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Acvila

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Everything posted by Acvila

  1. same thing, also mini avc report 3-4 times same messages. L.E. never-mind, my fault, i copied it in kerbal foundries too by mistake... mini avc also working fine now.
  2. pwings are working in 1.4.1, great mod!
  3. after installing last 2 versions avc still reporting version 0.1.5.1
  4. After poehali did you left rover and return space center? the rovers are moving only after you return space center. ksp wheels are reported not contacting ground... Vers. 1.4.1
  5. Not working in 1.4... i hope you will adopt it, it's a very good craft organizer!
  6. in VAB is calculated with command pod, while on the launch pad it's without command pod because decoupler...
  7. if you add a back engine the plane can fly horizontal, but you also need engines for vertical fly... you have to set the back engine to manual or only thrust, i think and the others thrust and maneuver.
  8. i sent you on private the log file because i don't know to upload files here... and a picture from task manager https://drive.google.com/open?id=1xfn_mEJbXPFil0naUVkWGDlVuHsIRXzv
  9. i couldn't import it. i installed 5.5 to work... i think something is wrong with version 1.4... every-time i try to play ksp with only your mod installed my swap memory is increasing till my computer become uncontrollably ... without your mod ksp works well! i tried with forced dx11 L.E. in dx 9 there are no problems...
  10. What impact has this mod on memory used? " 7. Don't be intimidated by the amount of results. There should be a few sliders and buttons on your screen. Click the one reading 'FREE ONLY'. This should lower the amount of results significantly. Look for the asset reading 'Post Processing Stack', by 'Unity Technologies', and click on the name of the asset once you've found it. 8. Press the download/import button to add it to your account and load it into your game scene. (hint: you can always re-download and/or re-import purchased items by heading to the Download Manager, the icon of an arrow pointing at a box in the toolbar, it should be in between the house and the shopping cart icons) " that "Post Processing Stack" says that needs unity 5.5, what can i do?
  11. i think it"s configurable containers... try deleting procedural parts config from CC.
  12. @SpaceEnthusiast23 version of ksp? 32 or 64 bits?
  13. is it any workaround to work with FAR? carrier with FAR installed start flipping till catapult in universe...
  14. I just don't understand comments about OP in a singleplayer game all fantasy. If you don't like it just do your own mod, don't come here criticize other ppl work... For me this mod let you create nice ships without need of tones of fuel tanks.
  15. I deleted manual install, but CKAN don't let me install... i select BDAWE, but apply changes remain grey. Physics Extender which is the only dependency is installed through CKAN. I keep manual install for now. BDArmory has older version on CKAN also.
  16. those are rover wheels, why should they have more load? they should be flexible and light. truck wheels should support more load.
  17. Thanks for quick answer. Also, seems that CKAN has an older version fo BDARMORY 0.2.1.2. should i install that BDarmory also manually?
  18. BDArmory Weapons Extension CKAN install doesn't work and give this error: Failed to download "https://spacedock.info/mod/1401/BDArmory Weapons Extension/download/v_1.8.1" - error: The remote server returned an error: (404) Not Found.
  19. so, the rockets fly in space before any prop invented... can-t understand tech tree
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