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Acvila

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Everything posted by Acvila

  1. i mean spacex has better rockets. sry for my english
  2. should NASA worried? they seems to have better rockets
  3. i had the same problem, you need to install it manually, because ckan doesn't install "000_AT_Utils" folder. install it manually to work.
  4. is it working in 1.1.3? i see the modules in research tree, but no tca icon and if i press Y no actions. i tried on a clean install and nothing. L.E. never-mind, seems that ckan install doesn't work, manual install is working
  5. Hi. i tried your model. you should increase ctrl deflect of winglets at 18-20 and roll at 15 fat 455 spoiler at 19, rear gears brake 25 move front gear from cockpit to mk1 crew cabin and then move with slider toward cockpit. increase spring and dumper of all gear to 1.3 also center of mass is better if it's near rear gear. activate break when u want to reduce speed or land.
  6. same here with last patch which i installed manually because on ckan doesn't work. L.E. with 1.8.27 it's working fine
  7. you can mount single engines on multiple nodes, it's possible, they can be surface attached.
  8. you are right, i didn't read well, it's only for time control and pause it, not switching vessels. there is a mod which allow you to launch a two stage ship and after decouple first stage u can go to orbit with second stage and after that you can go back time and land first stage, maybe that mod can do what u say, but i don't remember it's name.
  9. leave the battery as they are, even stock batteries can be scaled up with tweak scale, but they're so unreal... never saw planes or rockets with external batteries. who want small capacity batteries has the possibility to not use more then they think it's "real", u can't cheat in a single player game... instead making a battery tank, better a storage tank for mining or storage purpose, i'm tired of adding 10 tanks with different resources instead of one with all o them! i like your mod, it's one of the best modes for ksp even if it's not finished! good work!
  10. Thanks Magico! Now my game should be perfect. I have a reason to hire as many kerbals as i can. No more unemployment on Kerbin. i will also try to modify research formula. i now use these formulas for science and build : researchformula : [N]*0.5/86400 * (1+([ScK]*0.1) ) * (1+([ScL]*0.1)) and buildrateformula : ((+1)*0.05*[N] + max(0.1-, 0))*sign(2*[L]-+1) * (1+([EnK]*0.1) ) * (1+([EnL]*0.1)) seems to work both
  11. i read that page but i didn't understand it, maybe if u give me an example i will understand. i don't know where to add those crew variables and how. can u write an example with variables for number of engineers and their level to add to the : BuildRateFormula = "(([I]+1)*0.05*[N] + max(0.1-[I], 0))*sign(2*[L]-[I]+1)" where should i add those Enk and Enl? and how? i want engineers and scientists to make a sense to buy them. something like one engineer lvl 1 add 20% increase and lvl 5 100% increase in build rate
  12. Hi! Sorry for my English! Is it any formula that hiring a new engineer to lower the building time and decrease roll out? Or when hire a new scientist to increase bonus from R&D? I'm talking about hiring applicants.
  13. uninstall and delete their folders from gamedata, then reinstall interstellar fuel switch.
  14. i had this problem because of last the Module Manager.
  15. i had this message because of mk3 hypersonic mod which i installed with ckan. uninstall it. ckan install that mod wrong.
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