuel switch.- 1,187 replies
-
- fuel tanks
- fuel switching
-
(and 2 more)
Tagged with:
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Acvila replied to bac9's topic in KSP1 Mod Releases
i had this problem because of last the Module Manager.- 4,460 replies
-
- spaceplane
- b9
-
(and 1 more)
Tagged with:
-
i had this message because of mk3 hypersonic mod which i installed with ckan. uninstall it. ckan install that mod wrong.
- 2,070 replies
-
- plugin
- rasterpropmonitor
-
(and 1 more)
Tagged with: